Tigranes Posted March 3, 2006 Posted March 3, 2006 He cannot be defeated with the weapons in your arsenal. Give up now. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
BattleCookiee Posted March 3, 2006 Posted March 3, 2006 But you are not loathed... (well, not universally )
alanschu Posted March 3, 2006 Posted March 3, 2006 Well, I am basing it on when I played both around the release of Unreal Tournament... so for me it was all about the gameplay; I played UT if I wanted graphics. And I won't budge on this one, whatever you gonna try... <{POST_SNAPBACK}> So then you wouldn't have any idea if either of the games were the big catalyst for FPS gaming. You yourself said you weren't playing them at this time. Doom still has way more gameplay than Wolf3D.
metadigital Posted March 3, 2006 Posted March 3, 2006 Quake III was the multiplayer ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Llyranor Posted March 3, 2006 Posted March 3, 2006 Aye, I've pretty much outgrown 'standard FPS games' (much like I have 'standard RTS'). Deathmatchy run-&-gun can be fun, I guess, but I'm into realistic FPS nowadays. Tactical teamplay > twitch. Red Orchestra and Armed Assault/Operation Flashpoint 2 are pretty much the only games in the genre I'm looking forward to. (Approved by Fio, so feel free to use it)
alanschu Posted March 3, 2006 Posted March 3, 2006 But you are not loathed... I'm sure I annoy the piss out of some people. Quake III was the multiplayer ... Quake 3's purpose was multiplayer, but Quake revolutionized it. It lead to things such as QuakeSpy (precursor to Gamespy, which was THE server list of choice until they went to suck). The Team Fortress mod was also exceptionally popular. The game was also playable on a 56k modem. Quake II seemed to be the mass introduction of mods (yes, mods did exist before this, but wowee was there tons of Quake II). One mod in particular was Action Quake 2, which ultimately evolved into Counterstrike for Half-Life. Half-Life decided that stories were not passe, and coupling that with fantastic mod support, it's not too surprising that Half-Life is probably the best selling FPS of all time. Quake III was out shortly afterwards, focusing solely on multiplayer. I suspect it didn't do as well because Unreal Tournament came out, and offered much more variety in game styles, as well as better bots. The biggest contribution Quake III did was probably it's engine, which was used to create games like Call of Duty and whatnot.
BattleCookiee Posted March 3, 2006 Posted March 3, 2006 Only the people convinced games cost $3000,- And on the Quake stuff... can't really comment on the first 2; but yes Quake 3's only advantage was the better graphics (untill UT2K3) and the faster paced action than UT... And ID isn't really making classics anymore. Doom3 and Quake4 passed very quickly, RtcW was also nothing... ET was done extremely well and was very popular; but released free etc. (Wait, was this topic about Black Isle?)
ShadowPaladin V1.0 Posted March 3, 2006 Posted March 3, 2006 Dunno I'm going back to playing RLH. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
alanschu Posted March 3, 2006 Posted March 3, 2006 Only the people convinced games cost $3000,- I think he's too daft to realize I was making fun of him. And ID isn't really making classics anymore.Doom3 and Quake4 passed very quickly, RtcW was also nothing... ET was done extremely well and was very popular; but released free etc To be fair, Quake 4 wasn't them, it was Raven. Though I am surprised the Doom 3 engine didn't take off.
karka Posted March 3, 2006 Posted March 3, 2006 (edited) Only the people convinced games cost $3000,- And on the Quake stuff... can't really comment on the first 2; but yes Quake 3's only advantage was the better graphics (untill UT2K3) and the faster paced action than UT... And ID isn't really making classics anymore. Doom3 and Quake4 passed very quickly, RtcW was also nothing... ET was done extremely well and was very popular; but released free etc. (Wait, was this topic about Black Isle?) <{POST_SNAPBACK}> You are here for longer than me. So you should know it better then i do. At Obsidian Forums, the first and the last posts of same threads are always irrelevant. Edited March 3, 2006 by karka
Llyranor Posted March 3, 2006 Posted March 3, 2006 Doom3 engine is being used to make the new ET, Quake Wars. Sounds good, actually, if you're into that kind of gameplay. (Approved by Fio, so feel free to use it)
alanschu Posted March 3, 2006 Posted March 3, 2006 Yeah. I was just expecting more of an explosion, which id has always seem to do. Even if their games aren't that great, their engines have always been popular to license. Though I think this might have more to do with Epic and their engine.
BattleCookiee Posted March 3, 2006 Posted March 3, 2006 (edited) Doom3 engine is being used to make the new ET, Quake Wars. Sounds good, actually, if you're into that kind of gameplay. Not what I heard... and if so, it is a HEAVILY modified one... allowing major outside area's, nade-less ground streaming and an amazingly far view (kinda looks like UE3 actually a bit) You are here for longer than me. False statement detected... Edited March 3, 2006 by BattleCookiee
alanschu Posted March 3, 2006 Posted March 3, 2006 Quake Wars is on the Doom 3 engine. I don't think it is even that heavily modified. Doom 3 did support open environments, it just rarely used them. THere are a few instances where you go out onto the surface of the planet and there is wide open spaces. The game design just didn't call for it. Quake IV is on the Doom 3 engine as well, and it also has wide open environments.
karka Posted March 3, 2006 Posted March 3, 2006 Doom3 engine is being used to make the new ET, Quake Wars. Sounds good, actually, if you're into that kind of gameplay. Not what I heard... and if so, it is a HEAVILY modified one... allowing major outside area's, nade-less ground streaming and an amazingly far view (kinda looks like UE3 actually a bit) You are here for longer than me. False statement detected... <{POST_SNAPBACK}> Ops. At least you have more posts. :">
alanschu Posted March 3, 2006 Posted March 3, 2006 Well, you did say "you are here longer than me" not "you have been here longer than me." So your statement probably isn't incorrect.
metadigital Posted March 3, 2006 Posted March 3, 2006 Quake Wars is on the Doom 3 engine. I don't think it is even that heavily modified. Doom 3 did support open environments, it just rarely used them. THere are a few instances where you go out onto the surface of the planet and there is wide open spaces. The game design just didn't call for it. Quake IV is on the Doom 3 engine as well, and it also has wide open environments. <{POST_SNAPBACK}> Yeah, Carmack owned up to that design "feature" ... he thought everyone would want to play the corridor-hugging SURPRISE!-fest that was Doom 3. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
alanschu Posted March 3, 2006 Posted March 3, 2006 I wouldn't entirely disagree with the decision. I felt the environments in Doom 3 had really good atmosphere.
metadigital Posted March 3, 2006 Posted March 3, 2006 That's what he said! OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
metadigital Posted March 3, 2006 Posted March 3, 2006 It just wasn't that fun to play for ten hours in a row ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
alanschu Posted March 3, 2006 Posted March 3, 2006 (edited) Not in a row, no. I enjoyed the game, but I enjoyed Half-Life 2 much, much more. Even with its ending. (Which I actually liked). Edited March 3, 2006 by alanschu
Llyranor Posted March 3, 2006 Posted March 3, 2006 This is how QW will allow for large outdoor areas. http://en.wikipedia.org/wiki/MegaTexture (Approved by Fio, so feel free to use it)
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