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Posted
It is futile to talk about other games and systems. Mystara rules all  :o

 

Much better than the competing (A)D&D stuff, but as games go, I actually like Call of Cthulhu better. Mystara is tied way too closely to the more silly aspects of D&D rules... I've been considering the idea of Mystara with GURPS rules, but it'll be a major rewrite and I'd lose or have to heavily convert a lot of the feel in the process :)

 

Why don't you try a FUZION Mystara?

image002.gifLancer

 

 

Posted
It is futile to talk about other games and systems. Mystara rules all  :)

 

Much better than the competing (A)D&D stuff, but as games go, I actually like Call of Cthulhu better. Mystara is tied way too closely to the more silly aspects of D&D rules... I've been considering the idea of Mystara with GURPS rules, but it'll be a major rewrite and I'd lose or have to heavily convert a lot of the feel in the process :)

 

Why don't you try a FUZION Mystara?

 

Nah, then I might as well go for GURPS anyway.

 

My current Mystara campaign is winding down and will use 2e player option rules (with my heavily modified house rules) until it ends.

 

I've been considering what to do after that, but circumstances might choose for me - I really can't find the time to GM anymore - the Mystara campaign has only survived the last six months because I already had the entire progression of all remaining events and adventures plotted out and therefore could improvize them whenever convenient... And I know Mystara pretty much by heart now...

Posted
My current Mystara campaign is winding down and will use 2e player option rules (with my heavily modified house rules) until it ends.

 

Yeah! At least you never defiled Mystara with 3e.

image002.gifLancer

 

 

Posted (edited)

Oh.. and I just want to clarify what a "dominion" is for jorian. It is basically just a realm in which a lord has "dominion" or control over. A dominion can be as small as a tiny settlement or as a large as an entire empire filled with kings, lesser rulers and vassals.

 

In Mystara you have the entire gamut of rulers each with their proper vassals (a vassal is a ruler that serves under the main lord of the dominion). The sequence starts off with baron then in order of increasing influence--- viscount, count, marquise, duke, archduke, king, and finally, emperor.. There are specific guidelines in the Rules Cyclopedia for this (including how taxes, economics and fealty would work..etc) but a PC ruler would in most cases start off as the lowest category(baron) and as his dominion expands either through self-expansion or conquest, may begin to take on higher titles. The main ruler has a network of rulers of lower rank which serve under him (vassals).. For example, a duke would have a network of baron, viscount, count, and up to marquise vassals that serve under him and so forth.

 

The ideal scenario is when a local lord grants the PC a starting barony (what a baron is charged with) . The PC (by default)then becomes a lesser ruler or vassal of that lord. As the PC gains in clout/influence he may be granted higher titles. One day when he or she gets powerful enough, the PC may decide to 1) break away from his benefactor lord and create his own nation (Duke/King Stefan anybody?).

.. Which may lead to diplomacy or war... :huh: or 2) continue to serve his benefactor like a good vassal would.. :-"

 

So just to clarify--- in Mystara, the PCs can rule entire nations too (as in Birthright) if they can get to the appropriate rank and power.

 

What can't you do in Mystara?

 

 

EDIT: I should run a campaign in which the PCs give King Stefan a taste of his own medicine. I am sure Thyatis would like that. ;)

Edited by Lancer

image002.gifLancer

 

 

Posted
My current Mystara campaign is winding down and will use 2e player option rules (with my heavily modified house rules) until it ends.

 

Yeah! At least you never defiled Mystara with 3e.

 

Actually I did in one scenario with players outside my usual group. They were dedicated to 3e, and I wanted to show them a corner of what Mystara was. Still, I focused heavily on the skills (which aren't so bad in 3e, except for the level limitations) and had little or no combat or spell use.

 

Oh, and I cowrote a 3e Mystara series of adventures...

 

But this was before I broke with 3e. I gave it chance and hated it, and when 3.5 appeared on the horizon, I'd had enough...

Posted (edited)

Tisk...tisk.. And I was beginning to think you were above that.. :huh:

 

I tried 3e with Greyhawk (as a player) for several sessions.. and had enough. I never played or GMed 3e Mystara so at least I don't have that on my conscience. ;)

Edited by Lancer

image002.gifLancer

 

 

Posted
Oh.. and I just want to clarify what a "dominion" is for jorian. It is basically just a realm in which a lord has "dominion" or control over. A dominion can be as small as a tiny settlement or as a large as an entire empire filled with kings, lesser rulers and vassals.

 

In Mystara you have the entire gamut of rulers each with their proper vassals (a vassal is a ruler that serves under the main lord of the dominion). The sequence starts off with baron then in order of increasing influence--- viscount, count, marquise, duke, archduke, king, and finally, emperor.. There are specific guidelines in the Rules Cyclopedia for this (including how taxes, economics and fealty would work..etc) but a PC ruler would in most cases start off as the lowest category(baron) and as his dominion expands either through self-expansion or conquest, may begin to take on higher titles. The main ruler has a network of rulers of lower rank which serve under him (vassals).. For example, a duke would have a network of baron, viscount, count, and up to marquise vassals that serve under him and so forth.

 

The ideal scenario is when a local lord grants the PC a starting barony (what a baron is charged with) . The PC (by default)then becomes a lesser ruler or vassal of that lord. As the PC gains in clout/influence he may be granted higher titles. One day when he or she gets powerful enough, the PC may decide to 1) break away from his benefactor lord and create his own nation  (Duke/King Stefan anybody?).

.. Which may lead to diplomacy or war... :shifty:  or 2) continue to serve his benefactor like a good vassal would.. :-"

 

So just to clarify--- in Mystara, the PCs can rule entire nations too (as in Birthright) if they can get to the appropriate rank and power.

 

What can't you do in Mystara?

 

 

EDIT: I should run a campaign in which the PCs give King Stefan a taste of his own medicine. I am sure Thyatis would like that.  :-

 

Would you GM-ing a game in a setting like that? Here on the forum? I really want to try that, and here it would be only the story, no dices to have fate against you.

You would say what world (if not a fully new one) it will be in, what rules you will have, and what other restrictions/abilities you give.

 

Plz: someone of you, REAL pnp-ers make me a forum RPG-here, I'm a beginner in RPG-s like that, and i want to improve it :D

 

...anyone? :ermm:

IB1OsQq.png

Posted (edited)
EDIT: I should run a campaign in which the PCs give King Stefan a taste of his own medicine. I am sure Thyatis would like that.  :blink:

 

You're not the first to consider it. Maybe you can find some inspiration here :wub:

 

HAHAHA!!! :wub:

...Ok...now...anyone likes to GM for newbie? :wub: ...please?...very,very please? :ph34r:

 

Since you have asked a couple of times, I will definitely consider it. The only problem is that I have none of my PnP material with me right now. All of it is on the other side of the country. I am an out-of-state student. I mean, I can fabricate something on the fly but it wouldn't be canon.

Edited by Lancer

image002.gifLancer

 

 

Posted

However, I can grab some of my PnP collection when I go home for the Spring Break in March.

image002.gifLancer

 

 

Posted (edited)
EDIT: I should run a campaign in which the PCs give King Stefan a taste of his own medicine. I am sure Thyatis would like that.  :blink:

 

You're not the first to consider it. Maybe you can find some inspiration here :lol:

 

HAHAHA!!! :wub:

...Ok...now...anyone likes to GM for newbie? :wub: ...please?...very,very please? :ph34r:

 

Since you have asked a couple of times, I will definitely consider it. The only problem is that I have none of my PnP material with me right now. All of it is on the other side of the country. I am an out-of-state student. I mean, I can fabricate something on the fly but it wouldn't be canon.

Thanks! I just wanted an answer! (w00t)

If you're ready, then PM me (don't forget it!!!) ...and thanx again :D

 

EDIT: You mean the forum RPG...right..or you come to Hungary to play? :wub:

Edited by jorian

IB1OsQq.png

Posted
EDIT: I should run a campaign in which the PCs give King Stefan a taste of his own medicine. I am sure Thyatis would like that.  :)

 

You're not the first to consider it. Maybe you can find some inspiration here ;)

 

HAHAHA!!! :devil:

 

Oh dear... I've created a monster, it seems - "It's alive - it's alive!!" ;)

 

Just be nice to old Stefan. I rather like him.

 

...Ok...now...anyone likes to GM for newbie?  :huh: ...please?...very,very please?  :ph34r:

 

I wish I had the time, but chances of RPGs look pretty dire for me at the moment due to workloads and study and other menaces from real life... Even my own campaign is winding down and only living on what I can produce on the fly after having done all the planning ages ago.

 

Yes, I realise that is just sad. What can I say...

 

All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy... All work and no play makes Jediphile a dull boy...

 

;)

Posted
What are YOUR (anyone) suggestions for a 'no-fight' campaign? :)

 

Such a campaign should focus heavily on investigation, deduction, and interaction between characters. I guess that's one reason I like Call of Cthulhu - lots of that, few (but deadly) fights, and loads of tense atmosphere...

 

Not that you need Cthulhu for that - you can do it with pretty much any RPG system, even D&D. The only trouble is that some RPGs are designed towards lots of combat and dice rolling, and it's therefore difficult to persuade the players not to resolve things violently - after all, why should they bother being diplomatic if they are undoubtedly tough enough to put the entire orc tribe to the sword without breaking a sweat?

 

The only way to overcome that is to let the PCs be constantly surrounded by beings that are obviously far more powerful than they are (e.g., dragons), only that is not a very credible solution, since dragons and their like are rare.

 

Surrounding the PCs with more powerful (demi)human NPCs had the same problem (experienced people are rare), but also has the problem of the PCs not being able to identify their power until it's too late.

 

You can play the circumstances to your advantage at times, though. I once had the group hold their breath in fear and run away from... a little boy. They had infiltrated the hometown of the evil, evil baron, and the little boy recognized one of the group. They couldn't draw attention to themselves, and they couldn't make the boy shut up. They tried, though - the ranger (level 15) tried to hush up the boy, only to have him kick the ranger shouting, "stupid man!" And yes, this was in D&D. It was bloody hilarious to see the entire group of awesome all-13+ level heroes taken down by a five-year-old boy. Lucky for me the players saw the humor of the situation, too - the smiles did seem a bit strained for a few minutes, though... As a GM, I live for moments like these :) :D

Posted
Such a campaign should focus heavily on investigation, deduction..

 

When I first read this I thought it read "seduction" instead of "deduction."

 

I was about to say, what kind of campaign are you running Jediphile?!

image002.gifLancer

 

 

Posted

...It seems we don't have more new ideas for no-fight pnp-s , so i thank you for your help. :ermm:

 

You have 3 days before I ask one of the mod-s to close this. In the time you can write some more. :luck:

IB1OsQq.png

Posted (edited)

Jorian, not so fast, here is another useful tidbit from another thread:

 

Shadowstrider says:

I created a rules system. Its new hotness. Combat is fast paced, and strategic. Slow downs only occur after a battle, when people tally up all the XP. The system was actually made for CRPGs, but testing it in PnP actually made me believe it was better for PnP. The system is fairly straightforward and characters end up entirely unique from one another.

 

I say:

Why do you need to tally the XP after every battle? Why not at the end of every session? Is it because you want to allow the option for skills to improve during the session?

*

 

 

Jediphile says:

Yes, I think that's a fair question. Though I run AD&D 2e, I never give out xp to the group - ever! I just record it myself and then tell the players who can advance in levels when there is appropriate downtime in the game. That takes a lot of annoying focus on xp away from the game, especially if you're used to players who will hunt down every last little orc just because he's worth a few xp...

 

Except in my game - I don't give xp for a non-threat like that. I do, however, give out massive story goal xp awards, which helps emphasize the focus on the actual role-playing experience. I do recommend not letting the players tally up their own xp, since it's my experience that this helps to make campaign evolvement feel much smoother.

*

 

 

I say:

Word. That is exactly how I handle XP too. First, I as the DM, handle all the XP after the session as one of my responsibilities. The players need not ever worry about tallying XP. Second, not only do I hand out story XP awards, but I also grant XP awards for good roleplaying. The contribution from these two together tends to be greater than the XP gained from combat alone. By having non-combat XP become a greater component than XP gained from combat is a great way to enforce a non-combat game by getting your players to think creatively instead of resorting to combat as a first instinct.

Edited by Lancer

image002.gifLancer

 

 

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