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Rage


Morgoth

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Since post-apocalyptic settings are my favorite, this looks really cool.

 

Now Zenimax with have 2 post-apocalyptic games. Is this a new trend?

 

Anyways, hope it is cool.

this game looks exactlly like FO3 except instead of super mutants there are regular lumpy people mutants and the gunfighting looks just like doom 3 with all the robot stuff

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Except Rage isn't set in a '50-ies future, no super mutants, ghouls, BoS or Enclave; has working cars, etc. But fear not, they have sand, ruins, corpses and wrecks as common elements. Yeah, exact copy-paste of FO3.

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id starting pimping stories in their games with QUake 2 and they have never delivered. I remain skeptical.

 

 

I loved Doom and Doom 2 but the entire Quake series was boring as hell. Maybe this will be better.

 

Have they hired any actual game designers this time around? You know to give their awesome graphic engine some actual gameplay.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Yes and No Morgoth. Yes the graphichal quality is somewhat around the last gen. of Id engines but at the same time No because unlike old engines this time the game/engine will be able to support some truly massive areas and do it without making the system bleed. (or so it is advertised =]).

 

Id seems to have dropped Graphical Prettines from their list to focus on figuring how to get bigger areas than Q2-Unreal-Halo standarts.

On a related note (I'm not sure how much of this is pr bull but) Id says that their open areas are not going to be copy-paste areas without any interactive things like destructible (ie toppleable) rock formations, giant bones and other stuff

IG. We kick ass and not even take names.

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That trailer doesn't really do anything for me. The animations look nice, but other than that I see super dark Doom 3 corridors, pretty simplistic looking racing stuff and some kind of hub-place where you get quests.

 

The we-have-gross-mutants post-apocalyptic thing has been done enough to look pretty generic.

 

I guess I'll wait and see.

Edited by Purkake
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PA Setting + FPS == WIN!

 

No horrible horrible dialogues, and no looking for your middle aged father!

 

I'm picking this up ASAP.

Heh, the funny thing is, when I played F3 the first time it didn't give me the impression of horrible writing. But once I finish a game, I get bored with it and I move on. Now I couldn't stand re-playing Fallout 3 anymore, part of it because of the lame writing.

Hope Obsidian knows how to do it right!

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PA Setting + FPS == WIN!

 

No horrible horrible dialogues, and no looking for your middle aged father!

 

I'm picking this up ASAP.

 

There will be dialogue, it will probably just be cutscenes or something and their quality is still up in the air.

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Wait, wasn't Doom 3 an uninspired snore-fest?

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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I seemed to remember a pretty mediocre at best response on this forum to it.

 

Not "worst game ever" or anything, but not very positive either.

 

id seems to be one of thos game developers that has everything they touch turn to gold at least until people actually play it.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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I seemed to remember a pretty mediocre at best response on this forum to it.

 

Not "worst game ever" or anything, but not very positive either.

 

id seems to be one of thos game developers that has everything they touch turn to gold at least until people actually play it.

 

They built up quite a bit of cred with the earlier Doom games and Quake. Doom 3 suffered from being delayed a lot IIRC and from being a corridor shooter in the age of open world shooters like Farcry and Valve's innovations with HL2.

 

The gameplay was just antiquated for it's time. To be fair, they did a bunch of cool things like having real video play on in-game monitors and being able to click on animated digital panels. Also, Carmack is still pretty much a programming genius.

 

The story didn't really evolve much from Doom's "there are aliens on Mars, go kill them" either.

Edited by Purkake
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I thought Doom 3 was decent. It was more a victim of the fact that a lot of people have been making these FPS 'go into a base and fight stuff' games and there was nothing to really separate it from the crowd, other than the fact you couldn't put a flashlight on your gun.

 

Rage looks great though, I'll pick it up down the road probably.

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It seemed to me that id always basically ignored the post DUken Nuke 'em 3d and later post Half Life approach to shooters.

 

id just seemd to go on their merry way making exaactly the same game over and over again without even begining to acknowledge how much the shooter had evolved.

 

Perhaps they've begun to push their game making skills as well as their programming skils.

 

The best games made with the various iterations of the doom/quake engines were always made by other companies.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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It seemed to me that id always basically ignored the post DUken Nuke 'em 3d and later post Half Life approach to shooters.

It didn't just seem so, they really did. Carmack said something like "games are like porn movies: it may have some story, but that's not the important part", but now they want to make a game with a story. If it'll be good remains to be seen, but this time they are trying at least.

 

 

The screenshots look good.

Edited by Oner
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