JFSOCC Posted October 18, 2012 Share Posted October 18, 2012 Like many others, the announcement of Project Eternity made me go back down nostalgia avenue, and I decided maybe I should play some of the games that I hadn't played yet. There was immediately something that stood out to me. Some of these games are very dark. And I mean that in a strictly aesthetic way. Now maybe it's just me, I suffer from seasonal depression and I don't like darkness so much because of it. (despite my love for the thief games and the first few splinter cell games) So I was wondering if I was the only one who desired that while bleak and dark places certainly should make up part of the game, at least a significant part is brighter and colourful. (I'm not suggesting it should all be sparkly and wonderful, or that it shouldn't fit the art style of the game) After a few hours in a dungeon, I get sick and tired off it (one of the reasons why long dungeons fail to attract me. it is such a commitment to stay in there so long) Especially games with a birds-eye view of the world, where you can't see the sky can quickly feel constraining to me. Anyone else have this? Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.---Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons. Link to comment Share on other sites More sharing options...
kalniel Posted October 18, 2012 Share Posted October 18, 2012 I know what you mean - in RPGs I love outdoor environments and the feeling of strolling through wonderful landscapes. But the sample render they've already shown should put your mind to ease - it's a lovely, daylit scene. I like my dungeons to be gloomy (unless there's some magical wonder perhaps) but that only serves to make the relief I imagine the party to feel when they get back to the surface even more real. Link to comment Share on other sites More sharing options...
JFSOCC Posted October 18, 2012 Author Share Posted October 18, 2012 agreed, the render was pretty nice. but that's just the one image. Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.---Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons. Link to comment Share on other sites More sharing options...
rjshae Posted October 18, 2012 Share Posted October 18, 2012 The occasional beautiful cavern or magnificent hidden stone edifice can add a lot to underground areas. Some clear pools with pale white fish, underground streams, crevasses crossed by narrow spans, narrow winding ledges, mysterious buried ruins from a long lost culture, colorful glowing fungus, magical light sources; there's many ways to add color and feeling to an underground space. 2 "It has just been discovered that research causes cancer in rats." Link to comment Share on other sites More sharing options...
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