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Posted

Part 2 of our 2 part toolset preview with new screen shots and a detailed look at blueprint editing, tilesets and the NWScript 2 import function is now online.

 

http://www.nwn2news.net/modules/smartsecti...m.php?itemid=66

 

You can also see 5 more new screens in our gallery as well.

 

http://www.nwn2news.net/modules/myalbum/viewcat.php?cid=3

 

Feel free to post feedback!

Admin of World of Darkness Online News

News/Community site for the WoD MMORPG

http://www.wodonlinenews.net

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Jericho sassed me so I broke into his house and stabbed him to death in his sleep. Problem solved. - J.E. Sawyer

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"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

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Expecting "innovation" from Bioware is like expecting "normality" from Valve -Moatilliatta

Posted (edited)

Good stuff! :(

 

 

Some errors; but that's ok. :)

Edited by Volourn

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

Not bad, not bad.... The NWN1 toolset bored the hell out of me, but this one seems to be interesting. The more customization, the better. I hope I also have a lot of control for my own art assets (Maya support would be sweet). In that case I could "just" export my cool futuristic airport I've designed within Maya and then fill it with trees and dwarfs!

 

Trees and dwarfs in teh airport! I know this module would be an instant classic!

Posted

Good preview. :p I'm definitively checking out the toolset once I'm done with the OC.

 

BTW, rumors are that the DM Client might be released on Tuesday, along with the first patch. Link

Posted

AFAIK the DMC is still being released for download oct 31/nov 1

 

If not they are going to have a riot on their hands... :)/

Admin of World of Darkness Online News

News/Community site for the WoD MMORPG

http://www.wodonlinenews.net

---

Jericho sassed me so I broke into his house and stabbed him to death in his sleep. Problem solved. - J.E. Sawyer

---

"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

---

Expecting "innovation" from Bioware is like expecting "normality" from Valve -Moatilliatta

Posted
Yup should be out on launch day, along with the new druid spells.  JE posted on the Something Awful forums that the new spells are all quite uber.

I wouldn't go that far, but I think they are all useful and generally cool.

Posted

"Spellcasting classes that already have a deluge of good spells don't need more good spells."

 

Druids already had a bunch of good spells. And, a few of the spells apparantly added in the patch (according to NW Vault) sound pretty uber.

 

A level 6 spell level giving +9 ac? A level 1 spell making you immune to knockdown/trip (it has asetback but lowering movement is not that impressive, imo, unless it's REALLY lowered). A spell that makes them immune to missles, hastes them, and incrases attack damage? Wow! Even at level 8, that's pretty powerful.

 

The other spells seem pretty reasonable.

 

Natural Spell is a solid addition.

 

 

The DMC being in is cool though. Can't wait until the expansion so it can be solidified on the CD.

 

 

:)

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

:(

 

Bards are far superior to tree huggers. They have mages spells and the ability to use some thief skills. They are good with weapons and able to use decent armor.

2010spaceships.jpg

Hades was the life of the party. RIP You'll be missed.

Posted

Bards can heal too.

 

That being said, Druids crush Bards.

 

Shapechanging, solid spell selection, decent armor, powerful pets.

 

though I'm not sure how much of that translates into NWN2.

Posted

Depends on how they balanced the game. Seems to me like most of the classes in NWN were "de-edged" so as to not make them reasonably equal (arcane spellcasters remained weak at early levels, still) but I remember LN monk-druids being pretty potent. The animal companions got less powerful as time went on. Their AC didn't go up fast enough, such that high level enemies could easily whack them before they became useful <_< Shapechanging could be pretty uber, though.

Posted

That's true.

 

Based on the manual someone posted a bit ago, I'm thinking they were all watered down a bit. :(

 

Of course, they were in NWN the first as well.

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