steelfiredragon Posted January 4, 2011 Posted January 4, 2011 I hope the Ganth does NOT come back in ds3. for those who don't know, they were the hulking brutes with the big axe that when they slammed it, they healed themselves. Strength through Mercy Head Torturor of the Cult of the Anti-gnome
hopfrog16 Posted January 4, 2011 Posted January 4, 2011 To be honest I didn't mind the Ganth so much... Just requires a little bit of tactics. The only mob that really irritated me was the bugged level 45 skeletal archer that randomly spawned in the tombs in Dungeon Siege 2... Some of my builds could handle him, but some of my more passive ones (which I loved playing) had some troubles.
HoonDing Posted January 4, 2011 Posted January 4, 2011 (edited) The Ganth had a life-stealing axe, you just needed to get out of melee reach when it started glowing IIRC to prevent him from healing. Most annoying enemy by far was the Garganturax. Edited January 4, 2011 by virumor The ending of the words is ALMSIVI.
Hassat Hunter Posted January 4, 2011 Posted January 4, 2011 Ganth required some tactic, why *not* have them return? Also, obviously the Hassat should be back! ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
steelfiredragon Posted January 5, 2011 Author Posted January 5, 2011 becuase they are native to Arrana to the west and not Ehb Strength through Mercy Head Torturor of the Cult of the Anti-gnome
Starwars Posted January 5, 2011 Posted January 5, 2011 I have no idea about the monsters in the past games but I'd just like to point out that the Forest Bear, as shown in that developer panel in NYC a while back, looks freaking awesome. Great design. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
steelfiredragon Posted January 5, 2011 Author Posted January 5, 2011 I have no idea about the monsters in the past games but I'd just like to point out that the Forest Bear, as shown in that developer panel in NYC a while back, looks freaking awesome. Great design. http://www.planetdungeonsiege.com/gameinfo...terscompendium/ well the ones from game 1 Strength through Mercy Head Torturor of the Cult of the Anti-gnome
Draganta Posted January 6, 2011 Posted January 6, 2011 (edited) The krug were the best! On hard mode, with my awesome mod (when you become ghost after dying, you stay ghost for 10 minutes instead of 1 minute, so dying was actually a bad thing), we slashed a horde of krug, but one of us died. Other one needed to track back to town to get some ressurrection scrolls and potions, only to find out that a krug shaman revived the entire horde of krugs . It was very very annoying and time-consuming. I miss DS1 Edited January 6, 2011 by Draganta Reasons why Dungeon Siege is NOT a Diablo clone: - DS has multicharacter parties. - DS doesn't have boring pre-defined classes, but the players develop the characters. - DS has packmules! - DS has a huge map without any loading bars between areas, even when teleporting! - DS has 10.000+ spells, and even more items!
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