August 17, 201411 yr I didn't realise it looked so bad to some people. I actually found it really cool when it popped up on the stream...weird hey. I would be disappointed if they went back to something else without the zoomed in char
August 17, 201411 yr It's not going to get re-done. There's not enough 2D Art time. I thought the request was for a level-up screen using the portrait rather than the 3d model? Of course, that would still require additional UI work. Edited August 17, 201411 yr by Quetzalcoatl
August 17, 201411 yr It looks fine as it is now. Let's just suck it up and deal with actually having to get a close look at our character once every couple hours. I know we will survive!
August 24, 201411 yr I hate small pop-up windows that don't utilize the screen space available. It's not like anything's happening in the background while you're leveling up, so why not use the entire screen? I'd rather make all the rest of the windows take up the whole screen as well. The up-close-and-personal character model is also used in inventory page, so it's nothing that clashes with the game's aesthetics. In IE games the paper doll was used in inventory page only, so isn't this an improvement towards more consistent aesthetics? Have you never leveled up a character during combat? I know I have during Icewind Dale (1 and 2) as well as Baldurs Gate(s) It's not like the battle kept going, right? I'm kinda not understanding the point you're trying to make here... On topic, I think the level up page looks fine "It is an extraordinary act of courage to come to know a stranger's pain. To even consider such a thing demands a profound dispensation, a willingness to wear someone else's chains, to taste their suffering, to see with one's own eyes the hue cast on all things -- the terrible stain that is despair." -Tulas Shorn "Toll the Hounds" by Steven Erikson
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