I am trying to figure out what Interrupt and Perception are supposed to do.
I think many of you do consider Perception a dump stat.
I do not want to discuss that here.
I rather would like to know what's the idea/concept behind Interrupt.
If I succeed in interrupting my enemy a lot does that mean they should be less able to hit me
because they are busy "being interrupted" ?
Do I efficiently reduce their attack rate if I interrupt them a lot?
Or what is the idea?