AlphaProtocolForever Posted September 29, 2009 Posted September 29, 2009 (edited) If you haven't watched the latest ST movie, do not continue reading. The game in question mechanic-wise is going to be Elite Force style (The PCs are part of the Hazard Team on the Enterprise E.) There will be: Time travel (else this wouldn't work) Q (The trial never ends) Organians (they're gone for a reason) Borg (we love them) Vulcans (only some though, their world got blow'd up) and more races (there are lots of them) Lots of combat Lots of research Lots of social interaction Section 31 EVA combat EMH Preservers (The biggest part of the story arc) There will for the most part not be: Starship combat (will be handled cinematicly except for maybe a shuttle battle or two) This will be a long term campaign, 4-6 players. System ideas would be appreciated. I'm familiar with several, but I'm not sure which would be best to use in this scenario. I'll flesh out the story if anyone is terribly interested. Edited September 29, 2009 by AlphaProtocolForever
Deadly_Nightshade Posted September 29, 2009 Posted September 29, 2009 Homebrew. "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
AlphaProtocolForever Posted September 29, 2009 Author Posted September 29, 2009 I hate you. That is all.
Rosbjerg Posted September 29, 2009 Posted September 29, 2009 GURPS could easily be tweaked, so could SECIAL or even Storyteller for that matter.. But a fair deal of stitching-various-concepts-together might be necessary. Fortune favors the bald.
Amentep Posted September 29, 2009 Posted September 29, 2009 (edited) GURPS could easily be tweaked, There's actually a GURPS based version of the Prime Directive Star Trek (Starfleet Battles) role playing game (they also did D20 and are planning on returning to D6 as well). I believe its set in a divergent universe, but I'd imagine it would be adaptable to re-aligning with whatever ST universe one wanted. Edited September 29, 2009 by Amentep I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
AlphaProtocolForever Posted September 29, 2009 Author Posted September 29, 2009 GURPS could easily be tweaked, There's actually a GURPS based version of the Prime Directive Star Trek (Starfleet Battles) role playing game (they also did D20 and are planning on returning to D6 as well). I believe its set in a divergent universe, but I'd imagine it would be adaptable to re-aligning with whatever ST universe one wanted. D20 is familiar to everyone in my gaming group, so that would be a viable option. I'll look into that. Thanks.
Slowtrain Posted September 30, 2009 Posted September 30, 2009 tep has forgotten more than most people will ever know. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Walsingham Posted October 3, 2009 Posted October 3, 2009 Stopped reading as I haven't seen the movie, but thought it would be polite to say so. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Amentep Posted October 5, 2009 Posted October 5, 2009 tep has forgotten more than most people will ever know. In this case, I had a reason to look up ST based RPGs (before deciding to wing-it). I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Maria Caliban Posted October 9, 2009 Posted October 9, 2009 There's a Star Trek RPG already. Uses d6s. I'm playing a half-vulcan security ensign right now. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Deadly_Nightshade Posted October 9, 2009 Posted October 9, 2009 I hate you. That is all. Why? A good homebrew system is not that hard to make and they are often more fun than pre-made ones. "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
Kissamies Posted October 11, 2009 Posted October 11, 2009 There has been all sorts of Star Trek RPGs over the years. I still have that old FASA's TOS based one, heh. SODOFF Steam group.
Amentep Posted October 12, 2009 Posted October 12, 2009 Yeah, but finding old RPGs isn't necessarily an easy task for everyone; I know Prime Directives have had fairly recent releases. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
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