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Thanks for posting this. I am really excited about the Darlands type of scripted interactions. I think a mechanic like that will play insanely well into this type of game. I am just imagining the dream sequences in BG having some kind of interaction and I get excited.

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It's the same stuff they've presented before.

New look! Same great taste!

 

Now with 20% more Sawyer?

 

8)

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Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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It's the same stuff they've presented before.

New look! Same great taste!

 

Now with 20% more Sawyer?

 

8)

 

I thought there was some interesting new stuff regarding making environments and their troubles with maps (4:21-11:52). Also as regards potential solutions for "the scooby doo" problem (24:12-26:20).

Edited by MasterPrudent
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I thought there was some interesting new stuff regarding making environments and their troubles with maps (4:21-11:52). Also as regards potential solutions for "the scooby doo" problem (24:12-26:20).

No no, you're right. I was mainly just being silly.

 

I mean, the gist of it is mostly stuff we've already been privy to, but you can't really expect everyone at a formal presentation like that to just be up to speed on all the individual tidbits of information that are spread across the forums and web. And there are new little tidbits here and there; topics/information we sort of know about, but being talked about in a little more depth by Josh than it was previously.

 

Overall, good stuff, ^_^.

 

I skimmed through the video (couldn't hear it well at the time, even with my laptop speakers maxed -- the volume on that site is reallllly low...), and I'll probably watch the whole thing later. I just always like listening to Josh explain stuff.

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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