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Will Aliens RPG feature the Influence System?

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I don't know what happened to my post??

 

Anyways Since KotOR2 and NWN2/MotB featured the Companion Influence System, can we assume that Aliens RPG will possibly have a new Companion Influence System?

 

What I liked in KotOR2 for example, you could gain or lose influence based on your actions in the game. A good example of this was the scene with the guy that wants money when Kreia is with you.

 

In NWN2 & MotB they continued this in that we could still gain/lose influence on our choices in the game, BUT with the added part that while you may gain influence with one person, another person may not agree with you and you would lose influence.

 

One thing I did not like was say the dialog with Bishop in Ember. You could say the evil chaotic line with him just to get that precious 3 points with him, but really... would a Lawful Good Paladin even be allowed to say such a thing.

 

Anyways, I am hoping Aliens RPG continues this and perhaps has refined it even more...

Edited by Jaesun

I assume Aliens RPG would have a new influence system... I was just hoping a dev might... entice us with maybe a little info about it.

 

:waves a plate of freshly baked home made chocolate chip cookies:

 

#

COOOOKIEE!!!!

 

*snaffle*

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

Hey, don't dare to eat the cookies before answering the question - I wanna know too. The influence system in KOTOR II was good, though they could improve it a bit.

TSLRCM, the mod that Wookieepedia doesn't want you to know about:

http://www.deadlystream.com/forum/forumdisplay.php?f=4

I liked the influence system in NWN2. But it would have been far far better to have communicated the points inceerases with facial/body language, rather than just a message. And I don't mean that everyone smiles at you. Different characters should show it in different ways. Some can smile, others should trot over shortly afterwards and give you a snack. Some, like dwarves, should simply scowl more fully. It would be fun!

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

I liked the influence system in NWN2. But it would have been far far better to have communicated the points inceerases with facial/body language, rather than just a message. And I don't mean that everyone smiles at you. Different characters should show it in different ways. Some can smile, others should trot over shortly afterwards and give you a snack. Some, like dwarves, should simply scowl more fully. It would be fun!

I would like to see it hidden at least at first, can you really tell what people are like and what their ulterior motives are when you first meet them or after a number of years for that matter. Might make the game more fun/interesting. Of course you would have to expand on questions/answers that avoid obvious "alignment" responses.

  • Author
I would like to see it hidden at least at first, can you really tell what people are like and what their ulterior motives are when you first meet them or after a number of years for that matter. Might make the game more fun/interesting. Of course you would have to expand on questions/answers that avoid obvious "alignment" responses.

 

I agree. I would like it a bit more in the background, in that it feels more realistic. Using MotB as an example, it would have been nice if you did NOT see the big INFLUENCE GAIN +6 on screen. To refine it further, it would be nice to directly ask each NPC what they really think of you, instead of seeing a Devoted/Loyal status on the character sheet. Say NPC responses like "So far, I really don't trust in your ability to get us out of here" "I trust you so far, you have proven yourself to me" etc...

I'm just thinking, and it seems to me there should be more 'levels' of influence gaining. That is, like the Vampire the Masquerade system charectrs should have an external and an internal set of values. They can be consistent or inconsistent which each other, and cosying up to the obvious one may not pay off in the long term.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

  • 3 weeks later...

I would prefer it to be in the background as well..

 

But I know myself well enough to realize that I would be frustrated with that in a short amount of time.. I wanted to milk that influence with the characters that I liked and plummed it with the ones I didn't. And vice versa on my second playthrough.

Fortune favors the bald.

I'm just thinking, and it seems to me there should be more 'levels' of influence gaining. That is, like the Vampire the Masquerade system charectrs should have an external and an internal set of values. They can be consistent or inconsistent which each other, and cosying up to the obvious one may not pay off in the long term.

 

Having replayed Mask of The Betrayer witha high charisma character I now see that this is precisely what happens. That Red Wizard has a lot of levels.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

  • 2 weeks later...

"You won't inner-jaw me, pal." - makes a sideways move with his hand.

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