Wombat Posted July 20, 2010 Posted July 20, 2010 Personally, I like equipments with interesting environmental story telling or woven to story/character-development such as quite many items in Planescape: Torment and a ghost-touched knife in Icewind Dale II than these gamist ones but, loot and economic systems seem to be a core factor in these games. That said, I cannot but see these ARPG/MMORPG formula a satirical sandbox for consumerism, even which is not new or original approach: Brian Fargo tried to mock it with Bard's Tale and, DeathSpank appears to have done that similarly lightheartedly. I wish good luck to Obsidian on dealing with these factors under high fantasy theme. I wonder if there is a way to make the system around loot/trading feel less manipulative since that is probably the primary reason why I cannot make myself into Blizzard games.
Purkake Posted July 20, 2010 Posted July 20, 2010 Riding, climbing and swimming plz.. Keep the mules.. In a loot-hording RPG? Why?
Bos_hybrid Posted July 21, 2010 Posted July 21, 2010 (edited) Riding, climbing and swimming plz.. TES is that way --------> Keep the mules.. I agree, companions are useful. Edited July 21, 2010 by Bos_hybrid
Volourn Posted July 21, 2010 Posted July 21, 2010 They should borrow from TW. Now, that's an awesome equipment system. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Junai Posted July 22, 2010 Posted July 22, 2010 Keep the mules.. I agree, companions are useful. As long as they don't force it on you, like those mules I had to drag around in NWN2.. J.
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