Bokishi Posted December 28, 2006 Share Posted December 28, 2006 to make kotor run on a dual core? Current 3DMark Link to comment Share on other sites More sharing options...
metadigital Posted December 28, 2006 Share Posted December 28, 2006 I dunno, but Gabe and his band of Valvers are almost finished re-building Source to use a hybrid multithreading (a mix of both coarse threadings OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Wistrik Posted December 28, 2006 Share Posted December 28, 2006 From what I've read, you stand to get maybe 25% or so better performance with today's software, which usually isn't written with multi-threading code. You do get better performance while running several applications, each being a separate thread, but until software is written to support multi-threading within an application, you won't get much for your money. When multiple threads are present, the operating system can assign them to different processors in a multi-processor environment, thus improving overall performance. It isn't too hard to implement. Music can run in a thread, the sound effects mixer can run in a thread, server and client code can be separate threads, networking can be a thread, input device handling can be a thread, file system management can be a thread, and so on. It requires more advanced programming, and probably compilers, but it'll become standard now that multi-processor systems are becoming more and more popular. Any developer who doesn't code for multi-threading will be yesterday's news. Valve is setting a good example that other game developers would be wise to follow. The Source engine is already well-written and nicely optimized, yet the creators are going the extra mile to support modern hardware. If all goes well in 2007, I'll be playing HL2:Episode 2 on a quad-core AMD system. Link to comment Share on other sites More sharing options...
kirottu Posted December 28, 2006 Share Posted December 28, 2006 Ermm. to make kotor run on a dual core? <{POST_SNAPBACK}> You have to shut down your other core. I have no idea how this is done, btw. This post is not to be enjoyed, discussed, or referenced on company time. Link to comment Share on other sites More sharing options...
metadigital Posted December 28, 2006 Share Posted December 28, 2006 Right-click on the executable. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Bokishi Posted January 13, 2007 Author Share Posted January 13, 2007 Man, Kotor runs lightning fast and on both cores flawlessly, I didn't have to do anything like other dual-core users said. Why is that? Current 3DMark Link to comment Share on other sites More sharing options...
kirottu Posted January 13, 2007 Share Posted January 13, 2007 (edited) Because all those others were dirty bio fanbois and not obzidian fanbois. Edited January 13, 2007 by kirottu This post is not to be enjoyed, discussed, or referenced on company time. Link to comment Share on other sites More sharing options...
Bokishi Posted January 13, 2007 Author Share Posted January 13, 2007 Yea I mean the BioKids have loads of problems with dual cores, which is weird. Current 3DMark Link to comment Share on other sites More sharing options...
metadigital Posted January 13, 2007 Share Posted January 13, 2007 There's a moral here ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
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