darklighter89 Posted May 26, 2007 Share Posted May 26, 2007 STR: 16 DEX: 10 CON: 14 INT: 14 WIS: 12 CHA: 10 How is this build for a Sentinel/Weapon Master? Should I up CON to 16 or 18 then the rest into STR? After going through some threads here I deduce that this skill build is adequate? Awareness: 15 Security: 6 Computer Use, Demolitions, Persuade and Repair I'll try to hit 20 for each of them with Persuade as the priority I need to refresh my mind on what feats are important for a dual-wielding Jedi ahh! It's been long since I've played the first game. There's two-weapon fighting of course, flurry, critical strike.. Help? Link to comment Share on other sites More sharing options...
Purgatorio Posted May 26, 2007 Share Posted May 26, 2007 (edited) There's power attack, but it depends on if you Edited May 26, 2007 by Purgatorio S.A.S.I.S.P.G.M.D.G.S.M.B. Link to comment Share on other sites More sharing options...
DeathScepter Posted May 26, 2007 Share Posted May 26, 2007 (edited) 16-18 intelligence and 16-18 constitution for most builds can get you very far. 16-18 intelligence=plenty of Skills to make better upgrades for your equipment at work bench also can make implants and other at Labs. 16-18 constitution=better implants. Even your Constitution armband and Ludo Kresseh's strenght armband are good for you if you have a dark sider with an odd strenght modifier and the Constitution armband for an odd constitution modifer. Pay ATTENTION to your gear and their stats. To achieve the 16-18 for either at least lvl 33 character to get maxinum yield for good gear and build. Edited May 26, 2007 by DeathScepter Link to comment Share on other sites More sharing options...
darklighter89 Posted May 29, 2007 Author Share Posted May 29, 2007 Thanks for the suggestions guys. I think I'll stick with my strength-oriented build Purgatorio I've always been using dexterity-oriented build in the first game since DEX Mod added to damage rolls, but alas not anymore. HK47 gives a bonus to constitution? I know repairing T3 fully adds my base constitution to 2. If I add 2 points to con using the attribute additions + the bonus from T3 I'll be able to hit 18 for the best implants! I would like to bring wisdom to 10 and invest in other attributes but ughhh can't decide.. 10 wisdom gets me enough force points to work with my Light Side Sentinel/Weapon Master build right? Link to comment Share on other sites More sharing options...
DeathScepter Posted May 29, 2007 Share Posted May 29, 2007 a fully influenced HK-47 will give you a constution modifer but T3-M4 will give you a +1 wisdom modifer. All of the Attribute for T3 M4 repairs to T3-M4 but the Wisdom Modifer is what you want from T3. I do need to do another DS game for a complete Hk-47 Pro PC modifers. Btw you can give Hk-47 a wisdom modifer if you installl the Hk Pacfist Package. Trick: Don't talk to him until you have it and a line will appear to install it. Link to comment Share on other sites More sharing options...
Seahawker Posted May 30, 2007 Share Posted May 30, 2007 This time through on my Sentinel/Weapon Master I left strength at 8, 14 dex/con/int and the rest into wis and cha (14 and 12 I think). I'm upping con to 16, int to 16 and the rest into dex. I'm gonna get the lightsaber finesse feat and wear a robe to get the best defense and damage from my lightsabers I can. This is my first time going with 8 str and was wondering if it's a smart idea. Link to comment Share on other sites More sharing options...
DeathScepter Posted May 31, 2007 Share Posted May 31, 2007 with me, the lowest strenght I go with is 10. With LS Master and a fully powered PC crystal, the strength can go pass 10 easily. Link to comment Share on other sites More sharing options...
Darth Mortis Posted May 31, 2007 Share Posted May 31, 2007 (edited) A strength of 8 will result in a -1 penalty tohit with melee weapons until you get the finesse feat, and don't forget that it will be quite a long time before you get a lightsabre-which requires a seporate finesse feat to swords anyway. You should also realise that you'll do less damage with melee weapons with a skill of 8. Go for a level of 10. Edited May 31, 2007 by Darth Mortis Link to comment Share on other sites More sharing options...
darklighter89 Posted June 1, 2007 Author Share Posted June 1, 2007 Dang I thought T3's so kind as to give me 2 to base constitution... I'm changing my build to: STR: 16 DEX: 8 CON: 16 INT: 14 WIS: 10 CHA: 10 I agree with them Seahawker. Dexterity only makes you harder to hit, and by making a defensive build you certainly won't want your strength having a penalty when it's so low already. Link to comment Share on other sites More sharing options...
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