LKD Posted July 29, 2013 Share Posted July 29, 2013 I've played BG2 twice, and both times had to use a walkthrough to get past the skinned people quest. Because I found the right house all right, but didn't find the stairs down when in the house. The first time I didn't know there'd be stairs and just didn't see them despite walking past many times. The second time I vaguely remembered I was looking for a way down, but still mistook the stairs for a pile of crates or something. PE will have a bit sharper graphics, but sometimes a little hand holding is still a good thing. Because I wouldn't think that's the intended kind of challenge. (Buahahaa, bet the adventurers will mistake the stairs for a piano). I love highlighting for obvious things, and for realizing that you found a secret door or trap or what have you. I truly despise pixle hunting as, for me, it takes away from the story and immersion to focus on the myopic. Mass Effect 2 had this problem with the planet probes. You were taken away from the game and experience to scan every inch of a planet's surface to find mining materials. Not fun at all. You brought up a point that I was thinking on, highlighting allows the developers to not worry about making the object bltantly obvious. Giving artists the freedom to make a scene beautiful without worrying so much about whether it stands out enough... 1 Link to comment Share on other sites More sharing options...
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