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Can you help me with this mod?


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Just wondering if any of you know how to get this mod working? i hae'nt found any instructions..  :thumbsup:

http://pcgamemods.com/mod/18403.html

 

I have it, but have not tested it yet...

I will get back to you soon, once I have time to complete testing...

 

Deadly_Nightshade

"A little inaccuracy sometimes saves a ton of explanation."
-H. H. Munro

 

"Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum."

-Hurlshot

 

 

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ok then.. erm can you help me with this one?

http://pcgamemods.com/mod/17976.html

I read the readme but i'm stupid i dont understand it!  :huh:

 

Just pick the version you want, and extract it to your override folder. If you don't have a override folder, just make one. If you need more help, just PM me, or post here...

 

Deadly_Nightshade

"A little inaccuracy sometimes saves a ton of explanation."
-H. H. Munro

 

"Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum."

-Hurlshot

 

 

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:ermm:  dont make fun at me i'm a newbie!

 

Ignore the others...

 

You should have an override if you have the 1.0b patch...

If you don't you'll need to make one.

 

Follow these steps:

1. go to My Computer

2. go to the hard drive you installed Kotor II on (example 160GB (C:) )

3. go to Program Files

4. go to LucasArts

5. go to KotorII

6. see if you have a folder called Override if you do then put your mod in there, if not go to the next step.

7. if you do not have a Override folder, create a folder called Override in the KotORII folder...

 

Deadly_Nightshade

"A little inaccuracy sometimes saves a ton of explanation."
-H. H. Munro

 

"Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum."

-Hurlshot

 

 

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Wild Storm Posted Today, 10:54 AM

  We're growing a strange crop of genius' this year...

 

depends on how young they are too. . . :ermm:"

Give her a break, guys, she's brand new...

 

Deadly_Nightshade

"A little inaccuracy sometimes saves a ton of explanation."
-H. H. Munro

 

"Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum."

-Hurlshot

 

 

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Checks User ID... nope!

to modding...

 

Deadly_Nightshade

Edited by Deadly_Nightshade

"A little inaccuracy sometimes saves a ton of explanation."
-H. H. Munro

 

"Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum."

-Hurlshot

 

 

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Ehm... installing mods is completely different from creating mods...

 

(No offence to the topic starter)

 

She/He would do well to go to Gizka's Site (see sticky) and DL some "mod patches" there to

1) Fix up Kotor2

2) Learn working with mod files...

 

PS. There is a mod sticky... made with reasoning >_<

Edited by BattleCookiee
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Just wondering if any of you know how to get this mod working? i hae'nt found any instructions..  >_<

http://pcgamemods.com/mod/18403.html

as far as I know, the author posted the instructions for this mod are posted at PCGM (just look a few inches below the screenshots!):

For SW KotOR II: The Sith Lords

 

By Princess Artemis and Kha

 

This mod will change Bastila's appearance in various scenes in SW KotOR II: The Sith Lords. She will wear different clothes as appropriate to each scene and her appearance will also be appropriate (such as young, slightly older, Dark Side, etc.)

 

Run TSLPatcher to install.

 

Profound thanks to Kha for making the new Bastila head model!

 

Great care has been taken to make sure this mod doesn't conflict with existing Bastila PC mods by creating an entirely new NPC Bastila for the scenes she's in, but I can't be certain that there won't be a conflict.

 

To uninstal, remove these files: bastila.utc, bastila_holo.utc, n_jedimemm002.utc, p_bastilla001.utc, p_bastilla002.utc, NPC_BASTILAH.mdl, NPC_BASTILAH.mdx, NPC_BASTILAH2.mdl, NPC_BASTILAH2.mdx, NPC_BASTILAH2.tga, NPC_BASTILAH2D.tga, NPC_BASTILAHDY.tga, NPC_BASTILAHL.tga, and NPC_BASTILAHY.tga from Override. Replace appearances.2da and heads.2da from the backup folder into Override (provided you haven't used another mod that changes those files).

 

Discuss, comment, yell here: http://www.lucasforums.com/showthread.php?t=158658

 

Don't go snatching anything out of here without permission.

 

---------

Many thanks to cjt0202 for her help in demystifying many things, for indeed, I did take on a project bigger than I realized. Thanks also to Fred Tetra for Kotor Tool, stoffe -mkb- for TSLPatcher, and tk102 for K-GFF.

 

As for the other one, downloading patch 1.0b is highly recommended but in any event, you can create your own override folder as explained here: http://www.lucasforums.com/showthread.php?s=&threadid=143422

Edited by Darth333
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