funcroc Posted February 11, 2006 Posted February 11, 2006 (edited) http://www.gamasutra.com/php-bin/jobs_disp...php?job_id=9103 Programmer Primary Responsibilities Edited February 11, 2006 by funcroc
Arkan Posted February 11, 2006 Posted February 11, 2006 Yay....an action RPG. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
Diogo Ribeiro Posted February 11, 2006 Posted February 11, 2006 I'm very happy someone is deciding to resurrect the Action RPG genre. I was getting tired of all those roleplaying games with turnbased combat that plague the mainstream.
Atreides Posted February 11, 2006 Posted February 11, 2006 I'm very happy someone is deciding to resurrect the Action RPG genre. I was getting tired of all those roleplaying games with turnbased combat that plague the mainstream. <{POST_SNAPBACK}> Word. Spreading beauty with my katana.
Dark_Raven Posted February 11, 2006 Posted February 11, 2006 *Thread Pruned* Cut out the nonsense. Hades was the life of the party. RIP You'll be missed.
metadigital Posted February 11, 2006 Posted February 11, 2006 .... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Darque Posted February 11, 2006 Posted February 11, 2006 I'm tired of the action RPGs, I want a serious RPG that has true multibranching and a definite Good/Evil axis.
Jorian Drake Posted February 11, 2006 Posted February 11, 2006 I'm tired of the action RPGs, I want a serious RPG that has true multibranching and a definite Good/Evil axis. <{POST_SNAPBACK}> I would like an RPG game without fights for a change
Lancer Posted February 11, 2006 Posted February 11, 2006 (edited) Please no more I-broke-wind Dales or Diablows!!!!! Edited February 11, 2006 by Lancer Lancer
zer"0" Posted February 11, 2006 Posted February 11, 2006 Please no more I-broke-wind Dales or Diablows!!!!! My god, how eloquent.
SteveThaiBinh Posted February 12, 2006 Posted February 12, 2006 Maybe it's not an action RPG. Maybe they're just calling it an action RPG to increase sales. PNJ is being called an action RPG, but I'm hoping that Obsidian is incapable of creating what I would call an action RPG. "An electric puddle is not what I need right now." (Nina Kalenkov)
metadigital Posted February 12, 2006 Posted February 12, 2006 It's really a flying carpet, but we'll call it a Dairy Cow. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Diogo Ribeiro Posted February 12, 2006 Posted February 12, 2006 Maybe it's not an action RPG. Maybe they're just calling it an action RPG to increase sales. PNJ is being called an action RPG, but I'm hoping that Obsidian is incapable of creating what I would call an action RPG. <{POST_SNAPBACK}> I'm hoping that Obsidian are capable of creating action RPGs that sell well in the hopes the profit will enable them to develop unique and less mainstream CRPGs.
Lancer Posted February 12, 2006 Posted February 12, 2006 (edited) Maybe it's not an action RPG. Maybe they're just calling it an action RPG to increase sales. PNJ is being called an action RPG, but I'm hoping that Obsidian is incapable of creating what I would call an action RPG. <{POST_SNAPBACK}> Hey.. Some of the people at Obsidian were responsible for the I-broke-wind Dale series during the BIS days.. I would think they would be very capable of creating another action RPG. Edited February 12, 2006 by Lancer Lancer
Lancer Posted February 12, 2006 Posted February 12, 2006 Maybe it's not an action RPG. Maybe they're just calling it an action RPG to increase sales. PNJ is being called an action RPG, but I'm hoping that Obsidian is incapable of creating what I would call an action RPG. <{POST_SNAPBACK}> I'm hoping that Obsidian are capable of creating action RPGs that sell well in the hopes the profit will enable them to develop unique and less mainstream CRPGs. <{POST_SNAPBACK}> If their action RPGs sell well that will only spur them to make even more action RPGs. Lancer
SteveThaiBinh Posted February 12, 2006 Posted February 12, 2006 I'm hoping that Obsidian are capable of creating action RPGs that sell well in the hopes the profit will enable them to develop unique and less mainstream CRPGs. <{POST_SNAPBACK}> I'm hoping they'll try to recapture the mainstream for quality gaming. I guess we'll find out in a year or two. "An electric puddle is not what I need right now." (Nina Kalenkov)
metadigital Posted February 12, 2006 Posted February 12, 2006 They had nothing to do with Dia-blows, though. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Lancer Posted February 12, 2006 Posted February 12, 2006 They had nothing to do with Dia-blows, though. <{POST_SNAPBACK}> This is true fortunately. Lancer
Lancer Posted February 12, 2006 Posted February 12, 2006 I'm tired of the hack and slash games that are only called RPGs just because they utilize D&D rules. I want an RPG with an intricate storyline, good character interaction, dialogue, and lots of customizability. Lancer
Diogo Ribeiro Posted February 12, 2006 Posted February 12, 2006 If their action RPGs sell well that will only spur them to make even more action RPGs. <{POST_SNAPBACK}> Being motivated to do more action RPGs doesn't mean the financial success they provide will only motivate them to develop action RPGs.
Lancer Posted February 12, 2006 Posted February 12, 2006 (edited) If their action RPGs sell well that will only spur them to make even more action RPGs. <{POST_SNAPBACK}> Being motivated to do more action RPGs doesn't mean the financial success they provide will only motivate them to develop action RPGs. <{POST_SNAPBACK}> How about financial success from creating "real" RPGs of the quality of KotOR, Baldur's Gate, or Fallout? In the case of the first two, they both sold really well without having to be action RPGs. If the goal is to create profound RPGS that are less mainstream then why make more mainstream action RPGs to achieve this? It seems to be counterproductive to the intended motive. It is not like the market isn't already saturated with them. Edited February 12, 2006 by Lancer Lancer
metadigital Posted February 12, 2006 Posted February 12, 2006 If their action RPGs sell well that will only spur them to make even more action RPGs. <{POST_SNAPBACK}> Being motivated to do more action RPGs doesn't mean the financial success they provide will only motivate them to develop action RPGs. <{POST_SNAPBACK}> Or even that future Action RPGs will necessarily be as successful. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Plano Skywalker Posted February 12, 2006 Posted February 12, 2006 a couple of things: * as long as it is stat-based (i.e. Jade Empire) combat, then I can live with real time. * just because the combat is real time does not mean the overall feel of the game has to be twitchy. I have been playing Jedi Outcast and I really don't mind the real time combat. What I mind is having to reload the game 20 times because I can't jump over a conveyor belt at exactly the right second...that kind of crap really ticks me off. As long as Obsidian lives by their self-imposed rule of not frustrating the gamer with needless crap like that, then I am quite open to real time combat. Jade Empire got it about right.
Diogo Ribeiro Posted February 12, 2006 Posted February 12, 2006 How about financial success from creating "real" RPGs of the quality of KotOR, Baldur's Gate, or Fallout? In the case of the first two, they both sold really well without having to be action RPGs. They didn't necessarily sold well because they were "real" RPGs. There's several factors to account for their success, such as advertisement, production values, and associated brand names. If the goal is to create profound RPGS that are less mainstream then why make more mainstream action RPGs to achieve this? It seems to be counterproductive to the intended motive. Because creating unique intellectual properties and developing them requires time, resources and adequate financing. By producing commercially successful titles - regardless of them being action RPGs or not, but action RPGs was the provided example - they can generate enough revenue with which to finance risky endeavours such as going with an in house IP which is less mainstream. "More profound" RPGs aren't as commercially successful as more mainstream RPGs, and trying to develop them without any considerable monetary backup can be damning. Trying to establish reasonable funding from titles which may be commercial success is better than trying to establish reasonable funding from titles which may be commercial failures. It is not like the market isn't already saturated with them. <{POST_SNAPBACK}> There's always a couple of genres or subgenres which are saturating the market but still turn more profit then what we believe.
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