Jump to content

Recommended Posts

Posted

I am going to try for a 4e game through the official forums. Apparently someone is trying to get a game going half an hour from my house.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted
I am going to try for a 4e game through the official forums. Apparently someone is trying to get a game going half an hour from my house.

Lucky you, try once to gather a pnp group together randomly in Hungary, you are lucky you get enough rpg ppl livin near your region... :(

IB1OsQq.png

Posted

Actually, there's two groups on the site for my area. I think they're both in the same city. But only one of the two is trying 4e.

 

Of course, last update in the thread was 9 days ago, so it may already be written off as a bust.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Well, to be honest I am not going to make any final judgments about the game til I actually run it, which will be tomorrow.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted

Blast. That group filled up.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted
Well, to be honest I am not going to make any final judgments about the game til I actually run it, which will be tomorrow.

just try to play without prejustice or it won't matter much

IB1OsQq.png

Posted
marshel, you don't have to relearn stuff if you don't won't to. Nobody can force you to switch. I and my group, for example, we are not switching to 4e.

 

well, i

Posted
Well, to be honest I am not going to make any final judgments about the game til I actually run it, which will be tomorrow.

just try to play without prejustice or it won't matter much

 

 

Well, combat is easy, and fun. Also rather quick in round progression. In 3.5e an hour combat would last 2 to 3 rounds, while combat at the same length with be about 6 to 8 rounds. The major fault I don't like about it is the multiclassing rules.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted

Also the complete and total lacking in crafting rules suck as well. As a player I like to make characters that makes his own stuff. From the armor he wears, the weapons he uses, to the wands and rings as well. I do like the way they are handling magic item creation, but there is absolutely no rules in making the base item.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted

Ran my first game this weekend. Had a lot of fun, players started to hit their strides after two encounters.

 

I was really surprised by how dangerous level one monsters are. My players didn't start off pressing their tactical advantages too much, and the first two encounters ended with most of the party unconscious. Some of that was my fault though, as I hadn't doubled checked everyone's math to make sure they had calculated all their attack bonuses correctly. All in all though, my players had fun, I had to spend about half the time creating the encounters, which freed me up to make better maps and even develop a decent story.

 

I like D&D 4th edition.

My blood! He punched out all my blood! - Meet the Sandvich

Posted (edited)

I am trying to vcome up with better multiclassing for it, at the same time not overpower it. I found crafting rules built for 4e at ENWorld, but it looks way over complicated for my tastes. I am not to the point I like 4e, but so far I haven't completely dismissed it.

Edited by Sand

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted

For me, 4E is completely out of the question now. We had a discussion about whether to switch or not in all 3 of my gaming groups. For 2 of the groups, I am the DM and wouldn't switch regardless, but when I nevertheless asked the groups what they would think about switching all members of both were vehemently against it. In the third group, where I am merely a player, I would have no option but to switch, but luckily for me the DM there was also opposed to it and so were all the players. It's not that I don't see any benefits at all in anything 4E, but the benefits (treatment of epic levels, every character getting something interesting at every level) just don't outweigh the disadvantages (skill system forcing us to be good at everything, same resource management for all classes, overly gamist concepts [explicit per encounter powers I am looking at you], flavor not resembling D&D any more and so on) for me.

 

Nevertheless, I will keep some limited tabs on the 4th edition for the sake of noticing when 5E comes out, which will hopefully move back to some 3.X edition concepts and introduce some positive innovations.

Posted

They could have spaced out the skill set a little than what they did but overall it is better to get rid of the clutter. Did any ever put ranks in Rope Use or any non-spell caster make use of Concentration? Also what use was having a skill so specialized such as Forgery? The Skill System in 4e, with the exception of the lacking in Crafting, is not that bad.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted (edited)
They could have spaced out the skill set a little than what they did but overall it is better to get rid of the clutter. Did any ever put ranks in Rope Use or any non-spell caster make use of Concentration? Also what use was having a skill so specialized such as Forgery? The Skill System in 4e, with the exception of the lacking in Crafting, is not that bad.

 

It is not really the combining/elimination of skills that is bad about the 4E skill system. That is mostly fine, though I do think they have been somewhat overzealous with the combinations/eliminations, particularly with eliminating things like craft and combining movement skills. What makes the skill system so bad, as far as I am concerned, is that all skills advance at a rate of 1/2 point per level for all characters. This makes it impossible, by official rules, for a character to be truly bad at a skill and I like my NPCs and my PCs to be really bad at something - it adds color to the character and makes the gameplay more interesting. For me the 4E skill system is, therefore, simply not acceptable in a D&D-like RPG - unless house-ruled of course, but house-ruling can, in principle, solve anything in any game, so that is somewhat a moot point.

Edited by Magister Lajciak
Posted

Well, the way I see it there is going to be some intimidation factor with a 10th level wizard even if he doesn't put any points in the skill just due to the fact that he is a 10th level wizard. Also as one gets to higher levels the DCs will also increase as well. Sure a 30th level fighter might have a Theivery of +15 but he will be facing locks and traps that have a DC of 40 or higher.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted
Also as one gets to higher levels the DCs will also increase as well. Sure a 30th level fighter might have a Theivery of +15 but he will be facing locks and traps that have a DC of 40 or higher.

 

A rogue can only become trained/skill focused in the thievery skill giving him a +5/+10 as compared to the wizard, which means that DCs of 40 or higher are going to be very rare even at 30th level. Besides, that is not really an excuse for giving wizard a +15 in the thievery skill absolutely scot free, as depending on one's gamestyle, they might still face more mundane locks more or less often. For me, this is almost a dealbreaker issue as far as 4E goes and though not quite a dealbreaker in itself, in combination with other near-dealbreakers...

Posted

Honestly, D&D 4 seems to me like D&D: Uwe Boll Edition... But that's just after a brief look at the manuals. I'm looking forward to 4e Forgotten Realms with mixed feelings (to say the least!), though.

"Well, overkill is my middle name. And my last name. And all of my other names as well!"

Posted
[explicit per encounter powers I am looking at you

 

 

Ive got a kinda silly question, what constitutes an "encounter"? So lets say your party is strolling through the woods when 3 kobalts jump you. You blow off your "once per encounter" power and your party is victorious! One minute later a kobalt with a bum leg who was bringing up the rear reaches your party, is this considered a "new encounter" and thus you can use your power again?

Posted

If the party took a short rest then no, it wouldn't be the same encounter. If they just drudged on, then technically, yes it would be the same encounter. A short rest is basically a 5 minute breather before moving on.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Posted

I really like 4E, except for how they handle epic levels... oh well, at least we now have MAGIC ITEMS IN THE PLAYER'S HANDBOOK!! Tokk bloody well long enough. :brows:

In 7th grade, I teach the students how Chuck Norris took down the Roman Empire, so it is good that you are starting early on this curriculum.

 

R.I.P. KOTOR 2003-2008 KILLED BY THOSE GREEDY MONEY-HOARDING ************* AND THEIR *****-*** MMOS

Posted
[explicit per encounter powers I am looking at you

 

 

Ive got a kinda silly question, what constitutes an "encounter"? So lets say your party is strolling through the woods when 3 kobalts jump you. You blow off your "once per encounter" power and your party is victorious! One minute later a kobalt with a bum leg who was bringing up the rear reaches your party, is this considered a "new encounter" and thus you can use your power again?

 

If it really jumped you a minute later, that's the same encounter. Five minute rests restores all encounter powers and allows the party to use any amount of healing surges.

My blood! He punched out all my blood! - Meet the Sandvich

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...