KO771 Posted September 24, 2010 Posted September 24, 2010 Hello community, I got 2 questions, but I'm not sure, if these can already be answered. 1. DirectX Will the PC version support DX9 (as the console versions) or will there be DX10/11 available? 2. copy protection There are several methods like "online activation", "Steam", "permanently being online and connected to server xy" or a "key activation". Which one does Square/Obsidian prefer/choose? Might be strange but the copy protection is very important to me, because I dislike Steam. Thanks for your time and have a nice weekend, KO771
WorstUsernameEver Posted September 25, 2010 Posted September 25, 2010 I don't think we'll have info about the copy protection system used for the game until closer to release.
Gorth Posted September 25, 2010 Posted September 25, 2010 I'm afraid it wont matter much what Obsidian prefers in these cases, as DRM is usually something that is implemented at the sole discretion of the publisher. Might want to look at recent Square Enix releases to "test the waters" regarding what direction they are heading. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Morgoth Posted September 25, 2010 Posted September 25, 2010 SquareEnix usually uses Steamworks for PC games. DS3 probably too. Rain makes everything better.
KO771 Posted September 25, 2010 Author Posted September 25, 2010 Thanks But the "DX questions" should be answerable?!
C2B Posted September 25, 2010 Posted September 25, 2010 (edited) Thanks But the "DX questions" should be answerable?! DX9 for now IIRC Edited September 25, 2010 by C2B
Purkake Posted September 25, 2010 Posted September 25, 2010 Since they said that they are literally designing the different versions side by side, it's pretty obviously going to be the rusty ol' DX9.
Morgoth Posted September 26, 2010 Posted September 26, 2010 There isn't any huge difference between DX9 and DX10/11 anyways. Only on paper. Rain makes everything better.
randomevent Posted September 26, 2010 Posted September 26, 2010 (edited) There isn't any huge difference between DX9 and DX10/11 anyways. Only on paper. I would very much disagree with that. There isn't any huge difference in what you see because devs don't really do much with it most of the time. But the quality difference is still readily apparent. Unfortunately, noone seems willing to put forth the effort to use it for anything...but now that a large portion of gamers use a DX10 OS and card I'm hoping to see a lot more. ( http://store.steampowered.com/hwsurvey ) Edited September 26, 2010 by randomevent
Purkake Posted September 26, 2010 Posted September 26, 2010 Didn't one of the later STALKERs do some crazy volumetric dynamic fog thing with DX11? There were some nice tech demos with it as well.
WorstUsernameEver Posted September 26, 2010 Posted September 26, 2010 Didn't one of the later STALKERs do some crazy volumetric dynamic fog thing with DX11? There were some nice tech demos with it as well. It still looked like a 2007 game though.
Purkake Posted September 26, 2010 Posted September 26, 2010 Sure, but who doesn't like dynamic volumetric fog?
Gorth Posted September 27, 2010 Posted September 27, 2010 There isn't any huge difference between DX9 and DX10/11 anyways. Only on paper. I would very much disagree with that. There isn't any huge difference in what you see because devs don't really do much with it most of the time. But the quality difference is still readily apparent. Unfortunately, noone seems willing to put forth the effort to use it for anything...but now that a large portion of gamers use a DX10 OS and card I'm hoping to see a lot more. ( http://store.steampowered.com/hwsurvey ) Interesting. I find the number of mono-core cpus surprising, as well as the low number of quad-core's in circulation (among steams survey group). “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
mkreku Posted September 27, 2010 Posted September 27, 2010 There isn't any huge difference between DX9 and DX10/11 anyways. Only on paper. There is a huge difference behind the scenes, on the programmers side. DX10/11 is better/more structured, but it doesn't automatically mean games using it will get better graphics. That is still up to the artists. Swedes, go to: Spel2, for the latest game reviews in swedish!
Purkake Posted September 28, 2010 Posted September 28, 2010 There isn't any huge difference between DX9 and DX10/11 anyways. Only on paper. I would very much disagree with that. There isn't any huge difference in what you see because devs don't really do much with it most of the time. But the quality difference is still readily apparent. Unfortunately, noone seems willing to put forth the effort to use it for anything...but now that a large portion of gamers use a DX10 OS and card I'm hoping to see a lot more. ( http://store.steampowered.com/hwsurvey ) Interesting. I find the number of mono-core cpus surprising, as well as the low number of quad-core's in circulation (among steams survey group). The CPU thing might be because even the crappiest single-CPU setups like Atom do hyperthreading, which might show up as 2 CPUs. Not sure, though.
randomevent Posted September 28, 2010 Posted September 28, 2010 There is a huge difference behind the scenes, on the programmers side. DX10/11 is better/more structured, but it doesn't automatically mean games using it will get better graphics. That is still up to the artists. The shader effects tend to be more accurate as well from what I've noticed (usually it's easiest to see in fog) Which may or may not be a side effect of DX10 capable cards being of significantly more power than your average DX9 card of course, but I wouldn't know that offhand. Anyway, Steam detects actual cores, not HT 'cores.' I wouldn't think too many people would be gaming on an Atom anyway.
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