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Make it point-based. Allow for customizable squads, and each upgrade costs a certain amount of points. That way, people can create their squads beforehand rather than base-building within the game. As much as I loved the skirmish elements in DoW (capturing various points created a nice sense of urgency), base-building just seemed like an exercise in memorization and tediousness, just about like any other RTS. If they replace that with pre-game customization, all the better.

 

AoE3's concept of a 'RPG character' base was good. Your base would keep some upgrades as you levelled it up. Alternatively, SupCom Forged Alliance's concept of prefab bases. Good stuff. Or so I hear.

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(Approved by Fio, so feel free to use it)

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I could imagine a "DoWnet"(omg, original) where online players could store their armies with all their equipment, battle gear, experience, replays and what not. Pretty much like any MMO's database. When joining a multiplayer game, players could decide whether they want to use their unique consistent army or a prefab one.

 

That, gentlemen, would be beyond awesome. Especially if there were unique loot online, like my WAAAGH decorating their Nobz with the heads of Nick's humies, or a squads being uniquely named after their losses, victories, etc. Persistent content that mattered.

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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