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Posted

The stats that increase with level up (if someone is interested anyway):

 

Stamina= 2.5 * level + 4 ; rounded up

You start with 7 Stamina and gain 2 points at even levels (2, 4, 6, 8, ...) and 3 at odd (1, 3, 5, 7, ...). So at level 30 you have 79.

Will= level

Simple, you start with 1 and gain 1 every next level, so at level 30 you have 30 base Will.

Agility= level + 1 bonus increase at levels 1, 10, 19 and 28.

You start with 2 and gain 1 every level, with an additional point every 9 levels after the first. So at 30 you have 34 base Agility.

Attack= Sqrt(2) * level + 2 ; rounded up

This one is a bit of a guess because it's not really obvious from the increases every level, but it does fit all the numbers from the game. You get 1 every level and often 2. I put Sqrt(2) because it's a pretty common number used for obfuscation in games, otherwise it could be anything higher than 1,400 and lower than 1,433 or so. If someone can get a better formula, here's the Attack numbers (with the weapon bonus subtracted, starting with level 1 and going to 30): 4, 5, 7, 8, 10, 11, 12, 14, 15, 17, 18, 20, 21, 22, 24, 25, 27, 28, 30, 31, 32, 34, 35, 37, 38, 40, 41, 42, 44, 45

 

The other stuff doesn't level by itself as far as I can tell. Except critical rate which is supposed to scale down, but I haven't gotten arround to such things yet.

Posted

That's some great info, I was wondering about that kind of stuff recently. Gives me ability to plan what kind of gear-stats I'd need/want to achieve certain things. Thanks for putting the work into figuring out the numbers.

Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe. 

Posted (edited)

For the last formula, those are the coefficients that match best (in least squares sense)

 

>> polyfit(y,interpLinDS,1)

 

ans =

 

1.4258 2.4667

Edited by Orchomene
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