Falkon Swiftblade Posted February 9, 2013 Posted February 9, 2013 (edited) Hey guys, I was scrolling across Kickstarter recently and came upon a new project from the makers of the Original Dungeon Siege games, and several other games I grew up playing that seems pretty cool called Wildman! Wildman: An "Evolutionary" Action RPG From the creative team behind Dungeon Siege 1 & 2, Total Annihilation, and the Supreme Commander Series comes the next great ARPG with real-time battle campaigns… Check it out here! http://www.youtube.com/watch?feature=player_detailpage&v=uBBDO82ZWXQ Imagine a prehistoric world. Your tribe is slowlystarving and as their best warrior, they have tasked you to venture out intothe unexplored world and find the resources that they desperately needs tosurvive. As you leave the safety of your tribal cave, you’re attacked by hordes of strangebeasts and dinosaurs that want to tear you limb from limb. Leaping into battle, you smash and maul your opponents — leaving their broken bodies inyour wake. Your tribe is finally safe and wants to enjoy the spoils of your victory. But not you. You don’t want to settle. You want more lands... moreweapons... and even bigger rewards. You are Wildman. As you explore uncharted lands and battle new enemies, you’ll discover hidden treasures,powerful weapons, and jaw-dropping technologies, as you you battle through theages You’ll gain new skills, weapons, and armor. And as you gain victories and experience, you’ll… Unleash The Power Of Your Own Prehistoric Army… Siege enemy cities and pillage their lands... Call upon war dogs and elite units to rip your enemies apart... Unleash powerful magic on your foes to shatter their defenses... Transform into animal forms and use primal melee powers to kill the enemy warlords… Get Ready To Conquer The World… What's particularly cool is Project Mercury, a brand new visionary tech tool for developers and modders that not only allow you to have very powerful modding tools for Wildman, but for any game or project you want to use it on. It's a little tricky to explain briefly, so check out this video update! http://www.youtube.com/watch?v=kuGdQqUhKD4 learn more on the the Kickstarter page, but hurry less than a week to go! http://www.kickstarter.com/projects/gaspoweredgames/wildman-an-evolutionary-action-rpg Edited February 9, 2013 by Falkon Swiftblade
Tale Posted February 9, 2013 Posted February 9, 2013 Moved to Computer and Console. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Morgoth Posted February 9, 2013 Posted February 9, 2013 Stupidity and laziness just doesn't pay off anymore, Chris. Sorry. It's time for the free market to let do it's thing. Rain makes everything better.
Syraxis Posted February 9, 2013 Posted February 9, 2013 Sorry. It's time for the free market to let do it's thing. Considering he laid of a bunch of staff not long after the kickstarter was announced and the fate of his company is lying on the campaign (which the deadline is 6 days away and not even 50% of the goal reached), I think that just may happen.
Darkpriest Posted February 9, 2013 Posted February 9, 2013 (edited) I still think that the best RTS from Chris was Total Annihilation (and one of the best RTS ever - in same league as Homeworld, CoH, DoW, SC, Warcraft 3, C&C, Red Alert and Dune)... It was fresh, awesome, massive in scale... I remember that my computer couldn't handle SP skirmish scenarios on huge maps... Supreme Commander was interesting, but the experimental units made most of the tactics redundant plus T1 and T2 units were pretty much useless, while in TA they were still useful. Generally the idea of super units is something that turns me off, because you tend to spam them. Best RTSs' do not have a single category of units that are must haves. This game concept looks somewhat familiar and even might be interesting... I still recall D&D Dragonshard to be quite entertaining. Edited February 9, 2013 by Darkpriest
Falkon Swiftblade Posted February 10, 2013 Author Posted February 10, 2013 (edited) Sorry. It's time for the free market to let do it's thing. Considering he laid of a bunch of staff not long after the kickstarter was announced and the fate of his company is lying on the campaign (which the deadline is 6 days away and not even 50% of the goal reached), I think that just may happen. Stupidity and laziness just doesn't pay off anymore, Chris. Sorry. It's time for the free market to let do it's thing. Well the staff knew before the campaign this was the final straw. The layoffs were inevitable, they just weren't sure how long they could go so Chris made the call to let them go so they'd get severance and paid time off. If you haven't seen this, he goes into great detail. Edited February 10, 2013 by Falkon Swiftblade
Falkon Swiftblade Posted February 10, 2013 Author Posted February 10, 2013 I still think he has a shot, I've seen at least 2-3 kickstarters make $1M in 1-2 days, the mod tool for project mercury is super powerful for many applications not just games.
TSBasilisk Posted February 12, 2013 Posted February 12, 2013 GPG doesn't agree; Taylor pulled the plug after they passed the half-million dollar mark. They're apparently focusing their remaining resources on courting publishers in hope of finding a good backer.
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