Volourn Posted October 15, 2006 Share Posted October 15, 2006 "Not in Kotor." Yes, in KOTOR. I killed many npcs - joinable and otherwise. What KOTOR game did you play? It musta been the ultra secret version. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Dark_Raven Posted October 15, 2006 Author Share Posted October 15, 2006 "Not in Kotor." Yes, in KOTOR. I killed many npcs - joinable and otherwise. What KOTOR game did you play? It musta been the ultra secret version. <{POST_SNAPBACK}> Smoking something you shouldn't are we? R00fles! Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Dark_Raven Posted October 15, 2006 Author Share Posted October 15, 2006 Of course. Why get your hands dirty when you have others who can do it for you? <{POST_SNAPBACK}> Only if they're worthy of dying by your hand, or your trying to prove a point. Carth, would be neither. <{POST_SNAPBACK}> Poor Mission killed by her good friend Zaalbar for following your will. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Judge Hades Posted October 15, 2006 Share Posted October 15, 2006 "Not in Kotor." Yes, in KOTOR. I killed many npcs - joinable and otherwise. What KOTOR game did you play? It musta been the ultra secret version. <{POST_SNAPBACK}> So, where can we kill Canderous? Link to comment Share on other sites More sharing options...
Volourn Posted October 15, 2006 Share Posted October 15, 2006 Where did i claim you could kill any and all npcs? Please share the 'evidence' where I state that. Thank you for your cooperation in this endeavour. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Judge Hades Posted October 15, 2006 Share Posted October 15, 2006 (edited) The discussion here is to kill any and all party member NPCs we don't like. Edited October 15, 2006 by Judge Hades Link to comment Share on other sites More sharing options...
Rosbjerg Posted October 15, 2006 Share Posted October 15, 2006 which is actually quite a cynical discussion come to think of it ... Fortune favors the bald. Link to comment Share on other sites More sharing options...
Pop Posted October 15, 2006 Share Posted October 15, 2006 I couldn't care less about killing CNPCs, I'd be perfectly happy if you could simply eject a KOTOR CNPC when they've stopped being integral to the story, ie goto for the entire game. I fully expect that Carth and Bastila would be unkillable, taking them out would detract from the narrative that Bioware had tried to implement. That all having been said, I don't think it's a huge, terrible mistake to make all the CNPCs unkillable. It seems to me like making everybody expendable would take a lot of teeth out the rather linear games that Bioware makes. That's the problem that you face when you make more characters than the PCs integral to the storyline. Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Darque Posted October 15, 2006 Share Posted October 15, 2006 Fallout = Baldur's Gate > All others. If you want an NPC gone, it's gone. Link to comment Share on other sites More sharing options...
Dark_Raven Posted October 15, 2006 Author Share Posted October 15, 2006 Where did i claim you could kill any and all npcs? Please share the 'evidence' where I state that. Thank you for your cooperation in this endeavour. <{POST_SNAPBACK}> You forget what you post? QUOTE(Volourn @ Oct 14 2006, 06:35 PM)"Not in Kotor." Yes, in KOTOR. I killed many npcs - joinable and otherwise. What KOTOR game did you play? It musta been the ultra secret version. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Dark_Raven Posted October 15, 2006 Author Share Posted October 15, 2006 Fallout = Baldur's Gate > All others. If you want an NPC gone, it's gone. <{POST_SNAPBACK}> Truly. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Darque Posted October 15, 2006 Share Posted October 15, 2006 Where did i claim you could kill any and all npcs? Please share the 'evidence' where I state that. Thank you for your cooperation in this endeavour. <{POST_SNAPBACK}> You forget what you post? QUOTE(Volourn @ Oct 14 2006, 06:35 PM)"Not in Kotor." Yes, in KOTOR. I killed many npcs - joinable and otherwise. What KOTOR game did you play? It musta been the ultra secret version. <{POST_SNAPBACK}> Actually, he said many, not all. That gives him some leeway. Link to comment Share on other sites More sharing options...
Dark_Raven Posted October 15, 2006 Author Share Posted October 15, 2006 Nah. Define "many". Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Tigranes Posted October 15, 2006 Share Posted October 15, 2006 More than two. Volo wins the world. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Plano Skywalker Posted October 15, 2006 Share Posted October 15, 2006 I couldn't care less about killing CNPCs, I'd be perfectly happy if you could simply eject a KOTOR CNPC when they've stopped being integral to the story, ie goto for the entire game. I fully expect that Carth and Bastila would be unkillable, taking them out would detract from the narrative that Bioware had tried to implement. That all having been said, I don't think it's a huge, terrible mistake to make all the CNPCs unkillable. It seems to me like making everybody expendable would take a lot of teeth out the rather linear games that Bioware makes. That's the problem that you face when you make more characters than the PCs integral to the storyline. <{POST_SNAPBACK}> I don't care for the idea of being able to kill party members but I sure as heck want to be able to eject/rotate NPCs. I think it's great to tell the story using the party members, PST-style but please don't make them all indispensable. And even if someone has a really important story bit to tell, make him releasable once he gives up the clue he has. I also like the idea that NPCs can be killed on the missions...nothing wrong with having the KOTOR-style approach were, as long as the PC survives, they all survive...just give each NPC a "vulnerability zone", some place where that is not in play...different for each character. I also want slots for hirelings, non-sentient droids, and (upgradeable) vehicles. And I think the ship's captain should determine where party members sleep....the captain can use that as a bargaining chip in conversation (i.e. "Do as I say or you're sleeping in the Engine Room", etc). And now back to the NWNs discussion.... Link to comment Share on other sites More sharing options...
Darque Posted October 15, 2006 Share Posted October 15, 2006 Nah. Define "many". <{POST_SNAPBACK}> More than a few, less than all. Link to comment Share on other sites More sharing options...
Nartwak Posted October 15, 2006 Share Posted October 15, 2006 (edited) According to the toolset these are some NPCs with their own starting packages: Grobnar - Bard Zhjaeve - Cleric Elanee - Druid Khelgar - Fighter Shandra - Fighter Construct - Fighter Bevil - Fighter Khelgar - Monk (Too much dwarf for just one package.) Casavir - Paladin Bishop - Ranger Neeshka - Rogue Qara - Sorcerer Ammon Jerro - Warlock Sand - Wizard Amie - Wizard I'm not clear how which are player companions however. Edited October 15, 2006 by Nartwak Link to comment Share on other sites More sharing options...
Musopticon? Posted October 15, 2006 Share Posted October 15, 2006 (edited) Only one cleric? Well, if she's an idiot, I know what is a good starting class for a regular D&D party composition. A cleric. Furthermore, why so many fighters? Where are the rogues and all the wacky prestige class dudes and dudettes. Well, it could be just that it doesn't list them Edited October 15, 2006 by Musopticon? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
Volourn Posted October 15, 2006 Share Posted October 15, 2006 (edited) I think I won this 'argument' with Raven, and I don't have to add anything. My minions squashed her. Sorry. I usually enjoy that kind of fun too. Musc: Don't forget the druid there too. They got heal spells too which is what people usually are whining about when it comes to lack of clerics. Remember folks, clerics are more than just walking bandages. This isn't 1980. Edited October 15, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Musopticon? Posted October 15, 2006 Share Posted October 15, 2006 I noticed the druid. Does 3.5 give them raise dead-like spells? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
Pop Posted October 15, 2006 Share Posted October 15, 2006 I noticed the druid. Does 3.5 give them raise dead-like spells? <{POST_SNAPBACK}> PnP gives them reincarnation, but I doubt that would ever get into a video game. Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Musopticon? Posted October 15, 2006 Share Posted October 15, 2006 Argh, I hate how they lack those spells in D&D. It's always the one thing that takes them off my list. Until we get bleeding rules, I need those spells. So, I guess I don't take a druid aboard this time either. Unless it has amazing wit or performs some much-needed role other than healer. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
Volourn Posted October 15, 2006 Share Posted October 15, 2006 Won't matter in the OC like normal. Death works like KOTOR so raise dead spells are nowhere near as useful. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Judge Hades Posted October 15, 2006 Share Posted October 15, 2006 Yep. I hate the whole no death bullcrap. That majorly kills any sort of challenge the game might have. Link to comment Share on other sites More sharing options...
alanschu Posted October 15, 2006 Share Posted October 15, 2006 Where did i claim you could kill any and all npcs? Please share the 'evidence' where I state that. Thank you for your cooperation in this endeavour. <{POST_SNAPBACK}> You forget what you post? QUOTE(Volourn @ Oct 14 2006, 06:35 PM)"Not in Kotor." Yes, in KOTOR. I killed many npcs - joinable and otherwise. What KOTOR game did you play? It musta been the ultra secret version. <{POST_SNAPBACK}> Did you actually read what you quoted? These two posts do NOT contradict each other. Link to comment Share on other sites More sharing options...
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