TCJ Posted October 16, 2012 Share Posted October 16, 2012 I think that in other games, healing magic is not only a convenient way to keep your party going, add a certain aspect of strategy, and save trips to the temple or save time by not resting, but it's also a way for the game to explain away the fact that you can't just naturally heal a gaping gash from a sword in a matter of a few minutes and continue marching miles and miles. However, in P:E, it's stated it doesn't exist (and I'm fine with that) and that healing is done much the same as we do it in real life: doctors, medicines, and time. The problem is that if a person takes a gash from a sword, in game the player wouldn't be expected to stop and rest for three weeks for everything to heal nicely, but they'll likely be running about taking on new quests. How is that part explained in view of the lore? Are wounds to health considered to be somewhat superficial until the entire health bar runs down, thus saying that they've only gotten scars and bruises? Do stats get lowered as health goes down to simulate that this person is NOT healing immediately and that they are currently affected by crippling wounds? Or is there some other way? Right now I just see a hole in the lore vs. mechanics. I suppose we could just say, "It's a game, so don't over-think it." But if there's a reasonable explanation for this that hasn't been posted by the developers yet (or that I haven't seen), I would like to know about it. Link to comment Share on other sites More sharing options...
Ieo Posted October 16, 2012 Share Posted October 16, 2012 This should probably go in the Gameplay/Mechanics subforum. So far, I don't believe Sawyer has described the rest mechanic in any detail just yet, nor is the stamina/health mechanic described in great detail beyond the initial proposal. I suppose soul could be tied in to help with the underlying health-healing part, somehow, since that's really the wild card in the lore system. The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1) Link to comment Share on other sites More sharing options...
jivex5k Posted October 16, 2012 Share Posted October 16, 2012 There's always going to be some form of: "It's just a game" involved so it's not a tedious affair. The stamina/health is an interesting system, one I've never experienced personally. But I have faith they won't make it to a point where every battle has you down for 3 weeks because of a simple sword slash. They will find a balance. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now