August 22, 200520 yr So they creatured new textures for the low-res models, but didn't create new textures for the high-res models from Blue Shift? If they had to make a new set of textures to begin with, why use the older models?
August 22, 200520 yr Author Errr.....I don't think they created new textures for the low-res models. As far as I can tell, they are the original textures from Half-Life. But those textures aren't bumpmapped or anything of the like. They are the defacto standard textures from the original game. If you wanted bumpmapping and pixel shading, then you'd probably have to create new textures. If they wanted to use the pixel shading of Source with the newer models from Blue Shift, then I'm pretty sure they'd have to redo the textures. Otherwise, it'd just be the "standard" Blue Shift models.
August 22, 200520 yr That's the way I understand it, too. Otherwise they guys over at http://www.blackmesasource.com/ wouldn't have much work to do ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
August 22, 200520 yr The main news article on their forum states that EA will be publishing Half-Life for the Playstation 2 and Counter-Strike and Half-Life 2 for the Xbox (October). I also found the guys doing http://www.opposingsource.com/ ... (w00t) OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
August 23, 200520 yr Well, it looks like it's still in its underpants, over there, but yes, (muted) celebrations are in order. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
August 23, 200520 yr Author No such thing has muted celebrations when Half-Life is concerned. Although, that WAS a muted celebration. Just wait until you see my reaction when Aftermath comes out (or lack thereof, since I'll be too busy playing it none of you will hear of me. OBS-3 better be done by then )
August 23, 200520 yr There will be a mandatory perioid of mad, gluttonous Aftermath-playing for all concerned. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
August 23, 200520 yr Hmm, we should have a HL2DM session and kill each other with toilets and watermelons. (Approved by Fio, so feel free to use it)
August 23, 200520 yr Look at the puddle of water ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
August 24, 200520 yr Everyone's a critic. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
August 24, 200520 yr Author Splinter Cell 3 does have an excellent engine as well. Though I wouldn't call it siginificantly better, especially when concerned with facial animations.
August 24, 200520 yr ... And puddles. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
August 25, 200520 yr Author I will be the first to say that Chaos Theory has a beautiful engine I am really looking forward to Lost Coast and the HDR and everything :drool:
August 25, 200520 yr That's the way I understand it, too. Otherwise they guys over at http://www.blackmesasource.com/ wouldn't have much work to do ... <{POST_SNAPBACK}> Excellent, that's more interesting than Aftermath. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
August 26, 200520 yr Author I suspect it will support AA. Although I don't have time to notice pixels when I'm busy staring at beautiful graphics anyways, so it's moot for me :D
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