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Posted (edited)

Considering I made a thread wishing farewell to Obsidianities who leave I thought it might be neat to make a thread welcoming new ones and congratulate members on promotions.

 

(I apologize for every Obsidian member I'm going to miss.  :biggrin: )

 

And we're starting with

 

Carrie Patel

 

Having gotten the contract writer position that was posted for Project Eternity she now works as a narrative designer on it. All the best and we're looking forward to your work!

 

And we're congratulating

 

Zachary Simon

 

After starting as a audio intern on South Park in march this year he has now moved up in the world to a position that actually gets him paid!  :dancing:  As of this month he can call himself Junior Sound Designer at Obsidian.

Edited by C2B
  • Like 3
Posted (edited)

137 employees according to LinkedIn. Not bad, not bad at all.

 

You have to remember though that you're not working with accurate numbers there. Employees that aren't on Linkedin, haven't updated their profiles or are working for a completly different company with the same name in a different country.

 

It's probably a good estimate anyway.

Edited by C2B
Posted

I'm just going to assume that you know this because you live in a tree outside their offices.

  • Like 1

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

Posted

I'm just going to assume that you know this because you live in a tree outside their offices.

 

Tree?  That's way too high tech.  I'm thinking bushes.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

  • 3 weeks later...
Posted

Welcoming Amor Santos, Gameplay Charachter Animator

 

Worked at High Moon and Double Helix before where she was an animator for Fall of Cybertron, Deadpool and Killer Instinct respectivly.

Posted

Many congratulations to Katrina Schnell.

 

She started only 4 months ago in september 2013 as an intern in production on Project Eternity. She worked on the trailer shown as well as providing her musical talents playing the violin.

 

Now, she can call herself Associate Producer, working on PE as well as the unannounced Obsidian project,

 

Awesome job and we hope you have a great future at Obsidian!!!

Posted

Trevor Crandall joined Obsidian already in june last year, but seems to have updated his Linkedin only recently. He's worked as an artist on a number of different games including Crackdown, Stranglehold, Alan Wake, LOTR: WITN and Halo 4. Currently he's working on the next-gen project as a 3D artist.

 

Hi Trevor!

  • 2 weeks later...
Posted

A producer leaves another returns. Todd Morgan who has worked from december 2011 to the march layoffs in 2012 on South Park at Obsidian has started working again at Obsidian as of december 2013. 21 years in the industry he has also worked back at Interplay doing production and QA work for titles like MDK2.

 

Great to have you back!

  • 2 weeks later...
Posted

A bit late we can welcome Erik Bretz to Obsidian as a Senior Level Designer. Previously he had a long history with Zombie Studios from 2003 - 2012 before joining Obsidian in April 2013.

Posted

Nina Huynh has joined Obsidian Entertainment as a technical animator as of this month. Before this she worked at Fireforge for two years and at Double Helix for three. A warm welcome from all of us Nina! :)

Posted

I wonder if these people even know they have an official board?

 

Obsidian employees seem to be active board members.. on every board in the known universe except their own.

  • Like 1

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted

Let's welcome Shane Defreest into our midst. Shane has a insane history with White Wolf, is the creative director at bynightstudio and was among lots of other things community rep for activision on bloodlines.

 

Also apparently throws sick parties.

 

Life has an interesting way of things at times. The universe is full or irony and karmic humor. Case in point: Exactly twenty years ago this week I got my very first job offer to work for my very first game company Wizards of the Coast. Today is the exact day physical copies of Mind's Eye Theatre: Vampire: The Masquerade started arriving to some people,and lastly twenty years almost to the day I accepted my first game company offer I'm excited to say I've accepted a position with my old friends at Obsidian Entertainment. Ive always been a life-long RPG guy at heart and this is a thrilling time to get back into the heart of the business of making great games. And thus begins another exciting chapter in my never ending adventures. So off to The OC I go!

Posted (edited)

And ofc he seems to have worked on NWN2 also in community.

 

Sorry, I'm not long enough a big Obsidian fan to have remembered you. :(

Edited by C2B
Posted

I wonder if these people even know they have an official board?

 

Obsidian employees seem to be active board members.. on every board in the known universe except their own.

Some of us read the boards ;) 

  • Like 1

https://twitter.com/IridiumGameDev

Ex-Obsidian Senior Programmer

Posted

 

I wonder if these people even know they have an official board?

 

Obsidian employees seem to be active board members.. on every board in the known universe except their own.

Some of us read the boards ;)

 

 

...and that explains why they post on every board in the known universe except Obsidian's!

 

*ba-dum-dum-tschhh*  :biggrin:

  • Like 5

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

  • 2 weeks later...
Posted

Let's welcome Shane Defreest into our midst. Shane has a insane history with White Wolf, is the creative director at bynightstudio and was among lots of other things community rep for activision on bloodlines.

 

Also apparently throws sick parties.

 

Life has an interesting way of things at times. The universe is full or irony and karmic humor. Case in point: Exactly twenty years ago this week I got my very first job offer to work for my very first game company Wizards of the Coast. Today is the exact day physical copies of Mind's Eye Theatre: Vampire: The Masquerade started arriving to some people,and lastly twenty years almost to the day I accepted my first game company offer I'm excited to say I've accepted a position with my old friends at Obsidian Entertainment. Ive always been a life-long RPG guy at heart and this is a thrilling time to get back into the heart of the business of making great games. And thus begins another exciting chapter in my never ending adventures. So off to The OC I go!

 

 

He joined up as Director of Marketing & PR which seems to be a whole new department (Probably under Darren)

  • 2 weeks later...
Posted (edited)

We welcome Liam Esler as a designer and writer. Liam also works for Beamdog on the BGII: EE. Also Admin of Spellhold Studios.

Edited by C2B
  • Like 2

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