Labadal Posted September 26, 2014 Posted September 26, 2014 I like how inXile have done their website with including a stretch goal. 20 days to go and nearly 65% there. Here's hoping they'll make it. Maybe Obsidian should have done the same when they originally had their idea for a stretch goal for new wilderness areas/companions. We would probably have seen another delay and I think that is the reason they didn't go through with it. As always, this is pure speculation.
Marceror Posted September 26, 2014 Posted September 26, 2014 I like how inXile have done their website with including a stretch goal. 20 days to go and nearly 65% there. Here's hoping they'll make it. Maybe Obsidian should have done the same when they originally had their idea for a stretch goal for new wilderness areas/companions. Obsidian seems to put a plan in place, and stays the course, which is respectable. inXile, on the other hand, seems to be a lot more fluid about adding content, extending release dates and finding creative ways to procure additional funding. I like the inXile approach. Jury's still out on the Obsidian approach. 1 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Gorth Posted September 26, 2014 Author Posted September 26, 2014 Obsidian seems to put a plan in place, and stays the course, which is respectable. Just speculating, but maybe they have been burnt once too many by projects suffering from feature creep and deadlines being a "nice concept" rather than something to strive for? “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Blarghagh Posted September 26, 2014 Posted September 26, 2014 Closed for length. Here's the next part: http://forums.obsidian.net/topic/68721-torment-tides-of-numero-uno/
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