metadigital Posted July 12, 2006 Share Posted July 12, 2006 Due Date: Easrly 2007 Publisher: AkellaGames very rarely spring from nowhere and grasp us jaded hacks firmly by the lapels, but that is exactly what happened with Akella's Heavy Duty. It's a squad-based action real-time strategy outing, much in the vein of UFO, requiring you to protect your planet from hostile invasion by setting your own fast-response defence network. Talking code Primal Software's developers spill the beans on interplanetary RTS. PCFormat: What is it that sets Heavy Duty apart Primal Software: We are the first company in the world that actually stepped up from small flat game ares to a real, round planet with all its features: climate zones, weather, day-night cycle, etc. It was not easy, after all the only competitor here is the Will Wright with Spore, and his planets are way smaller and less detailed. PCF: We heard talk about 150km OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
The.Donut Posted July 12, 2006 Share Posted July 12, 2006 At first it sounded like it would be some kind of spiritual successor to the X-Com games but, from further reading, I was disappointed to have my expectations dashed. Still, the engine sounds impressive. Link to comment Share on other sites More sharing options...
Hurlshort Posted July 12, 2006 Share Posted July 12, 2006 It's a squad-based action real-time strategy outing, much in the vein of UFO What the heck does that mean? This looks like another crappy game to me. I'm sorry, but you just can't capture Xcom (UFO) without offering turn based combat. It is an intrinsic part of the game. Link to comment Share on other sites More sharing options...
Darque Posted July 12, 2006 Share Posted July 12, 2006 Hmmm... I'm not sure what to make of this. Link to comment Share on other sites More sharing options...
Bokishi Posted July 12, 2006 Share Posted July 12, 2006 Sounds like Spore. Current 3DMark Link to comment Share on other sites More sharing options...
metadigital Posted July 13, 2006 Author Share Posted July 13, 2006 I wouldn't get over-hyped just yet: it's coming form the former Soviet Union, so the development path may well be less-than-smooth. The whole point of the game, at lest for me, is that it has: WORLDS, not flat game zones NPCs with inherrent behaviours, i.e. don't need to be micro-managed in programming, thus creating a better "pernanent-instance" type environment. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now