September 14, 201213 yr Right off the bat, GameBanshee has an interview with Obsidian's Feargus Urquhart, talking details of Project Eternity. Buck: As you're going with a fantasy world, one would assume that there will be a magic system of some kind. What are your goals for the game's magic system, and will the spells that we gain access to be reminiscient of the D&D-based arsenal we had in the IE games? Feargus: We will be talking about the magic system more in the coming week and months, but we are tying magic and overall potential of all characters to the power of a character inXile line producer
September 14, 201213 yr Since I didn't see a link.... http://www.gamebanshee.com/interviews/109456-project-eternity-interview.html
September 14, 201213 yr Hey, it's Hammertime! "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
September 14, 201213 yr http://kotaku.com/5942307/the-people-behind-fallout-and-planescape-are-making-my-dream-rpg https://twitter.com/IridiumGameDev Ex-Obsidian Senior Programmer
September 14, 201213 yr Cheers for the link. Great read. One thing that really caught my eye though: Feargus: Our goal is to use voice over as flavor and not as something that exists for every written word in the game. We don
September 14, 201213 yr so excited! so excited! Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
September 14, 201213 yr I now know what it's like being that little girl who got a pony for her 10th birthday. Squeeeeee... So excited to have a real RPG in my future again.
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