Maybe it has already been mentioned elsewhere and I just didn't see it, but do the special abilities of the Godlike actually scale with level?
Because, if not, some are pretty underwhelming and others will surely become useless as the game progresses.
Case in point: The Death Godlike does increased damage to enemies below 15% health.
That seems borderline useless if the percentage doesn't increase, if we ignore Boss battles with dragons or similar, an enemy with 15% health will die with a few hits either way, decreasing the number of hits needed probably by two at most.
It's a bit different with the Moon Godlike, they release healing waves at several points as their stamina goes down. Sounds good, but again if it doesn't scale the amount of healing that was awesome at level 1 will be neglible at level 12.
Now some might say: "Why should the Godlike abilities scale anyway? Enjoy your bonus, the other races don't get anything!"
Wrong, they get helmets. And helmets do scale and also offer flexibility. Already the Stag Helmet in the beta gives skill and attribute boni and I'm sure that's not the best helmet in the game and surely not the best helmet once the expansion releases.
So, do i have to feel embarassed for whining about something that was already answered or do I actually have a point?