Albion72 Posted December 2, 2008 Share Posted December 2, 2008 My statements will be in BOLD, just in case I fail hard at this quote break-up thing. The characters wouldn't have to do the EXACT same things... but they would have to be on the same mission (with the exception of LS/DS ending difference). What I mean by plot fits both is that it wouldn't happen like this: In the Revan campaign, (LS) you destroy the True Sith Empire. In the Exile Campaign (LS) Revan dies, and exile barely fractures True Sith Empire. That kind of plot difference would be stupid. It would have to make sense and the plots would have to be similar. Except that to save alot of time and work the devs would make the PC go through the exact same thing regardless of who they were, because they don't want to have to write and program in two entirely separate stories. Sure they may do something like have 2 quests have slightly different outcomes but that'd only really be cosmetic changes while the main story plowed along on it's one track. This is the reason why newer games that say "we have choice yes we do!" usually have the choices be outside the realm of plot choices, or have one or two very pivotal choices about how the game ends and thats it. This is true, but the plot has already been nudged in the right direction from K1 - K2. If K3 were to be produced, Revan would be in the unknown regions doing SOMETHING to/with the Sith Empire. This is something they can build on that shouldn't take too much time. Besides, I'd rather a company take 20 years to finish a masterpiece like the KOTOR series, than rush another game like K2 and miss a lot of key features. I disagree with your marketing statement. Yes, K3 cannot be released DURING the MMO's prime time. But it also can't be released (or announced) before the MMO, as enough hype is already built around the MMO. It must be done AFTER the release of the MMO, some time after, I'd have to say 3-6 months after. This way MMO hype has died down. (Unless its a smash success with 11 million players like WoW, but this is doubtful). Except that with the MMO running the marketing department at lucasarts would probably sink the project out of the game because it could have a negative impact on the MMO. I mean look at WoW, blizzard isn't going to make a Warcraft 4 while it's running because they've got themselves a cash cow that can easily bankroll anything blizzard would want. Also an MMO only needs 1 or 2 hundred thousand players from anywhere to be successful at raking in the cash. City of Heroes only has 107k or so players and it's survived longer than most single player games. It would be a chore. And Revan/Exile would be easy, just allow players to customize them from pre-existing K1-K2 faces. (Maybe the graphics will be better but the faces will still be similar). AND LOLOLOLOLOLOL at those threads... LOL. EDIT: Oh, and I failed hard at the quote thing. to open (start) quotes you just put quote in brackets, to close them you put /quote in brackets. Except that not only would you have to give Revan and Exile faces you'd also have to give them more of a voice than just "Yeah?" and "EEEEYAH!" Also you'd need to give them a more definitive personality because in the games that they headlined their personalities were blank until a player made choices. Basically Revan and Exiles personalities are defined by player actions in their respective games, and thus when whoever goes back to write for them they'd either have to make the most generic personality known to man or they'd have to make some rabid fanboi hate them because it wasn't "their" Revan and Exile. 1. I doubt the devs would do that. Thats a bad idea. If they make a K3, they will take their time and make it good. 2. It wouldn't have a negative impact on the MMO (I don't have a lot of time to explain I'm tryping this fast will come back later). 3. Use the voices that do the YEAH! stuff. Have a LS oriented Revan and a DS oriented Revan. (will explain how this won't be generic later on). Link to comment Share on other sites More sharing options...
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