Elerond Posted April 6, 2013 Posted April 6, 2013 I'm not a technical person. What exactly does user experience designers work mean in this case where one of the responsibilities is to "continually improve on an existing user interface, even after a product is lauched"? What kind of game needs a continually evolving UI? An MMO? An iOS game? User Experience designer tries to design product so that it's as pleasant as possible to use, this don't actually always mean working with user interface, but also how product looks, how one takes it to use, how transformation animation etc. are used. User interface development is usually only part of job. There is usually always ways to improve UI, as grouping buttons better, adding short cuts, changing how information is shown and what infromation is shown. (NWN2 is good example how UI changes in every update and how information showing is tuned during post release development) . But such things like how avatar moves, how other character animations work and look are part of user experience as they are part of which makes player feel good when s/he plays the game.
C2B Posted April 20, 2013 Posted April 20, 2013 Obsidian Entertainment is currently looking for a top notch level designer to join us in creating a unique next generation game. This designer will work closely with artists to produce interesting 3D levels with exciting, engaging gameplay. Responsibilities will include planning and populating missions/quests, scripted sequences, encounters, challenges and rewards. The ideal candidate for this position needs to have an established track record designing fun and exciting levels. Candidates should be prepared to show and discuss past examples of their level layouts and designs. All applicants may be required to take a design test. Requirements:Level/Area design experience on at least one AAA title. Exceptional attention to detail. The ability to evaluate and understand the mechanics of a game and create 3D layouts that complement the experience. Proficient with a modern game editor such as Unreal 3, CryEngine3, Source or equivalent. Love of computer and console role-playing and action games. Excellent communication skills - you must be able to get up out of your chair and talk to your coworkers! Able to adhere to tight schedules and possess the ability to assist others in meeting deadlines. Skilled with Microsoft Office, level layout programs (SketchUp, Visio, etc.), bug tracking software, and source control software. Plusses:Experience working on games with role playing elements. Proficient with 3ds max, Maya or XSI. Programming or scripting experience. A playable portfolio level built in a commercial 3D game engine. Responsibilities:Communicate area design requirements with art and programming teams. Design 3D layouts and work with art and programming to create a unique and fun experience. Design game content - quests, NPCs, items, puzzles, et al. Maintain game design documentation. Contribute to all aspects of game design. All resumes must be accompanied with Website portfolio. Simply apply via e-mail: jobs@obsidian.net. Please put the job you are applying to in the subject line please. Please no phone calls or drop ins. We only accept emailed applications.
C2B Posted April 20, 2013 Posted April 20, 2013 (edited) Daniel Platt - 3D Artist Edited April 20, 2013 by C2B
C2B Posted May 2, 2013 Posted May 2, 2013 OT Terry Hess - Enviroment Artist Portfolio http://www.terryhess.com/
C2B Posted May 14, 2013 Posted May 14, 2013 (edited) OT? Brad Boyles - 3D Artist Worked previously as a enviroment art intern at Obsidian for a few months and was possible? laid off in the march layoffs in 2011. Now back. Edited May 14, 2013 by C2B
C2B Posted May 16, 2013 Posted May 16, 2013 Systems Designer Obsidian Entertainment is looking for an experienced, talented Systems Designer to join our team. The Systems Designer position requires an objective, methodical, practical mind. The ideal candidate will be creative, practical, and adaptable. Candidates should be highly detail-oriented with a capacity for breaking abstract ideas down into practical categories, rules, and parameters. Candidates should also have a strong capacity for analyzing vast amounts of disparate data, making sense of it, and then developing methods for improving game systems based on this analysis. RequirementsPrior experience as a system designer on at least one shipped game title. Ability to identify and develop core game mechanics with only a high-level vision or game design document as a starting point. Proficient in balancing game systems for difficultly, progression, and fun. Ability to communicate a vision, present ideas, listen to the ideas of others, and accept critical feedback objectively. Microsoft Office (Word, Excel, Visio). Humility. BonusesStrong understanding of RPG progression systems. Understanding of the core game systems underlying non-RPG titles (FPS, RTS, etc.). Experience with any commercial game development packages (Unreal, CryEngine, Unity, etc.). Prior experience outside of systems design (level design, programming, art, QA, management). ResponsibilitiesTake ownership of the design and implementation of core game mechanics. Create and maintain clean, concise, practical game design documentation. Work with programming to rapidly prototype and then fully implement game mechanics. Identify problems with the core mechanics and figure out how to fix them. Analyze, understand, and tune huge amounts of data to improve game features. Iterate on existing game systems until they are awesome. All resumes must be accompanied with website portfolio or samples of work. Simply apply via e-mail: jobs@obsidian.net Please put the job you are applying to in the subject line please. Please no phone calls or drop ins. We only accept emailed applications. 2
Walsingham Posted May 19, 2013 Posted May 19, 2013 Hot damn! "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
C2B Posted May 21, 2013 Posted May 21, 2013 Off Topic Back End Web Developer Obsidian is looking for experienced, talented back end web developers as we continue to expand upon our existing infrastructure for user forums, account management, and web portals for our crowd sourcing supporters. RequirementsSelf-motivated with a strong work ethic. Excellent communication and team skills. Proficiency in C/C++ and Python. Understanding and interest in security and scalability issues. A passion for high performance distributed server architecture. Experience with development and testing of high concurrency services. Experience with MySQL, PostgreSQL, or NoSQL. Bachelor's degree or equivalent in Computer Science or Engineering. PlusesExperience with other relevant languages (Go, Ruby, Java, Node.js, etc.). Experience with Linux network & systems programming and deployment. Experience with NoSQL database development and deployment. Experience with HTTPS load balancing, proxy servers and WSGI. Experience with AWS or other cloud service deployment. Simply apply via e-mail: jobs@obsidian.net. Please put the job you are applying to in the subject line please. Please no phone calls or drop ins. We only accept emailed applications. Back End Web Developer Intern Obsidian is looking for a talented intern to join our back end web development team. RequirementsSelf-motivated with a strong work ethic. Excellent communication and team skills. Proficiency in C/C++ and Python. Experience with MySQL, PostgreSQL, or NoSQL. A passion for learning about security, scalability and performance issues. College-level experience in Computer Science or Engineering (Senior year student or Graduate preferred). Must be available to work at least 20 hours per week. Must be local to Irvine, CA or willing to commute. PlusesExperience with other relevant languages (Go, Ruby, Java, Node.js, etc.). Experience with Linux network & systems programming and deployment. Simply apply via e-mail: jobs@obsidian.net. Please put the job you are applying to in the subject line please. Please no phone calls or drop ins. We only accept emailed applications.
C2B Posted May 24, 2013 Posted May 24, 2013 And we got our UI/UX Designer Kylan Coats Portfolio http://www.kylancoats.com/
mkreku Posted May 24, 2013 Posted May 24, 2013 Kylan is the Swedish word for "the cold" Kylan "The Cold" Coats! Sounds like a WWE wrestler with a constantly runny nose. Swedes, go to: Spel2, for the latest game reviews in swedish!
WorstUsernameEver Posted May 24, 2013 Posted May 24, 2013 Kylan is the Swedish word for "the cold" Kylan "The Cold" Coats! Sounds like a WWE wrestler with a constantly runny nose. Or a yeti who has so much fur that he has to make coats out of the excess he shaves off his body.
Nepenthe Posted May 29, 2013 Posted May 29, 2013 Systems Designer Obsidian Entertainment is looking for an experienced, talented Systems Designer to join our team. The Systems Designer position requires an objective, methodical, practical mind. The ideal candidate will be creative, practical, and adaptable. Candidates should be highly detail-oriented with a capacity for breaking abstract ideas down into practical categories, rules, and parameters. Candidates should also have a strong capacity for analyzing vast amounts of disparate data, making sense of it, and then developing methods for improving game systems based on this analysis.RequirementsPrior experience as a system designer on at least one shipped game title. Ability to identify and develop core game mechanics with only a high-level vision or game design document as a starting point. Proficient in balancing game systems for difficultly, progression, and fun. Ability to communicate a vision, present ideas, listen to the ideas of others, and accept critical feedback objectively. Microsoft Office (Word, Excel, Visio). Humility. BonusesStrong understanding of RPG progression systems. Understanding of the core game systems underlying non-RPG titles (FPS, RTS, etc.). Experience with any commercial game development packages (Unreal, CryEngine, Unity, etc.). Prior experience outside of systems design (level design, programming, art, QA, management). ResponsibilitiesTake ownership of the design and implementation of core game mechanics. Create and maintain clean, concise, practical game design documentation. Work with programming to rapidly prototype and then fully implement game mechanics. Identify problems with the core mechanics and figure out how to fix them. Analyze, understand, and tune huge amounts of data to improve game features. Iterate on existing game systems until they are awesome. All resumes must be accompanied with website portfolio or samples of work. Simply apply via e-mail: jobs@obsidian.net Please put the job you are applying to in the subject line please. Please no phone calls or drop ins. We only accept emailed applications. Reads like Alpha Protocol 2! High hopes! Or Rock Band RPG! You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Humanoid Posted May 29, 2013 Posted May 29, 2013 The Microsoft Office requirement makes me think of not Alpha Protocol but another Sega owned property - Football Manager. L I E S T R O N GL I V E W R O N G
Nepenthe Posted May 29, 2013 Posted May 29, 2013 The Microsoft Office requirement makes me think of not Alpha Protocol but another Sega owned property - Football Manager. ... I assumed that would be more a part of the "communication" aspect of the job and less of core gameplay, but, hey... You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
alanschu Posted May 30, 2013 Posted May 30, 2013 Knowing how to use Office is still pretty useful. My Excel-Fu has leveled up several levels the past 5 or so months during my time in QA.
C2B Posted May 30, 2013 Posted May 30, 2013 Enviroment Art Intern Job DescriptionObsidian Entertainment is looking for talented, self motivated Intern Environment Artists to join our growing team of RPG developers. The Environment Artist will be responsible for creating aesthetically pleasing environments. Applying their expert knowledge of shape and form, proportions, color and design, they will model, texture and create the materials for various types of environments in our Top Secret Project. Desired Skills & ExperienceRequirements: High proficiency of a major 3D software (Max, Maya or XSI) and Photoshop Solid High and Low poly modeling skills Solid knowledge of architecture, materials and lighting Solid grasp of color theory Ability to be resourceful and come up with creative solutions Ability to be receptive to art direction and critiques from project art leads Strong foundation in traditional art Strong organizational and communication skills Ability to rapidly master proprietary tools and development pipelines Passion for gaming Plusses: Experience with a proprietary level editor i.e. Unreal, Unity, etc. Working knowledge of ZBrush or Mudbox Concepting Skills Scripting Experience in MaxScript Python or MEL Background in Architecture, Photography or Cinematography Responsibilities: Create a wide range of high quality environment art assets: props, interiors and exteriors Model, UV Map, texture and create the materials for environment assets Integrate art assets into the level editor and light exterior/interior scenes Work closely with Art Director and Level Designers to ensure the visual target is met or exceeded Complete work under reasonable deadlines Portfolio Requirements: A web portfolio that demonstrates a range of high quality 3D and 2D art Examples of modeled, textured and light exteriors and interiors scenes A range of hard surface and organic models Breakdown list with details such as polygon and texture budgets Portfolio Plusses Samples rendered in a major game engine Architectural Rendering Samples Environment Art Concept Samples Real-time Shader Examples Portfolio Pluses: Concept images. Examples of machinery modeling and texturing for realism. All resumes must be accompanied with Website portfolio. Simply apply via e-mail: jobs@obsidian.net Please put the job you are applying to in the subject line please. No out of state candidates please, all candidates must live in the Los Angeles/ Orange County area. Please no phone calls or drop-ins. We only accept emailed applications.
C2B Posted June 4, 2013 Posted June 4, 2013 OT Obsidian is looking for a Level Design Intern on Project: Eternity Job DescriptionObsidian Entertainment are searching for an enthusiastic designer intern to lay out navigation meshes and do level design for Project Eternity, a PC party-based fantasy role-playing game. For this project, level design refers primarily to creating navigation meshes, setting up encounters, and low-level area setup in the Unityeditor. This process entails creating nav mesh and trigger volumes, placement of game objects in levels, and can include the creation of secondary encounters and locations. Desired Skills & ExperienceApplicants should be ready to provide samples of their level design and/or 3D modeling work as needed. Desired Attributes:-Level design experience: Unity engine preferred-Exceptional attention to detail-Basic 3D modeling ability-Team player-Excellent communication skills-Able to adhere to tight schedules-Creativity-Love of computer and console party-based role-playing games-Skilled with Microsoft Office, bug tracking software, source control software, and game development toolsets Simply apply via e-mail: jobs@obsidian.net Please put the job you are applying to in the subject line please. Please no phone calls or drop ins. We only accept emailed applications. Must be local to Irvine, CA or willing to commute.
C2B Posted June 11, 2013 Posted June 11, 2013 Sean Soderlind - Senior Level Designer Portfolio http://www.digitalalchemy.org/portfolio/leveldesign.php
C2B Posted June 21, 2013 Posted June 21, 2013 OT Environment Artist Obsidian Entertainment is looking for talented, self-motivated Environment Artists to join our growing team of RPG developers. The Environment Artist position requires a solid understanding of environment workflows, art pipelines, form vs. function, and platform limitations. You must also possess an expert knowledge of shape, form, proportion, color, and design principles while understanding how they apply to game development. This Environment Artist will assist the Art Director in define the visual target for environments in Project Eternity, as well as coordinate with other Environment Artists. RequirementsHigh proficiency of a major 3D software (Max, Maya or XSI) and Photoshop 4-year degree form an accredited college or university or equivalent industry experience Excellent High poly modeling and texturing skills Strong knowledge of architecture, materials and lighting Solid grasp of color theory 4+ years in the game industry with at least 2 shipped titles Ability to rapidly master development tools and pipelines Ability to be resourceful and come up with creative solutions Ability to be receptive to art direction and critiques from project leads Strong foundation in traditional art Excellent communication skills with the ability to effectively communicate between design, art and programming Strong organizational and mentoring skills Passion for gaming PlusesExperience with Unity Working knowledge of Maya and Mental Ray Working knowledge of ZBrush Example images of quality environment concept development VFX experience Background in Architecture, Photography, or Cinematography ResponsibilitiesCreate and assemble objects and terrain in Maya to designed specifications, texture, light, and render using Mental Ray Model, texture, and create the materials for environment assets Export rendered images into Unity, add dynamic actors and lights, and test the level Work closely with Art Director and Level Designers to ensure the visual target is met or exceeded Actively participate in technical and aesthetic problem-solving discussions Complete work under reasonable deadlines Mentor junior staff by providing training, guidance, and feedback Portfolio RequirementsA web portfolio that demonstrates a range of high quality 3D and 2D art Examples of modeled, textured, and lit exteriors and interiors A range of hard surface and organic models Samples from previous industry work Portfolio PlusesArchitectural Rendering Samples Environment Art Concept Samples Advanced Material and Rendering Samples All resumes must be accompanied with Website portfolio Simply apply via e-mail: jobs@obsidian.net Please put the job you are applying to in the subject line please Please no phone calls or drop ins. We only accept emailed applications Intern Environment Artist Obsidian Entertainment is looking for talented, self-motivated Interns to join our growing team of RPG developers. The Environment Intern will be responsible for creating beautiful and detailed props and buildings, efficiently. Applying their expert knowledge of shape and form, proportions, color and design, they will model, texture and create the materials for various types of props and set pieces, on the Project Eternity Team. RequirementsProficiency with major 3D software (Max, Maya or XSI) and Photoshop 4-year degree form an accredited college or university or graduating university senior Solid High and Low poly modeling skills Solid knowledge of architecture, materials, and lighting Solid grasp of color theory Ability to be resourceful and come up with creative solutions Ability to be receptive to art direction and critiques from senior artists and art director Strong foundation in traditional art Strong organizational and communication skills Ability to rapidly master proprietary tools and development pipelines Passion for gaming PlusesExperience with Unity Working knowledge of ZBrush Background in Architecture, Photography, or Cinematography ResponsibilitiesCreate a wide range of high quality environment art assets: props, interiors, and exteriors Model, UV Map, texture, and create the materials for environment assets Create navigation meshes for AI path finding Work closely with Art Director and Level Artists to ensure the visual target is met or exceeded Complete work under reasonable deadlines Portfolio RequirementsA web portfolio that demonstrates a range of high quality 3D and 2D art Examples of modeled, textured, and light exteriors and interiors scenes A range of hard surface and organic models Breakdown list with details such as polygon and texture budgets Portfolio PlusesSamples rendered in Maya using Mental Ray materials and lighting Architectural Rendering Samples using an isometric camera view All resumes must be accompanied with Website portfolio Simply apply via e-mail: jobs@obsidian.net Please put the job you are applying to in the subject line please Please no phone calls or drop-ins. We only accept emailed applications Junior Environment Artist Obsidian Entertainment is looking for talented, self-motivated Junior Environment Artists to join our growing team of RPG developers. The junior environment Artist will be responsible for creating beautiful and detailed props and buildings, efficiently. Applying their knowledge of shape and form, proportions, color and design, they will model, texture, and create the materials for various types of props and set pieces, on the Project Eternity Team. RequirementsProficiency with a major 3D modeling application (Max, Maya, or XSI) and Photoshop 4-year degree form an accredited college or university or graduating Senior Solid High and Low poly modeling skills Solid knowledge of architecture, materials, and lighting Solid grasp of color theory Ability to be resourceful and come up with creative solutions Ability to be receptive to art direction and critiques from senior artists and art director Strong foundation in traditional art Strong organizational and communication skills Ability to rapidly master proprietary tools and development pipelines Passion for gaming PlusesExperience with Unity Working knowledge of ZBrush Example images of quality environment concept development Background in Architecture, Photography, or Cinematography ResponsibilitiesCreate a wide range of high quality environment art assets: props, interiors, and exteriors Model, UV Map, texture, and create the materials for environment assets Create navigation meshes for AI path finding Work closely with Art Director and Level Artists to ensure the visual target is met or exceeded Complete work under reasonable deadlines Portfolio RequirementsA web portfolio that demonstrates a range of high quality 3D and 2D art Examples of modeled, textured, and lit exterior and interior scenes A range of hard surface and organic models Breakdown list with details such as polygon and texture budgets Portfolio PlusesSamples rendered in Maya using Mental Ray materials and lighting Architectural Rendering Samples using an isometric camera view Environment Art Concept Samples All resumes must be accompanied with Website portfolio Simply apply via e-mail: jobs@obsidian.net Please put the job you are applying to in the subject line please Please no phone calls or drop-ins. We only accept emailed applications Home > Jobs > Open Positions > Art > Junior Environment Artist Junior Environment Artist Obsidian Entertainment is looking for talented, self-motivated Junior Environment Artists to join our growing team of RPG developers. The junior environment Artist will be responsible for creating beautiful and detailed props and buildings, efficiently. Applying their knowledge of shape and form, proportions, color and design, they will model, texture, and create the materials for various types of props and set pieces, on the Project Eternity Team. RequirementsProficiency with a major 3D modeling application (Max, Maya, or XSI) and Photoshop 4-year degree form an accredited college or university or graduating Senior Solid High and Low poly modeling skills Solid knowledge of architecture, materials, and lighting Solid grasp of color theory Ability to be resourceful and come up with creative solutions Ability to be receptive to art direction and critiques from senior artists and art director Strong foundation in traditional art Strong organizational and communication skills Ability to rapidly master proprietary tools and development pipelines Passion for gaming PlusesExperience with Unity Working knowledge of ZBrush Example images of quality environment concept development Background in Architecture, Photography, or Cinematography ResponsibilitiesCreate a wide range of high quality environment art assets: props, interiors, and exteriors Model, UV Map, texture, and create the materials for environment assets Create navigation meshes for AI path finding Work closely with Art Director and Level Artists to ensure the visual target is met or exceeded Complete work under reasonable deadlines Portfolio RequirementsA web portfolio that demonstrates a range of high quality 3D and 2D art Examples of modeled, textured, and lit exterior and interior scenes A range of hard surface and organic models Breakdown list with details such as polygon and texture budgets Portfolio PlusesSamples rendered in Maya using Mental Ray materials and lighting Architectural Rendering Samples using an isometric camera view Environment Art Concept Samples All resumes must be accompanied with Website portfolio Simply apply via e-mail: jobs@obsidian.net Please put the job you are applying to in the subject line please Please no phone calls or drop-ins. We only accept emailed applications Intern ASP.NET Programmer Obsidian is looking for a talented programming intern to join our tools support team. RequirementsFamiliarity with ASP.NET, JavaScript, jQuery, and C#. Understanding of web development basics (REST, AJAX, etc.). Experience with Visual Studio. Comfortable working in Windows environment. Excellent problem-solving skills. Must be available to work at least 20 hours per week. Must be local to Irvine, CA or willing to commute. PlusesFamiliarity with SharePoint 2010 and/or 2013. Experience with virtual machines (VMware, VirtualBox, etc.). Experience with SQL and Microsoft Windows Server 2008 or better. Simply apply via email: jobs@obsidian.net. Please put the job you are applying to in the subject line. Please no phone calls or drop ins. We only accept emailed applications. Associate Producer Obsidian Entertainment is looking for a talented, self motivated Associate Producer to join our growing team. You will coordinate priorities, identify and communicate developer needs, track requests and feedback, assist with build submissions and the approval process, and facilitate communication throughout the team. Requirements1+ years of experience in a development studio as an Associate Producer or 2+ years as a Publishing AP High attention to detail Ability to successfully utilize Microsoft Office products, including Word, Excel Excellent writing and listening skills Ability to identify and resolve conflicts between budget, schedule, and scope Comprehensive understanding of interdepartmental communication techniques Ability to work independently Ability to motivate a team in a sometimes stressful, deadline driven, environment At least 1 shipped AAA title PlusesExperience creating and maintaining project schedules preferred Previous use of SharePoint Ability to work with external support groups or outsourcers Knowledge of full development cycle from Concept/Pre-Production through Submission and Support Previous use of MS Project Understanding of programming languages (C, C++, etc.) and terminology Provide any additional language skills in resume. Apply via e-mail: jobs@obsidian.net. Please put the job you are applying to in the subject line please. Do not call or show up prior to your interview. We only accept emailed applications.
funcroc Posted July 3, 2013 Author Posted July 3, 2013 (edited) OT: - new design intern Matthew Perez, who looks like a brother of OEI artist John Perez's - new development director Eric DeMilt, who worked as producer on Fallout 2 at Black Isle Studios. Edited July 3, 2013 by funcroc 3
C2B Posted July 3, 2013 Posted July 3, 2013 (edited) OT: - new design intern Matthew Perez, who looks like a brother of OEI artist John Perez's - new development director Eric DeMilt, who worked as producer on Fallout 2 at Black Isle Studios. Awesome Funcroc There should be another one though. IIRC it was 114 when I posted the last one. Now it's 117. Edit: Something I just noticed about Eric DeMilt, according to his profile he's still working at Carbine as well. So, Skyforge? Edit2: Forgot about Brandon Adler. Nevermind. Edited July 3, 2013 by C2B
C2B Posted July 3, 2013 Posted July 3, 2013 (edited) Gus Amador - Enviroment Artist Edited July 3, 2013 by C2B
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