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47 members have voted

  1. 1. Obsidian, we don't want a lame happy ending like the kind you see in all the terrible RPGs recently; give us a more unique (and preferably more depressing) ending.

    • I sign this petition. Give us a sad ending, or I withdraw my backing!
    • I sign this petition. Give us a cliffhanger, or I withdraw my backing!

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I definitely don't think the game would be at all better off with only sad endings or without closure. Remember that, according to some polls, 98% of players disliked the original ME3 ending. I like having a feeling of `winning` and I like to see the characters I follow in a story accomplish something. And knowing Obsidian, I don't think we're in any danger of some kind of `happily ever after` ending. The happiest we'll probably get is something along the lines of `We won, and things should be better from here on out... but we lost a lot doing it`.


Also, bear in mind that our speculation is before we know pretty much anything about the plot.

`This is just the beginning, Citizens! Today we have boiled a pot who's steam shall be seen across the entire galaxy. The Tea Must Flow, and it shall! The banner of the British Space Empire will be unfurled across a thousand worlds, carried forth by the citizens of Urn, and before them the Tea shall flow like a steaming brown river of shi-*cough*- shimmering moral fibre!` - God Emperor of Didcot by Toby Frost.

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Having a depressing ending for the sake of having a depressing ending is pointless and straight up bad story telling. Same as having a happy ending for the sake of a happy ending. The story should unfold as makes sense for the context of the story told, not to simply satisfy a happy or depressing ending.


Comparing to serialized TV shows is a good comparison. A common thread amoung shows that I consider more successful fully embrace the consequences of its characters. They dont avoid consequences simple to have a specific ending. Star Trek: Deep Space 9 has a terrifically heart breaking ending. While the crew defeated their enemy, it also led to the crew being torn apart. Lost was the opposite. The desire to have a happy ending forced onto the story led to one of the most bizarre and pointless endings I have seen for a show as it avoided any consequence.

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