Shadenuat Posted October 11, 2012 Share Posted October 11, 2012 Wargames provide lot of simple but effective mechanic elements for cover, just as D&D and most of hex-based wargames out there. Nothing new under the sun - draw some bushes, slap a trigger on it for +4 to AC when person in it attacked by somebody not inside it, - here's your cover/concealment. LOS-type cover, is, of course, a different matter, and are they going to promote LOS-based mechanics remains to be seen. 1 Link to comment Share on other sites More sharing options...
Osvir Posted October 11, 2012 Author Share Posted October 11, 2012 (edited) Wargames provide lot of simple but effective mechanic elements for cover, just as D&D and most of hex-based wargames out there. Nothing new under the sun - draw some bushes, slap a trigger on it for +4 to AC when person in it attacked by somebody not inside it, - here's your cover/concealment. LOS-type cover, is, of course, a different matter, and are they going to promote LOS-based mechanics remains to be seen. Yes, thank you. That's one way to do it. Ieo, I should've explained better (I call upon the power of hindsight!). It doesn't necessarily have to be "behind cover" in the same sense as I portray it with my OP~ Shadenaut provides an excellent point and solution. Kudos. EDIT: I think someone else did too earlier but I was too narrow minded myself to understand it at that point. Edited October 11, 2012 by Osvir Link to comment Share on other sites More sharing options...
Ieo Posted October 11, 2012 Share Posted October 11, 2012 Wargames provide lot of simple but effective mechanic elements for cover, just as D&D and most of hex-based wargames out there. Nothing new under the sun - draw some bushes, slap a trigger on it for +4 to AC when person in it attacked by somebody not inside it, - here's your cover/concealment. LOS-type cover, is, of course, a different matter, and are they going to promote LOS-based mechanics remains to be seen. Yes, thank you. That's one way to do it. Ieo, I should've explained better (I call upon the power of hindsight!). It doesn't necessarily have to be "behind cover" in the same sense as I portray it with my OP~ Shadenaut provides an excellent point and solution. Kudos. Ah. So perhaps a simpler mechanic appropriate for iso would be similar to the stealth bonus for a stealth class in a shadowed area. That would work. For combat behind a solid, though, any penalties/bonuses should apply based on directional variables from enemies beyond the solid versus within sight or... something. That's a better proposal than true LOS, which would really only work in 3D zoom rotating camera environments like Dragon Age, Mass Effect, MMOs, etc., which is why I would never support it for PE... The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1) Link to comment Share on other sites More sharing options...
Osvir Posted October 11, 2012 Author Share Posted October 11, 2012 (edited) That's a better proposal than true LOS, which would really only work in 3D zoom rotating camera environments like Dragon Age, Mass Effect, MMOs, etc., which is why I would never support it for PE... Yes it is. Simplicity is king! But I'm still all for the "It could work" without the 3D zoom stuff. It would just require a heck of a lot more work with the 2D/Isometric/AI/animation details to look good/flow good. Resources that Obsidian also already stated that they aren't going to put time into (~animations, Update #16 with Tim Cain, again) and I'm perfectly fine with that. But! If they do find time and resources I wouldn't mind it, not expecting anything just throwing it out there There is still the issue with both Companion AI and Enemy AI using the benefits of the "bush" cover and different types of cover even with what Shadenaut presented: High grounds vs low ground, does standing near a rock give you benefit? Angles to give more realism? Do I get the benefits of cover by simply standing close to the rock/trigger, even if my enemy is right in front of me? Are there places that gives me a disadvantage? Shallow water in a river? Marshlands? Cold mountains? Edited October 11, 2012 by Osvir Link to comment Share on other sites More sharing options...
Sacred_Path Posted November 6, 2012 Share Posted November 6, 2012 cover in a realtime CRPG is kind of silly; always look for bushes or a tree for your wizard to hide behind. OTOH, isn't that the whole concept of a hedge wizard? Link to comment Share on other sites More sharing options...
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