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Alvin Nelson

Dungeon Siege III Keybinding Patch

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From the Steam Forums:

 

Hey all,

 

The first major patch for Dungeon Siege III has been rolled out today!

 

We're glad to be able to implement this much-discussed feature to the community, and we hope that you enjoy this update!

 

In addition, we have also implemented two new controls that will allow the player to move left or right (think strafing). This is also customize-able in the keybinding menu.

 

Lastly, this patch fixes a couple more issues that have been found by the community:

  • Fixes an issue where the gamepad would default to on, even if you have no gamepad plugged in.
  • Fixed an issue in Multiplayer where if either the host or the client is using a gamepad and are playing with someone who is using the mouse/keyboard, the host hangs when switching to the ending cutscene.
  • Fixed an issue with certain graphic cards where it would occasionally display large black pixels in the middle of the screen.
  • Fixed a potential crash when players try to reconnect after disconnecting during a conversation.
  • We've implemented a fix that will revert the A/D reversed issue for people that are still reporting this issue.
  • Fixed a potential crash when players would join a Multiplayer game in a certain order.

 

Thanks again for letting us know your feedback, and Happy Looting!


Let me get back to sleeping. I'm tired...

Avatar made by Jorian Drake

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I guess it patched but......

 

1- I can't see the word Keybindings in the box for it in options, but when i click on the box the keybinding menu comes up.

 

2- when I apply changes to keybinding and hit apply, it say's saving then loads game with the new keybindings working, after quiting the game and restarting the game i need to redo all keybindings again.... they are not saving.

 

My system info:

OS Name Microsoft Windows 7 Professional

Version 6.1.7601 Service Pack 1 Build 7601

OS Manufacturer Microsoft Corporation

System Name HEM-PC

System Manufacturer powerspec

System Model B819

System Type x64-based PC

Processor Intel® Core i5-2500K CPU @ 3.30GHz, 3301 Mhz, 4 Core(s), 4 Logical Processor(s)

BIOS Version/Date Intel Corp. BAP6710H.86A.0038.2010.1124.0031, 11/24/2010

SMBIOS Version 2.6

Windows Directory C:\Windows

System Directory C:\Windows\system32

Boot Device \Device\HarddiskVolume1

Locale United States

Hardware Abstraction Layer Version = "6.1.7601.17514"

Time Zone Eastern Daylight Time

Installed Physical Memory (RAM) 8.00 GB

Total Physical Memory 7.98 GB

Available Physical Memory 6.33 GB

Total Virtual Memory 16.0 GB

Available Virtual Memory 14.0 GB

Page File Space 7.98 GB

Page File C:\pagefile.sys

 

My video settings info:

Driver Packaging Version 8.702-100202a-095693C-ATI

Catalyst? Version 10.2

Provider ATI Technologies Inc.

2D Driver Version 8.01.01.1004

2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000

Direct3D Version 8.14.10.0728

OpenGL Version 6.14.10.9551

Catalyst? Control Center Version 2010.0202.2335.42270

 

my AA is set to : use application settings

 

dxdiag:

------------------

System Information

------------------

Time of this report: 7/10/2011, 06:23:10

Machine name: HEM-PC

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)

Language: English (Regional Setting: English)

System Manufacturer: powerspec

System Model: B819

BIOS: BIOS Date: 10/19/10 20:02:30 Ver: 08.00.10

Processor: Intel® Core i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz

Memory: 8192MB RAM

Available OS Memory: 8172MB RAM

Page File: 1994MB used, 14347MB available

Windows Dir: C:\Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: 96 DPI (100 percent)

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7601.17514 32bit Unico

 

---------------

Display Devices

---------------

Card name: ATI Radeon HD 5400 Series

Manufacturer: ATI Technologies Inc.

Chip type: ATI display adapter (0x68F9)

DAC type: Internal DAC(400MHz)

Device Key: Enum\PCI\VEN_1002&DEV_68F9&SUBSYS_20091787&REV_00

Display Memory: 4071 MB

Dedicated Memory: 1011 MB

Shared Memory: 3059 MB

Current Mode: 1024 x 768 (32 bit) (60Hz)

Monitor Name: Generic PnP Monitor

Monitor Model: G195W

Monitor Id: ACR011E

Native Mode: 1440 x 900(p) (59.887Hz)

Output Type: DVI

Driver Name: atiu9p64 aticfx64 aticfx64 atiu9pag aticfx32 aticfx32 atiumd64 atidxx64 atidxx64 atiumdag atidxx32 atidxx32 atiumdva atiumd6a atitmm64

Driver File Version: ()

Driver Version: 8.702.0.0

DDI Version: 11

Driver Model: WDDM 1.1

Driver Attributes: Final Retail

Driver Date/Size: , 0 bytes

WHQL Logo'd: n/a

WHQL Date Stamp: n/a

Device Identifier: {D7B71EE2-2BB9-11CF-F863-0800A1C2C535}

Vendor ID: 0x1002

Device ID: 0x68F9

SubSys ID: 0x20091787

Revision ID: 0x0000

Driver Strong Name: oem6.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.702.0.0:pci\ven_1002&dev_68f9

Rank Of Driver: 00E62001

Video Accel: ModeMPEG2_A ModeMPEG2_C

Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

D3D9 Overlay: Not Supported

DXVA-HD: Not Supported

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

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Without going too deep into it, my gut reaction to those symptoms is (1) could do with a reinstall/repatch or at least Steam verify file integrity, to make sure things didn't screw up; (2) perhaps look in My Documents/My Games/Dungeon Siege III and make sure the keybinding changes are reflected there and that those files aren't set to read-only (or, you could manually change them THEN set them to read-only), so that the game doesn't override your settings with default ones.

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also:

when I click on a keymapping option to change,

a blank box comes up every time and with every option.

iI just add change and cliclk trough it as if i could see the text.

Change works but i need redo everytime I start the game.

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in that folder i see 2 things:

 

1- saves (saves + Eoptions + GOptions)

2- user (I see only audio and video settings only here)

 

Which thing were you talking about to setting to or not to read only?

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I haven't fiddled with DS3 ini files - so I don't know which files control keymapping settings. Anybody?

 

But verifying file integrity would be the first thing to check.

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They don't show up in any of the .ini files. I'd guess it's embedded in one of the EO/GO .opt files. It's possible you could use the config.ini to override them but not sure and I wouldn't know how.

I'd guess it's a glitch/integrity thing too, they're working/sticking fine for me.


“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts

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Well it's working now, full controls and savability.

I reinstalled my vid drivers, same set I was previously using...

updated video driver version the game did not like (could not see any menu item on game start screen, was like omg)

After running the Steam validating tool 20 times.... it finally found 5 problems, which it fixed.

turned game on and all was working perfectly :p

 

My feelings about what happened was eighter patch was updated, or steam had problems that they fixed.

 

Thanks for the help everyone. :p

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So how's that camera patch comin'? I've got $50 that I will literally put down the moment I can zoom out to a non-visceral range.

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