EnderAndrew Posted August 22, 2005 Posted August 22, 2005 So they creatured new textures for the low-res models, but didn't create new textures for the high-res models from Blue Shift? If they had to make a new set of textures to begin with, why use the older models?
alanschu Posted August 22, 2005 Author Posted August 22, 2005 Errr.....I don't think they created new textures for the low-res models. As far as I can tell, they are the original textures from Half-Life. But those textures aren't bumpmapped or anything of the like. They are the defacto standard textures from the original game. If you wanted bumpmapping and pixel shading, then you'd probably have to create new textures. If they wanted to use the pixel shading of Source with the newer models from Blue Shift, then I'm pretty sure they'd have to redo the textures. Otherwise, it'd just be the "standard" Blue Shift models.
metadigital Posted August 22, 2005 Posted August 22, 2005 That's the way I understand it, too. Otherwise they guys over at http://www.blackmesasource.com/ wouldn't have much work to do ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Llyranor Posted August 22, 2005 Posted August 22, 2005 And those guys will include coop :D (Approved by Fio, so feel free to use it)
alanschu Posted August 22, 2005 Author Posted August 22, 2005 OOOOOooOoooOOOO Those guys r0x0r my b0x0rs!!!!
Llyranor Posted August 22, 2005 Posted August 22, 2005 I can't wait for freaking SvenCoop2. (Approved by Fio, so feel free to use it)
metadigital Posted August 22, 2005 Posted August 22, 2005 The main news article on their forum states that EA will be publishing Half-Life for the Playstation 2 and Counter-Strike and Half-Life 2 for the Xbox (October). I also found the guys doing http://www.opposingsource.com/ ... (w00t) OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
alanschu Posted August 22, 2005 Author Posted August 22, 2005 Opposing Source!?!?!?!?! OMFGZROXORZollio!!!!ESESes
metadigital Posted August 23, 2005 Posted August 23, 2005 Well, it looks like it's still in its underpants, over there, but yes, (muted) celebrations are in order. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
alanschu Posted August 23, 2005 Author Posted August 23, 2005 No such thing has muted celebrations when Half-Life is concerned. Although, that WAS a muted celebration. Just wait until you see my reaction when Aftermath comes out (or lack thereof, since I'll be too busy playing it none of you will hear of me. OBS-3 better be done by then )
metadigital Posted August 23, 2005 Posted August 23, 2005 There will be a mandatory perioid of mad, gluttonous Aftermath-playing for all concerned. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Llyranor Posted August 23, 2005 Posted August 23, 2005 Hmm, we should have a HL2DM session and kill each other with toilets and watermelons. (Approved by Fio, so feel free to use it)
metadigital Posted August 23, 2005 Posted August 23, 2005 OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
metadigital Posted August 23, 2005 Posted August 23, 2005 Look at the puddle of water ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
alanschu Posted August 23, 2005 Author Posted August 23, 2005 That's not a nice looking engine at all!!
Bokishi Posted August 24, 2005 Posted August 24, 2005 SC Chaos Theory puddles own that one. Current 3DMark
metadigital Posted August 24, 2005 Posted August 24, 2005 Everyone's a critic. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
alanschu Posted August 24, 2005 Author Posted August 24, 2005 Splinter Cell 3 does have an excellent engine as well. Though I wouldn't call it siginificantly better, especially when concerned with facial animations.
metadigital Posted August 24, 2005 Posted August 24, 2005 ... And puddles. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Bokishi Posted August 25, 2005 Posted August 25, 2005 Yeah but its use of Shader Model 3 is pretty dang good. Current 3DMark
alanschu Posted August 25, 2005 Author Posted August 25, 2005 I will be the first to say that Chaos Theory has a beautiful engine I am really looking forward to Lost Coast and the HDR and everything :drool:
Bokishi Posted August 25, 2005 Posted August 25, 2005 Will Lost Coast's HDR support AA? Cuz I can't live without AA Current 3DMark
Meshugger Posted August 25, 2005 Posted August 25, 2005 That's the way I understand it, too. Otherwise they guys over at http://www.blackmesasource.com/ wouldn't have much work to do ... <{POST_SNAPBACK}> Excellent, that's more interesting than Aftermath. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
alanschu Posted August 26, 2005 Author Posted August 26, 2005 I suspect it will support AA. Although I don't have time to notice pixels when I'm busy staring at beautiful graphics anyways, so it's moot for me :D
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