June 24, 201114 yr The stats that increase with level up (if someone is interested anyway): Stamina= 2.5 * level + 4 ; rounded up You start with 7 Stamina and gain 2 points at even levels (2, 4, 6, 8, ...) and 3 at odd (1, 3, 5, 7, ...). So at level 30 you have 79. Will= level Simple, you start with 1 and gain 1 every next level, so at level 30 you have 30 base Will. Agility= level + 1 bonus increase at levels 1, 10, 19 and 28. You start with 2 and gain 1 every level, with an additional point every 9 levels after the first. So at 30 you have 34 base Agility. Attack= Sqrt(2) * level + 2 ; rounded up This one is a bit of a guess because it's not really obvious from the increases every level, but it does fit all the numbers from the game. You get 1 every level and often 2. I put Sqrt(2) because it's a pretty common number used for obfuscation in games, otherwise it could be anything higher than 1,400 and lower than 1,433 or so. If someone can get a better formula, here's the Attack numbers (with the weapon bonus subtracted, starting with level 1 and going to 30): 4, 5, 7, 8, 10, 11, 12, 14, 15, 17, 18, 20, 21, 22, 24, 25, 27, 28, 30, 31, 32, 34, 35, 37, 38, 40, 41, 42, 44, 45 The other stuff doesn't level by itself as far as I can tell. Except critical rate which is supposed to scale down, but I haven't gotten arround to such things yet.
June 25, 201114 yr That's some great info, I was wondering about that kind of stuff recently. Gives me ability to plan what kind of gear-stats I'd need/want to achieve certain things. Thanks for putting the work into figuring out the numbers. Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe.
June 27, 201114 yr For the last formula, those are the coefficients that match best (in least squares sense) >> polyfit(y,interpLinDS,1) ans = 1.4258 2.4667 Edited June 27, 201114 yr by Orchomene