Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

More choice and consequence vs bigger world/ more quests and NPCs?

eternity choice consequence bigger world

  • Please log in to reply
11 replies to this topic

Poll: More choice and consequence vs bigger world/ more quests and NPCs? (98 member(s) have cast votes)

With the almount of funding already secured, Obsidians are promising us a reasonably big world with a reasonable amount of choice&consequence; what is your opinion regarding on what of these two aspects of the game additional funding should be focu...

  1. Focus on more choice and consequnce: I want to see that my choices matter and affect the world and lifes of the related NPCs in a really visible way (provided that the world is reasonably big and there is a reasonable number of quests/NPCs) (76 votes [77.55%])

    Percentage of vote: 77.55%

  2. Focus on bigger world / more quests and NPCs: I want the world to be as big as possible with as many quests and NPCs as possible (provided there is some reasonable number of choices that make some difference) (20 votes [20.41%])

    Percentage of vote: 20.41%

  3. I don't care (2 votes [2.04%])

    Percentage of vote: 2.04%

What about stretch goals for these specific focuses?

  1. I would like to see a stretch goal specifically dedicated to bringing more choice and consequence to the game (55 votes [46.61%])

    Percentage of vote: 46.61%

  2. I would like to see a stretch goal specifically dedicated to making world bigger/ raising the number of quests (29 votes [24.58%])

    Percentage of vote: 24.58%

  3. None of the above (14 votes [11.86%])

    Percentage of vote: 11.86%

  4. I don't care (20 votes [16.95%])

    Percentage of vote: 16.95%

Vote Guests cannot vote

#1
jerf

jerf

    (1) Prestidigitator

  • Members
  • 16 posts
The questions of this poll were already disscused a bit elsewhere on the forum, but I'd like to raise them more specifically. So, what do you prefer: more choices and consequences that visibly affect things, or just more quests and bigger world, with maybe not so many real choices and visible consequences? And what is your opinion on adding stretch goals specifically dedicated to improving these aspects?

#2
Piccolo

Piccolo

    (5) Thaumaturgist

  • Members
  • 431 posts
What do I prefer? A healthy balance of both, ideally. I don't want an ocean with the depth of a puddle... but at the same time, I think there's such a thing as trying too hard or putting too much emphasis on choices and consequences.

What do I feel they should focus on now with PE? Hard to say really, without knowing what size gameworld they already have planned, or just how many meaningful choices / consequences they plan to include. I'm inclined to say go for a bigger gameworld with the stretch goals though, because I would imagine choices and consequences would be one of their top priorities anyway for the base game.
  • bronzepoem likes this

#3
qlum

qlum

    (1) Prestidigitator

  • Members
  • 6 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
Personaly I find more choices a waste, I rather be able to see everything there is to offer in one go than being forced to do things over multiple times just to see some story changes. When playing a RPG I never really see the protagonist as an impersonation of me I see him as a guy and I generally think of his logic to play through the game not what I would find best. Most of the time what I would do is not even an option so I Much rather see myself guided through it all via the eyes of my maybe created character than having to decide from a limited number of options.

#4
agewisdom

agewisdom

    (4) Theurgist

  • Members
  • 210 posts
I would prefer quality over quantity, so let's have more choices and consequences. This is after all, an RPG. Sometimes, a big world without reactivity is not really that satisfying, like Elder Scrolls Oblivion. Yes, it's pretty humungous but after a while, the quests seem uninteresting and it's seems like busywork.

#5
Silver6986

Silver6986

    (3) Conjurer

  • Members
  • 126 posts
  • Location:Tasmania
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
I think that with all the wealth of experience and knowledge at Obsidian that these guys have it covered to make both an amazing, believable and immersive world that still includes choices that matter and that have real consequences, so a vote for choices and consequences for sure. Not really fussed about stretch goals specifically dedicated to this type of thing, as stated, I have complete faith that OE have it covered.

Plus Kickstarter only has a few days left to go.

#6
Tychoxi

Tychoxi

    Sciscitator of the Obsidian Order

  • Members
  • 150 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
I shall always prefer the balance to be biased towards "C&C" than to "moar contents".

#7
jerf

jerf

    (1) Prestidigitator

  • Members
  • 16 posts
I think that giving a more choice&consequence stretch goal would be a good idea, since we've already reached 3.5mil and therefore the world is already going to be substantially expanded.

#8
Bos_hybrid

Bos_hybrid

    Arch-Mage

  • Members
  • 2170 posts
  • Location:Australia
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Choice and consequence over more content any day of the week. Can't stress this enough, would rather play a 30hr game with lots of C&C than a 100hr game with minimal C&C.

Edited by Bos_hybrid, 16 October 2012 - 05:11 AM.


#9
TheOptimist

TheOptimist

    Warlock of the Obsidian Order

  • Members
  • 33 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
I'm always in favor of seeing more character impact on a game. As you slowly become a truly powerful player on the gameworld's stage, I love seeing the gameworld change to reflect that.

#10
Rahelron

Rahelron

    (3) Conjurer

  • Members
  • 159 posts
  • Location:Italy
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer
We already have games that feature huge worlds and huge amounts of quests. But so far I have never seen a game able to change its story taking the player's action into account. Many games gave the player a fake feeling of being able to influence the outcome of the quests and of the main storyline, but NO GAME trully delivered on this side of things.

#11
Shardwinter

Shardwinter

    Windwalker of the Obsidian Order

  • Members
  • 9 posts
We already have Skyrim. I really, really, really would like to have a game in which your choices actually influence the setting instead of giving only the illusion that your choices matter (how many games have a good/evil choice which only influences the dialogue after the final boss?).

#12
jerf

jerf

    (1) Prestidigitator

  • Members
  • 16 posts

We already have games that feature huge worlds and huge amounts of quests. But so far I have never seen a game able to change its story taking the player's action into account. Many games gave the player a fake feeling of being able to influence the outcome of the quests and of the main storyline, but NO GAME trully delivered on this side of things.

We already have Skyrim. I really, really, really would like to have a game in which your choices actually influence the setting instead of giving only the illusion that your choices matter (how many games have a good/evil choice which only influences the dialogue after the final boss?).


Have you guys tried The Witcher and especially The Witcher 2? If not, you'll be pleasantly surprised ;)





Also tagged with one or more of these keywords: eternity, choice, consequence, bigger world

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users