timberwolf0924 Posted May 15, 2006 Share Posted May 15, 2006 on Dxun when the Sith attack the mandalorian camp. Are they supposed to be that strong. They seemed as strong as Kriea when you have to fight her. I'd do master force speed and use a master flurry, I'd hit them on all of them for 24-64 and it'd take 4 or 5 tries. Is that normal. Link to comment Share on other sites More sharing options...
Jediphile Posted May 15, 2006 Share Posted May 15, 2006 (edited) on Dxun when the Sith attack the mandalorian camp. Are they supposed to be that strong. They seemed as strong as Kriea when you have to fight her. I'd do master force speed and use a master flurry, I'd hit them on all of them for 24-64 and it'd take 4 or 5 tries. Is that normal. <{POST_SNAPBACK}> All enemies are scaled to your own level throughout the game. That's probably why they suddenly seem rather tough, when they were fairly easy to dispatch on the Harbinger. EDIT: If you're fairly high level, you may note that the spawning Sith assassins fighting primarily the Mandalorians are rather tough, whereas the fixed six or so Sith assassins in front of Mandalore's controlcenter are pushovers by comparison. That was obvious to me, because I was using the infinitely spawning assassins to boost my xp, and thought they were a challenge, but when I decided to move on, I dispatched the six hidden ones cutting me off from Mandalore with surprising ease... Edited May 15, 2006 by Jediphile Visit my KotOR blog at Deadly Forums. Link to comment Share on other sites More sharing options...
Unabomber Posted May 16, 2006 Share Posted May 16, 2006 In this case, though, Kreia did warn you early in the game, that while the Sith Assassins were weak on the Harbinger, they too, grow stronger, as you grow stronger in the Force, since they feed on such things. Jediphile hit it on the nose, regarding the ones on Dxun. They have a LOT of HP, and can take a boatload of abuse. One thing they cannot scale against, though, is the power of Force Kill, which removes a fixed percentage of HP each round. Hit one of them with two Force Kill shots, and they'll have very little left (that the Mandalorian grunts can wipe up). Hit one with three Force Kill shots, and they're as good as dead. Link to comment Share on other sites More sharing options...
Sturm Posted May 16, 2006 Share Posted May 16, 2006 crazy sith assasins Link to comment Share on other sites More sharing options...
OverPowered Godzilla (OPG) Posted May 16, 2006 Share Posted May 16, 2006 In any case many of the assains have LOTS of hp for what he is talking about. They don't on malachor. Duh, "Sidious was strongest sith lord in his time" my ass, he was the only sith lord - Xard Link to comment Share on other sites More sharing options...
Sturm Posted May 17, 2006 Share Posted May 17, 2006 perhaps because you are so strong at that point Link to comment Share on other sites More sharing options...
ghosta Posted May 17, 2006 Share Posted May 17, 2006 on Malachore there are many enimies, so to keep the area compleatable the enimys must be weak Your not all ways being honest when your telling the truth. Everything slows down when water's around. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted May 17, 2006 Share Posted May 17, 2006 Guess it is also because the enemies on Dxun where not supposed to hack into the PC and die but battle as long as possible with the Mandalorians... ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now