tarna Posted March 24, 2006 Posted March 24, 2006 Depends. A CPU now can cost over Ruminations... When a man has no Future, the Present passes too quickly to be assimilated and only the static Past has value.
alanschu Posted March 24, 2006 Posted March 24, 2006 Sounds to me like it'd be more the game code than the card itself. <{POST_SNAPBACK}> I'm not so sure. I have yet to play a game with AGEIA physics which really wowed me. It just seemed to be "okay, so enemies ragdoll less than realistically." You can't drag them, or even bump into them. *Shrugs* It is possible that games aren't taking advantage of all its features, but that could be because the features themselves suck. <{POST_SNAPBACK}> I haven't read up about the card a whole lot, but the little bit that I am makes it sound like it's a physics accelerator, much like a graphics accelerator. I'm not sure how it would do ragdoll physics differently than the software version of a game...or why it would either. Awesome 3D graphics cards don't stop a game that has ugly graphics from being ugly, or sloppy code from being slow.
metadigital Posted March 24, 2006 Posted March 24, 2006 Depends. A CPU now can cost over OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Shadowstrider Posted March 24, 2006 Posted March 24, 2006 I haven't read up about the card a whole lot, but the little bit that I am makes it sound like it's a physics accelerator, much like a graphics accelerator. I'm not sure how it would do ragdoll physics differently than the software version of a game...or why it would either. Awesome 3D graphics cards don't stop a game that has ugly graphics from being ugly, or sloppy code from being slow. <{POST_SNAPBACK}> My point wasn't that the card will screw up, but rather that AGEIA has not impressed me with their software physics, so I don't know how I feel about their hardware physics.
kumquatq3 Posted March 24, 2006 Author Posted March 24, 2006 What I'm wondering is, how much is this thing figuring to cost
alanschu Posted March 24, 2006 Posted March 24, 2006 I wonder if there is inherent concessions made when designing physics for an MMO...
WITHTEETH Posted March 24, 2006 Posted March 24, 2006 What I'm wondering is, how much is this thing figuring to cost <{POST_SNAPBACK}> $300 dollars, thats about 47 euros. Always outnumbered, never out gunned! Unreal Tournament 2004 Handle:Enlight_2.0 Myspace Website! My rig
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