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Clarification Points


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Just finished KotOR 2 and I really enjoyed it, but was hoping to get a couple things clarified that were odd to me.

 

1) Are we supposed to know what Mira does after defeating Hanharr on Malachor? The last we see of her, she is walking away towards Trayus Academy and then you never see her again. Kreia states that she lives on and doesn't die until later, so I presume she makes it off with you on the Ebon Hawk, but I still thought it was kind of odd. And what was the point of Kreia resurrecting Hanharr? I can buy the whole "master plan that was years in devlopment" for most of the tricks Kreia pulled, but knowing that Mira would be the only other non-droid with the Exile on Malachor's surface and that she would need to be distracted is pushing it a bit.

 

2) Why were Mira and the Remote (and G0-T0 I suppose too...) the only ones to accompany you to Malachor? Or does everyone else stay on the ship? Once again, the lack of an explanation was confusing to me.

 

3) After beating the game, the 'Movies' tab says that I only unlocked 53/65 movies. Are there really 12 DS-specific movies (I played through as LS)?

 

4) Why can't Bao-Dur wear robes or any of the Jedi armors? Did I miss something? He gets no defence for his Tech Specialist levels and then has to wear plain old clothing if he wants to use all of the Force Powers? Lame. If I did it again I probably would have just kept him at level 6 until making him a Jedi, given him the heavy armor feat so he could at least have gotten some defence, had him fight unarmed, and then only purchased powers that have no armor restriction. Bao-Dur would be kind of a goofy Jedi like that, but he was just horrible in my playthrough with lots of Tech Specialist levels, a lightsaber, and a bunch of armor restricted powers (so I had to use just clothing).

 

5) What exactly does the Mass Shadow Generator do? There were references that ships were "crushed" and I suppose Malachor did look a little crumpled (or something) - but I never saw it explicitly stated in-game what it did and thus why it was such a horrible weapon to unleash.

 

I was pretty pleased with the game overall and I feel like TSL has inspired me to read more of the Star Wars source material since Obsidian took such an original and dark interpretation of it - it was quite a bit better plot-wise than KotOR (although I think the one conversation where you ask Kreia about the three Sith Lords and she said the third is a "betrayer" who "had not revealed herself yet" I kinda rolled my eyes because you can't make it much more obvious than that) and delved much deeper into the philosophies of the Sith, Jedi, and Force than what I have experienced before from the movies and the couple books I have read. Why couldn't Lucas have gotten such quality writing for Epsiodes 1-3? :luck: It's too bad the game got rushed out the door, it really could have been incredible with a couple extra months of polish I think - by the end you could really tell that a large amount of stuff got cut and I ran into quite a few random glitches.

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About the ending:

 

From people digging around the files, it appears some of the original conceptual ideas dealt with a lot of those questions. Not completely of course, but the seeds were there. For example, IIRC, there's unused/cut dialogues that have the characters arguing about whether or not to go after you when you go off by yourself after the crash - and Atton was supposed to go after, get caught, and be tortured by Mr. BadSkin.

 

Read the Restoration Project thread and/or their website information for more on some of those.

 

As to personal interpretations....well, others can discuss those, I don't really have any. :luck:

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Here's an old thread that's actually better for user-discussed info about the cut stuff.

 

http://forums.obsidianent.com/index.php?showtopic=30726&hl=

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Because of Bao's arm he can't wear armor, IIRC it has something to do with character modeling.

"They might not call you a Jedi anymore, but believe me, you are. It's not the sort of thing that you just stop being. You're stuck with it, just like you're stuck being the General." ~Bao-Dur, Knights of the Old Republic: The Sith Lords
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mass shadow generator created a titanic gravitational field around the planet malachor amplifying it's own gravity till it hat the pull of a small star. that caused the planet to condence and suck in everything it could. when you flick it off it all simply drifts apart as there is really nothing holding it together.

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

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BAo-Dur can't take the Heavy armor feat, and his dex sucks. Why he can't wear robes I'll never figure out.

 

My compromise is to level him up any way to 19 (I need those skills damn it!), give him master dueling, flurry, medium armor with an energy resistance overlay, and force powers not restricted by armor (stun droid, heal, energy resistance). I never use him in any of the solo missions where you don't get the exile. Way too fragile.

Edited by mr_raider
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^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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