Yonjuro Posted September 16, 2014 Posted September 16, 2014 Alternatively, 6 Barbarians, each with completely maxed out Might, Dexterity (in Josh's new system that gives attack speed), Perception (or wherever Accuracy ends up), and the rest in Intellect. 3 for Constitution and Resolve. I was thinking of 5 barbarians except swap Resolve for Might so they don't get interrupted. The 6th would be a rogue to deal out the damage while the barbarians interrupted all of the incoming damage.
Marceror Posted September 16, 2014 Author Posted September 16, 2014 Alternatively, 6 Barbarians, each with completely maxed out Might, Dexterity (in Josh's new system that gives attack speed), Perception (or wherever Accuracy ends up), and the rest in Intellect. 3 for Constitution and Resolve. I was thinking of 5 barbarians except swap Resolve for Might so they don't get interrupted. The 6th would be a rogue to deal out the damage while the barbarians interrupted all of the incoming damage. That sounds truly painful. 4 hour battles all around! 1 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Fiebras Posted September 16, 2014 Posted September 16, 2014 Barbarians have a per-encounter heal and the best STAM to HEALTH ratio. They are pretty damn good frontliners. I would assume the Carnage cleaves stack so they would be the best brute force response to the current dogpiling enemies. Literal meatgrinder.
tobajas89 Posted September 17, 2014 Posted September 17, 2014 1. Barbarian - tank spot simple soak character 2. Paladin - Melee semi tank/dmg + buffer 3. Chanter - buffer/debuffer + melee dmg 4. Priest - much needed healer + buffer even more melee dmg 5. Cipher - single target dmg dealer + ranged dmg 6. Wizard - Aoe dmg dealer + ranged dmg Overl all since I've only seen up to lvl 8, and alot of the talents have not been shown. I am a bit unsure on the picks as of yet. Seeing as spells only seem to be affected by abilities at the moment it would seem like spells are really powerfull when you get them but they will later on just be less usefull since they do not increase in dmg, which in turn will make the melee/ranged dmg dealers alot more usefull.
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