Arkan Posted June 14, 2009 Share Posted June 14, 2009 ...so I decided to finally play IWD with all the add-ons. My only question: Is there any way to restore the original avatar animations (Ala BG1?) that were changed to the crappy BG2 avatars? I thought the reason for "upgrading" them was to make use of dual-wielding, but I see no option to dual-wield. I would much rather have the classic BG avatars. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Nightshape Posted June 14, 2009 Share Posted June 14, 2009 ... Those BG2 avatars really are s***. I came up with Crate 3.0 technology. Crate 4.0 - we shall just have to wait and see.Down and out on the Solomani RimNow the Spinward Marches don't look so GRIM! Link to comment Share on other sites More sharing options...
Slowtrain Posted June 14, 2009 Share Posted June 14, 2009 The BG2 plate mail armored human looks like he ate too many marshmellows. The BG1/IWD plate mail lhuman looked much better. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
Gorgon Posted June 14, 2009 Share Posted June 14, 2009 You want this back I dunno what to say to that. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all. Link to comment Share on other sites More sharing options...
Gorgon Posted June 14, 2009 Share Posted June 14, 2009 (edited) Finally getting rid of those hideous ragdolls , was it IWD2 or before that, was a blessing. Edited June 14, 2009 by Gorgon Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all. Link to comment Share on other sites More sharing options...
Gorgon Posted June 14, 2009 Share Posted June 14, 2009 (edited) Ohh wait, he means avatar animations, I gotta learn to read. Yes there is, download this there is an option to chose your appearance if it works like the previous ones, you could even play the game as Irenicus or Bhodi, although that gets old pretty fast. One problem with it is that it makes it a little too easy to cheat when that sword you like is only a mouse click away. You gotta show some discipline or you will wind up making the game too easy. Heh. Edited June 14, 2009 by Gorgon Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all. Link to comment Share on other sites More sharing options...
Arkan Posted June 15, 2009 Author Share Posted June 15, 2009 (edited) Ohh wait, he means avatar animations, I gotta learn to read. Yes there is, download this there is an option to chose your appearance if it works like the previous ones, you could even play the game as Irenicus or Bhodi, although that gets old pretty fast. One problem with it is that it makes it a little too easy to cheat when that sword you like is only a mouse click away. You gotta show some discipline or you will wind up making the game too easy. Heh. How do I use Dalekeeper (which I got to essentially eliminate race/class restrictions only) to help use old avatar animations? I tried changing Appearance (under Characteristics tab) to male fighter low (low res?) But that didn't do anything. Edited June 15, 2009 by Arkan "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Humodour Posted June 15, 2009 Share Posted June 15, 2009 ...so I decided to finally play IWD with all the add-ons. My only question: Is there any way to restore the original avatar animations (Ala BG1?) that were changed to the crappy BG2 avatars? I thought the reason for "upgrading" them was to make use of dual-wielding, but I see no option to dual-wield. I would much rather have the classic BG avatars. I agree - I much prefer the old avatars. Seems like the only way is to not install HoW. You could maybe replace the bifs in your override directory but I'm not sure if that'd make the game crash or not (probably not, since there's no dual-wielding?) Link to comment Share on other sites More sharing options...
Gorgon Posted June 15, 2009 Share Posted June 15, 2009 (edited) Ohh i seem to remember if you didn't have a shield your character would wail both his sword hand and his empty hand around, is that what you mean. Use a buckler or something. Edited June 15, 2009 by Gorgon Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all. Link to comment Share on other sites More sharing options...
Walsingham Posted June 15, 2009 Share Posted June 15, 2009 Must... resist... urge... to... play... Baldur's Gate... again! "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
213374U Posted June 15, 2009 Share Posted June 15, 2009 Must... resist... urge... to... play... Baldur's Gate... again!I already failed my will save for that. - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast. Link to comment Share on other sites More sharing options...
samm Posted June 15, 2009 Share Posted June 15, 2009 Gorgon, what are you talking about bucklers? They do not change the fact that BG2's animations are only one-sided. Could you tell us where that can be changed in Dalekeeper? Krezack: That would be unfortunate Citizen of a country with a racist, hypocritical majority Link to comment Share on other sites More sharing options...
Gorgon Posted June 15, 2009 Share Posted June 15, 2009 (edited) I dunno if that's possible, probably not since Dalekeeper references the animation sets for race gender and class which you can apply to your character, and if the sets themselves have been changed... Edited June 15, 2009 by Gorgon Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all. Link to comment Share on other sites More sharing options...
Arkan Posted June 15, 2009 Author Share Posted June 15, 2009 ...so I decided to finally play IWD with all the add-ons. My only question: Is there any way to restore the original avatar animations (Ala BG1?) that were changed to the crappy BG2 avatars? I thought the reason for "upgrading" them was to make use of dual-wielding, but I see no option to dual-wield. I would much rather have the classic BG avatars. I agree - I much prefer the old avatars. Seems like the only way is to not install HoW. You could maybe replace the bifs in your override directory but I'm not sure if that'd make the game crash or not (probably not, since there's no dual-wielding?) Do you know which files those would be? I could try by installing vanilla IWD to a different directory and copying them over. Worth a shot, since it would make the game much more enjoyable. Hell, if i worked for IWD, it could probably work for BG2, but then you have the dual-wielding problem. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Humodour Posted June 15, 2009 Share Posted June 15, 2009 (edited) ...so I decided to finally play IWD with all the add-ons. My only question: Is there any way to restore the original avatar animations (Ala BG1?) that were changed to the crappy BG2 avatars? I thought the reason for "upgrading" them was to make use of dual-wielding, but I see no option to dual-wield. I would much rather have the classic BG avatars. I agree - I much prefer the old avatars. Seems like the only way is to not install HoW. You could maybe replace the bifs in your override directory but I'm not sure if that'd make the game crash or not (probably not, since there's no dual-wielding?) Do you know which files those would be? I could try by installing vanilla IWD to a different directory and copying them over. Worth a shot, since it would make the game much more enjoyable. Hell, if i worked for IWD, it could probably work for BG2, but then you have the dual-wielding problem. Hmm. I don't have IWD1 installed, sorry. But I think they'd be easy to find because I recall they had intuitive filenames. What's the TeamBG programme that unpacks the chitin.key file and lets you extract the spell/avatar/weapon/etc bif/bam files (animation files)? Let me check... OK, it's called WinBIFF, download it here: http://www.sorcerers.net/Games/IEmodding/index.php Edit: download Bamworkshop on the same page to view the animations to confirm they are what you want. Edit 2: I just checked and I do have IWD1 installed. I can see the bams for Arundel and bats and stuff but character avatars aren't immediately obvious... Edit 3: OK, found them. They're under data\CHRAnim.bif in the chitin.key file. I guess you'd just extract that entire part of the chitin.key file to your override directory once you've installed HoW? No guarentees. There could be hard-coded animation frame count differences between IWD1 and HoW. Edit 3: Supposing you get bored and want to make your own spells or items, the IEEP tool on that page is a gem for that. DaleKeeper can detect any items/spell you make and add to the Override directory, too, if you can't be bothered using the console in game (I couldn't!). Edited June 15, 2009 by Krezack Link to comment Share on other sites More sharing options...
Arkan Posted June 16, 2009 Author Share Posted June 16, 2009 (edited) ...so I decided to finally play IWD with all the add-ons. My only question: Is there any way to restore the original avatar animations (Ala BG1?) that were changed to the crappy BG2 avatars? I thought the reason for "upgrading" them was to make use of dual-wielding, but I see no option to dual-wield. I would much rather have the classic BG avatars. I agree - I much prefer the old avatars. Seems like the only way is to not install HoW. You could maybe replace the bifs in your override directory but I'm not sure if that'd make the game crash or not (probably not, since there's no dual-wielding?) Do you know which files those would be? I could try by installing vanilla IWD to a different directory and copying them over. Worth a shot, since it would make the game much more enjoyable. Hell, if i worked for IWD, it could probably work for BG2, but then you have the dual-wielding problem. Hmm. I don't have IWD1 installed, sorry. But I think they'd be easy to find because I recall they had intuitive filenames. What's the TeamBG programme that unpacks the chitin.key file and lets you extract the spell/avatar/weapon/etc bif/bam files (animation files)? Let me check... OK, it's called WinBIFF, download it here: http://www.sorcerers.net/Games/IEmodding/index.php Edit: download Bamworkshop on the same page to view the animations to confirm they are what you want. Edit 2: I just checked and I do have IWD1 installed. I can see the bams for Arundel and bats and stuff but character avatars aren't immediately obvious... Edit 3: OK, found them. They're under data\CHRAnim.bif in the chitin.key file. I guess you'd just extract that entire part of the chitin.key file to your override directory once you've installed HoW? No guarentees. There could be hard-coded animation frame count differences between IWD1 and HoW. Edit 3: Supposing you get bored and want to make your own spells or items, the IEEP tool on that page is a gem for that. DaleKeeper can detect any items/spell you make and add to the Override directory, too, if you can't be bothered using the console in game (I couldn't!). Thanks Krez! I'll give it a try after uninstalling IWD+HOW+TotL and report back. Edit 1: Ok, I extracted ALL the files from CHRAnim.bif into the override directory. I didn't really want to fuss with searching for each individual one because there are so damn many. Here goes nothing. Edit 2: Well, that didn't work. I didn't get any error messages or anything, just that nothing was changed Edited June 16, 2009 by Arkan "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Humodour Posted June 16, 2009 Share Posted June 16, 2009 ...so I decided to finally play IWD with all the add-ons. My only question: Is there any way to restore the original avatar animations (Ala BG1?) that were changed to the crappy BG2 avatars? I thought the reason for "upgrading" them was to make use of dual-wielding, but I see no option to dual-wield. I would much rather have the classic BG avatars. I agree - I much prefer the old avatars. Seems like the only way is to not install HoW. You could maybe replace the bifs in your override directory but I'm not sure if that'd make the game crash or not (probably not, since there's no dual-wielding?) Do you know which files those would be? I could try by installing vanilla IWD to a different directory and copying them over. Worth a shot, since it would make the game much more enjoyable. Hell, if i worked for IWD, it could probably work for BG2, but then you have the dual-wielding problem. Hmm. I don't have IWD1 installed, sorry. But I think they'd be easy to find because I recall they had intuitive filenames. What's the TeamBG programme that unpacks the chitin.key file and lets you extract the spell/avatar/weapon/etc bif/bam files (animation files)? Let me check... OK, it's called WinBIFF, download it here: http://www.sorcerers.net/Games/IEmodding/index.php Edit: download Bamworkshop on the same page to view the animations to confirm they are what you want. Edit 2: I just checked and I do have IWD1 installed. I can see the bams for Arundel and bats and stuff but character avatars aren't immediately obvious... Edit 3: OK, found them. They're under data\CHRAnim.bif in the chitin.key file. I guess you'd just extract that entire part of the chitin.key file to your override directory once you've installed HoW? No guarentees. There could be hard-coded animation frame count differences between IWD1 and HoW. Edit 3: Supposing you get bored and want to make your own spells or items, the IEEP tool on that page is a gem for that. DaleKeeper can detect any items/spell you make and add to the Override directory, too, if you can't be bothered using the console in game (I couldn't!). Thanks Krez! I'll give it a try after uninstalling IWD+HOW+TotL and report back. Edit 1: Ok, I extracted ALL the files from CHRAnim.bif into the override directory. I didn't really want to fuss with searching for each individual one because there are so damn many. Here goes nothing. Edit 2: Well, that didn't work. I didn't get any error messages or anything, just that nothing was changed WTF. That's exactly what's NOT meant to happen. Try this: delete that entire directory from the chitin.key file using WinBiff (also delete those override files you extracted( and see if anything changes (hopefully it should crash because there's no animation files - if not, we've got the wrong suspect). Report back here with what your findings, soldier! Link to comment Share on other sites More sharing options...
Arkan Posted June 16, 2009 Author Share Posted June 16, 2009 (edited) ...so I decided to finally play IWD with all the add-ons. My only question: Is there any way to restore the original avatar animations (Ala BG1?) that were changed to the crappy BG2 avatars? I thought the reason for "upgrading" them was to make use of dual-wielding, but I see no option to dual-wield. I would much rather have the classic BG avatars. I agree - I much prefer the old avatars. Seems like the only way is to not install HoW. You could maybe replace the bifs in your override directory but I'm not sure if that'd make the game crash or not (probably not, since there's no dual-wielding?) Do you know which files those would be? I could try by installing vanilla IWD to a different directory and copying them over. Worth a shot, since it would make the game much more enjoyable. Hell, if i worked for IWD, it could probably work for BG2, but then you have the dual-wielding problem. Hmm. I don't have IWD1 installed, sorry. But I think they'd be easy to find because I recall they had intuitive filenames. What's the TeamBG programme that unpacks the chitin.key file and lets you extract the spell/avatar/weapon/etc bif/bam files (animation files)? Let me check... OK, it's called WinBIFF, download it here: http://www.sorcerers.net/Games/IEmodding/index.php Edit: download Bamworkshop on the same page to view the animations to confirm they are what you want. Edit 2: I just checked and I do have IWD1 installed. I can see the bams for Arundel and bats and stuff but character avatars aren't immediately obvious... Edit 3: OK, found them. They're under data\CHRAnim.bif in the chitin.key file. I guess you'd just extract that entire part of the chitin.key file to your override directory once you've installed HoW? No guarentees. There could be hard-coded animation frame count differences between IWD1 and HoW. Edit 3: Supposing you get bored and want to make your own spells or items, the IEEP tool on that page is a gem for that. DaleKeeper can detect any items/spell you make and add to the Override directory, too, if you can't be bothered using the console in game (I couldn't!). Thanks Krez! I'll give it a try after uninstalling IWD+HOW+TotL and report back. Edit 1: Ok, I extracted ALL the files from CHRAnim.bif into the override directory. I didn't really want to fuss with searching for each individual one because there are so damn many. Here goes nothing. Edit 2: Well, that didn't work. I didn't get any error messages or anything, just that nothing was changed WTF. That's exactly what's NOT meant to happen. Try this: delete that entire directory from the chitin.key file using WinBiff (also delete those override files you extracted( and see if anything changes (hopefully it should crash because there's no animation files - if not, we've got the wrong suspect). Report back here with what your findings, soldier! What do you mean when you say "delete that entire directory from the chitin.key file"? Do you mean delete all of the .bams or just delete the CHRAnim.bif? Edited June 16, 2009 by Arkan "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Humodour Posted June 18, 2009 Share Posted June 18, 2009 ...so I decided to finally play IWD with all the add-ons. My only question: Is there any way to restore the original avatar animations (Ala BG1?) that were changed to the crappy BG2 avatars? I thought the reason for "upgrading" them was to make use of dual-wielding, but I see no option to dual-wield. I would much rather have the classic BG avatars. I agree - I much prefer the old avatars. Seems like the only way is to not install HoW. You could maybe replace the bifs in your override directory but I'm not sure if that'd make the game crash or not (probably not, since there's no dual-wielding?) Do you know which files those would be? I could try by installing vanilla IWD to a different directory and copying them over. Worth a shot, since it would make the game much more enjoyable. Hell, if i worked for IWD, it could probably work for BG2, but then you have the dual-wielding problem. Hmm. I don't have IWD1 installed, sorry. But I think they'd be easy to find because I recall they had intuitive filenames. What's the TeamBG programme that unpacks the chitin.key file and lets you extract the spell/avatar/weapon/etc bif/bam files (animation files)? Let me check... OK, it's called WinBIFF, download it here: http://www.sorcerers.net/Games/IEmodding/index.php Edit: download Bamworkshop on the same page to view the animations to confirm they are what you want. Edit 2: I just checked and I do have IWD1 installed. I can see the bams for Arundel and bats and stuff but character avatars aren't immediately obvious... Edit 3: OK, found them. They're under data\CHRAnim.bif in the chitin.key file. I guess you'd just extract that entire part of the chitin.key file to your override directory once you've installed HoW? No guarentees. There could be hard-coded animation frame count differences between IWD1 and HoW. Edit 3: Supposing you get bored and want to make your own spells or items, the IEEP tool on that page is a gem for that. DaleKeeper can detect any items/spell you make and add to the Override directory, too, if you can't be bothered using the console in game (I couldn't!). Thanks Krez! I'll give it a try after uninstalling IWD+HOW+TotL and report back. Edit 1: Ok, I extracted ALL the files from CHRAnim.bif into the override directory. I didn't really want to fuss with searching for each individual one because there are so damn many. Here goes nothing. Edit 2: Well, that didn't work. I didn't get any error messages or anything, just that nothing was changed WTF. That's exactly what's NOT meant to happen. Try this: delete that entire directory from the chitin.key file using WinBiff (also delete those override files you extracted( and see if anything changes (hopefully it should crash because there's no animation files - if not, we've got the wrong suspect). Report back here with what your findings, soldier! What do you mean when you say "delete that entire directory from the chitin.key file"? Do you mean delete all of the .bams or just delete the CHRAnim.bif? Just CHRAnim.bif I think (so all the character avatars, hopefully). The whole idea is to (hopefully) break your IWD install so we know for sure that those are the correct files to edit. So do a backup, if you don't want to reinstall from scratch. I might reinstall IWD1 sometimes soon myself and play a solo or duo squad, as I haven't done that before. I recall it being frustrating at first when I last tried, but I imagine I'll become overpowered eventually from all the extra XP. Link to comment Share on other sites More sharing options...
Arkan Posted June 18, 2009 Author Share Posted June 18, 2009 Just CHRAnim.bif I think (so all the character avatars, hopefully). The whole idea is to (hopefully) break your IWD install so we know for sure that those are the correct files to edit. So do a backup, if you don't want to reinstall from scratch. I might reinstall IWD1 sometimes soon myself and play a solo or duo squad, as I haven't done that before. I recall it being frustrating at first when I last tried, but I imagine I'll become overpowered eventually from all the extra XP. Ok, just removed CHRAnim.bif from chitin.key using WinBiff. I supposed I also could have just deleted the bif from the data directory? Anyway, I went to load my game and it just booted me to desktop saying the program has encountered an error, but nothing specific. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Arkan Posted June 18, 2009 Author Share Posted June 18, 2009 Now I have a new problem. The stealth button for my fighter/thief is wonky. I will click it, and it become highlighted in red, but nothing happens. If I click it again, it says I'm leaving the shadows. The only way I can get it to stop doing this is to quicksave+quickload. Even then, I can only use stealth once before I have to quickload again, which is getting pretty tiresome. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Slowtrain Posted June 18, 2009 Share Posted June 18, 2009 Now I have a new problem. The stealth button for my fighter/thief is wonky. I will click it, and it become highlighted in red, but nothing happens. If I click it again, it says I'm leaving the shadows. The only way I can get it to stop doing this is to quicksave+quickload. Even then, I can only use stealth once before I have to quickload again, which is getting pretty tiresome. Wasn't stealth a little bugged in IWD? Haven't played it in a long time, but I seem to remember that. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
Arkan Posted June 18, 2009 Author Share Posted June 18, 2009 Now I have a new problem. The stealth button for my fighter/thief is wonky. I will click it, and it become highlighted in red, but nothing happens. If I click it again, it says I'm leaving the shadows. The only way I can get it to stop doing this is to quicksave+quickload. Even then, I can only use stealth once before I have to quickload again, which is getting pretty tiresome. Wasn't stealth a little bugged in IWD? Haven't played it in a long time, but I seem to remember that. Well that sucks. There goes my fighter thief character. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Gorth Posted June 19, 2009 Share Posted June 19, 2009 Well that sucks. There goes my fighter thief character. I finished IWD not that long ago with a team that included a Fighter/Thief. He did a great job of scouting ahead and being an advanced observer for the fireball flinging mage. I never really used him for the backstabbing part though. There was indeed something about him occasionally being stuck with the hide button unselectable. Small nuisance, but didn't make the game "unplayable" (I wondered if it was a Vista/DirectX thing). “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
Arkan Posted June 21, 2009 Author Share Posted June 21, 2009 (edited) KREZACK: A funny thing happened while I was playing around with the animations. I redid the override trick like you mentioned, and while the character avatars were the updated BG2 avatars, the animations were that of the original BG/IWD; spellcasting and attack animations, that is. The idle and walking animations were the ones from BG2. What wasn't changed was the weapon animations, therefore the weapons had the updated animations, and the avatars had the classic animations which, of course, looked extremely awkward together. So, in a sense, I'm halfway there, haha! Edited June 21, 2009 by Arkan "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
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