mrmonocle Posted August 19, 2014 Posted August 19, 2014 (edited) If the remaining healing spells are applied at the end of an encounter it would save time micromanaging a priest. Also make the potions restore health as well, since they are consumable they should be different from priest healing. Edited August 19, 2014 by mrmonocle I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
Killyox Posted August 19, 2014 Posted August 19, 2014 It's a design decision not to have themr estore health.
mrmonocle Posted August 19, 2014 Author Posted August 19, 2014 I pretty much agree with priest healing working the way it does, but potions should be different imo I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
archangel979 Posted August 19, 2014 Posted August 19, 2014 Make potions more scarce and more expensive and let them heal a small amount of real health as well in addition to healing stamina.
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