alanschu Posted January 27, 2007 Share Posted January 27, 2007 I don't know. I think the cameras may have been close to the ground. I do think that the Dam is probably bigger, though it's hard to say. Link to comment Share on other sites More sharing options...
metadigital Posted January 27, 2007 Author Share Posted January 27, 2007 I think flatpanel monitors would have added a neat update to the game, too. " OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
alanschu Posted January 27, 2007 Share Posted January 27, 2007 Say what?!? Link to comment Share on other sites More sharing options...
metadigital Posted January 27, 2007 Author Share Posted January 27, 2007 I see your fundamentalist underclothes are finally revealed! OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
mkreku Posted January 28, 2007 Share Posted January 28, 2007 They forgot to show the graphically improved version of Xen.. Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
Sand Posted January 28, 2007 Share Posted January 28, 2007 With that huge dam I am wondering if we could jump off and have it show us fall to our deaths. That would be cool. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Dark_Raven Posted January 28, 2007 Share Posted January 28, 2007 Graphically impressive. <{POST_SNAPBACK}> Of course it is, it uses Source. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
metadigital Posted January 28, 2007 Author Share Posted January 28, 2007 With that huge dam I am wondering if we could jump off and have it show us fall to our deaths. That would be cool. <{POST_SNAPBACK}> Yes. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Wistrik Posted January 28, 2007 Share Posted January 28, 2007 I'm looking forward to playing this. HL is a fun game, but is showing its age. This is a worthy upgrade. Link to comment Share on other sites More sharing options...
Bokishi Posted January 28, 2007 Share Posted January 28, 2007 Source graphics are so-so but the physics are great. Current 3DMark Link to comment Share on other sites More sharing options...
Pop Posted January 28, 2007 Share Posted January 28, 2007 (edited) Source graphics are so-so but the physics are great. <{POST_SNAPBACK}> IIRC, the physics had less to do with Source than they had to do with Havok. I was wondering how, even rushed, Bloodlines' physics could be so pale in contrast to HL2, when they shared the same engine. Edited January 28, 2007 by Pop Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Dark_Raven Posted January 28, 2007 Share Posted January 28, 2007 Source graphics are so-so but the physics are great. <{POST_SNAPBACK}> Nonsense. Source graphics are the best. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
metadigital Posted January 28, 2007 Author Share Posted January 28, 2007 Havok is a plug-in for the engine ... the programmers still have to script the procedure jumps. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Bokishi Posted January 28, 2007 Share Posted January 28, 2007 Source graphics are so-so but the physics are great. <{POST_SNAPBACK}> IIRC, the physics had less to do with Source than they had to do with Havok. I was wondering how, even rushed, Bloodlines' physics could be so pale in contrast to HL2, when they shared the same engine. <{POST_SNAPBACK}> Different programmers who did not realize the engine's potential Current 3DMark Link to comment Share on other sites More sharing options...
Diamond Posted January 28, 2007 Share Posted January 28, 2007 for those who hate fileplanet.com Link to comment Share on other sites More sharing options...
alanschu Posted January 28, 2007 Share Posted January 28, 2007 (edited) Havok is a plug-in for the engine ... the programmers still have to script the procedure jumps. <{POST_SNAPBACK}> Yep. Also, it's entirely possible that licensing the engine allows for local modifications and whatnot. This seems to be the case with Half-Life 2, as according to IGN, it uses a modified version of the Havoc Physics engine. Edited January 28, 2007 by alanschu Link to comment Share on other sites More sharing options...
angshuman Posted January 29, 2007 Share Posted January 29, 2007 Holy sh** this looks incredible... Link to comment Share on other sites More sharing options...
metadigital Posted January 29, 2007 Author Share Posted January 29, 2007 OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
metadigital Posted January 29, 2007 Author Share Posted January 29, 2007 OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Diogo Ribeiro Posted January 29, 2007 Share Posted January 29, 2007 Excellent. My new computer will be most happy to welcome this when it comes out. Link to comment Share on other sites More sharing options...
metadigital Posted January 29, 2007 Author Share Posted January 29, 2007 Black Mesa wins Best Upcoming Mod of the Year!Submitted by natedgreat3 on 25 Jan 2007 The Black Mesa team is extremely proud to announce that for the second year in a row, we have won Best Upcoming Mod of the Year! Many thanks to all those who voted, and all the incredible support from the community! It really means a lot to us. Some of you may be wondering what we're going to do with the Mod of the Year prize. The winnings are not going to any individual developer, the $1000 will go towards mod-related expenses. As for the PC, we'll be auctioning it off, and to sweeten the deal, there may be some exclusive media included! We'll keep you posted on this auction with more details to follow soon. In addition, we've constructed a special teaser trailer especially for ModDB's video presentation of the Mod of the Year finalists. The video features level flythroughs, and all the filming and composition was done by the extremely talented Monkey-Junkie, with the music being created by our sound artist, .Plink. Be sure and check out ModDB for this video! We will have a higher resolution version available on the site in a few hours. On another note, first and most importantly, we are now accepting applications for voice acting positions. If you have applied for this position in the past and were instructed to wait, or you did not recieve a reply at all, now is the time to send your applications in once again. We'll review these applications on an individual basis and contact those we're interested in with more information. If you are considering applying for this position, please be sure that you have a suitable, quiet environment for doing recordings and that you have recording equipment which would be suitable for recording a clear sound file. The free mic that came with your PC will not work, unfortunately. We'd also like to announce that we are not accepting any more applications for prop modellers at this time. If you wish to contribute in the area of props or models, please check out our 'Create A Prop' community project which in our public forums. In addition, we recieve a large volume of applicants, and sometimes it takes us a while to respond to them all. Please do not submit your application again unless you have gone at least two weeks without a response. We generally acknowledge your application within a few days, and following that, it can take up to three weeks for us to make a decision regarding your application status. Again, we'd like to thank you for your continued support to Black Mesa! We are going to update the website tomorrow morning with a few changes, (including the higher resolution teaser trailer!) so check back soon! OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Wistrik Posted January 29, 2007 Share Posted January 29, 2007 I wonder if they have any plans on using future features of the Source engine that Episode 2 will introduce, like bending models (bridge collapsing; can't remember the technical phrase at the moment) and better outdoor representation. The screenshots look good, but I'll probably need a supercomputer to get that quality and good framerates (60+ fps). Link to comment Share on other sites More sharing options...
metadigital Posted January 29, 2007 Author Share Posted January 29, 2007 Listening to the developers' notes on the dialogue track of Half-Life 2: Episode 1, the Source engine has already been updated (something about shinier textures for Alyx as she manu OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
CoM_Solaufein Posted January 30, 2007 Share Posted January 30, 2007 The screenshots on the other page look impressive. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester Link to comment Share on other sites More sharing options...
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