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Interrupt and Perception

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Hey everyone,

 

I am trying to figure out what Interrupt and Perception are supposed to do.

 

I think many of you do consider Perception a dump stat.

I do not want to discuss that here.

 

I rather would like to know what's the idea/concept behind Interrupt.

 

If I succeed in interrupting my enemy a lot does that mean they should be less able to hit me

because they are busy "being interrupted" ?

Do I efficiently reduce their attack rate if I interrupt them a lot?

Or what is the idea?

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A successful Interrupt prevents targets from completing a special action or spell.


"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

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So Interrupts only apply to special actions and spells?

 

On the PoE wiki it says

 

"If a character is hit while preforming an action such as casting a spell, attacking an enemy or reloading a weapon his action is interrupted, if he can't maintain his Concentration."

 

This would include interrupting normal attacks, would it not?

Somehow that led me to believe that I could interrupt an enemy from attacking me (if I succeeded the interrupt attempt).

 

Furthermore the wiki says:

"If an action is interrupted, it stops. If it's a repeated action like reloading/firing or performing standard attacks, it will restart from the beginning as soon as the interrupt animation finishes."

 

I have yet to see this "interrupt animation".

Has anyone tried it out? :/

 

Is the information on the wiki even up to date?

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I could be wrong. Sawyer wrote on it somewhere. Will have to dig up...


"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

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