Jump to content

Recommended Posts

Posted

Personally, I like equipments with interesting environmental story telling or woven to story/character-development such as quite many items in Planescape: Torment and a ghost-touched knife in Icewind Dale II than these gamist ones but, loot and economic systems seem to be a core factor in these games.

 

That said, I cannot but see these ARPG/MMORPG formula a satirical sandbox for consumerism, even which is not new or original approach: Brian Fargo tried to mock it with Bard's Tale and, DeathSpank appears to have done that similarly lightheartedly. I wish good luck to Obsidian on dealing with these factors under high fantasy theme. I wonder if there is a way to make the system around loot/trading feel less manipulative since that is probably the primary reason why I cannot make myself into Blizzard games.

Posted

They should borrow from TW. Now, that's an awesome equipment system.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted
Keep the mules..

I agree, companions are useful.

 

As long as they don't force it on you, like those mules I had to drag around in NWN2..

 

J.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...