Hormalakh Posted October 24, 2012 Posted October 24, 2012 I know it is really early to talk about this aspect of the game, but I've been playing some of the older games and I wish that some of these shortcut keys were a little bit more logical and made playing real-time easier, not harder. One example is the quickcast in Baldur's Gate 2. It was not a logical approach, and I really doubt most people would use keyboard shortcuts for quick-cast. Anyway, I'll talk more about this when we have some engine mechanics fleshed out, but I really wish that the shortcut keys would be implemented in a way that allows for "RTS-like" play. Like I said, I can't give a good implementation of this right now, but when I see more of the mechanics, I think I can give a better layout. Also, please allow us to utilize Shift+click, Alt+click, and ctrl+click. 2 My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
AgentOrange Posted October 25, 2012 Posted October 25, 2012 Agreed. I want to be able to bind spells and abilities to all the number and function keys, and the alt, shift, crtl variants of those. The last thing I want is to lose a battle because I was fumbling with inane key-board commands or trying to mouse click an ability.
JOG Posted October 25, 2012 Posted October 25, 2012 Autohotkey is a good alternative when games don't allow you to define your favorite setting. Since I have one of those modern MF2 keyboards with cursor and number blocks, I prefer to use those for movement instead of WASD, most games are still designed for the IBM AT, though, and don't allow remapping of the numblock, this is where Autohotkey comes in. Rant aside, yes of course I'd prefer that a game allows me to completely remap all keys, but If it doesn't I won't even try to adapt and fumble with unfamiliar key setups. 3 "You are going to have to learn to think before you act, but never to regret your decisions, right or wrong. Otherwise, you will slowly begin to not make decisions at all."
Hormalakh Posted October 25, 2012 Author Posted October 25, 2012 Oh wow. Thanks for the link JOG. Very cool! Now I don't care if they don't. But, eh it'd still be nice. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
AwesomeOcelot Posted October 25, 2012 Posted October 25, 2012 I got Psychonauts working with a 360 pad (I had been using an original Xbox pad but I switched to Win7) using Autohotkey only for them to update it soon after to give full support.
Grovelli Posted March 26, 2015 Posted March 26, 2015 Yes, please add customizable keyboard shortcuts. Love the retro touch but real-time combat could be so much better with shortcuts...
Roby Atadero Posted March 26, 2015 Posted March 26, 2015 If you want hot keys on specific spells, just hover your mouse over said spell and press which key you want to bind to it. Then, all hotkeyed abilities should show up above your spell tabs when you first click said character. 2 Twitter: @robyatadero
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