Darque Posted August 7, 2005 Posted August 7, 2005 Back on topic: Hopefully they'll improve the quests in this game.
Shryke Posted August 7, 2005 Posted August 7, 2005 I liked the character creation. I liked the beginning. I liked the concept behind the magic system, and the enchanting possibilities using soul gems. The boring bits just started to detract too much from the game play. There are lots of fed-ex: the first initiation quest for the Mage guild is to go and find a bunch of mushrooms. Which is fine, except it takes about twelve hours (of real time) to get them ... <{POST_SNAPBACK}> You only need three mushrooms and I found them in less than ten minutes. And that is the very first, basic Mage Guild mission if I recall. <{POST_SNAPBACK}> nope, there's definitely four of them (bungler's bane, luminous rusula, hypha facia, violet coprinus) and to get back on topic, i hope they get rid of the mass amounts of escorting missions (especially ones when you go halfway across the island and only get something like 100gold for doing it) when your mind works against you - fight back with substance abuse!
SteveThaiBinh Posted August 7, 2005 Posted August 7, 2005 ...i hope they get rid of the mass amounts of escorting missions (especially ones when you go halfway across the island and only get something like 100gold for doing it) <{POST_SNAPBACK}> Escorting missions can be fun if they're better developed than in Morrowind. All kinds of oddball travelling companions with weird behaviour and demands could make for some good laughs and tricky quests. It would be nice if you could join a Guild of Escorts (no, not that kind of escort ) and make a profession out of ferrying people around. Well, I'd enjoy it. "An electric puddle is not what I need right now." (Nina Kalenkov)
metadigital Posted August 7, 2005 Author Posted August 7, 2005 You are a strange and rare bird, Steve. I prefer the quests as designed for Dantooine in K1. Morrowind may as well have given the character an underpowered motor scooter with a big "L" plate. (GTA: VC did the pizza delivery theme with more style, class and excitement.) Perhaps we should just use the convenient: graphic for Morrowind, instead. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Reveilled Posted August 7, 2005 Posted August 7, 2005 ...i hope they get rid of the mass amounts of escorting missions (especially ones when you go halfway across the island and only get something like 100gold for doing it) <{POST_SNAPBACK}> Escorting missions can be fun if they're better developed than in Morrowind. All kinds of oddball travelling companions with weird behaviour and demands could make for some good laughs and tricky quests. It would be nice if you could join a Guild of Escorts (no, not that kind of escort ) and make a profession out of ferrying people around. Well, I'd enjoy it. <{POST_SNAPBACK}> And then, one day, your character provides a very special escort service...*cue intro music* " Hawk! Eggplant! AWAKEN!
EnderAndrew Posted August 7, 2005 Posted August 7, 2005 Honestly I think I did find the mushrooms in ten minutes the first time. I was told they were South East of Balmora, and I headed South East. It wasn't that difficult.
chibajoe Posted August 8, 2005 Posted August 8, 2005 Honestly I think I did find the mushrooms in ten minutes the first time. I was told they were South East of Balmora, and I headed South East. It wasn't that difficult. <{POST_SNAPBACK}> I think the first time I played, I actually already had the mushrooms when I got to Balmora, since endless hours of RPGing had already preconditioned me to being a total klepto :ph34r: ; it was the flowers that I had a hard time finding "
Shryke Posted August 8, 2005 Posted August 8, 2005 the flowers are easy enough to get as well. three of them you can get in the clothing store, and the other you can buy off the person who gives you the quest (Ajira is her name i think...) seriously, you can do all of those first few mages guild missions in about 5 minutes. i hope there aren't any cliff racers in Oblivion :ph34r: when your mind works against you - fight back with substance abuse!
SteveThaiBinh Posted August 8, 2005 Posted August 8, 2005 The mushrooms mission was OK - it was good that you weren't told exactly where to go and had to search around a bit. There's also a nice part where you cross the top of the hills and the coastal lowlands open up in front of you, which for me was the first time to really appreciate the beauty of the game's landscape. It also helped me to stop worrying about straying off the official path for fear of triggering something in the wrong place and screwing up the main quest. There are games where you have to be so careful about that, but by this time I was getting the feeling that Morrowind was genuinely different. I think I heard somewhere that the cliff racer issue has been addressed, i.e. they're gone, and good riddance. Aside from the annoyance of the things, they seemed uniquely able to cause crashes on my system. :angry: "An electric puddle is not what I need right now." (Nina Kalenkov)
Guest Fishboot Posted August 8, 2005 Posted August 8, 2005 As long as we're talking about the mage's guild alchemy ingredients missions, I liked the roleplaying possibility there, since my lazy cynic characters just walked down to the alchemy shop and bought the ingredients. It's just like how I make an apple pie!
EnderAndrew Posted August 8, 2005 Posted August 8, 2005 If I recall, I was able to buy all but one of the alchemy ingredients.
Shryke Posted August 8, 2005 Posted August 8, 2005 I think I heard somewhere that the cliff racer issue has been addressed, i.e. they're gone, and good riddance. Aside from the annoyance of the things, they seemed uniquely able to cause crashes on my system. :angry: <{POST_SNAPBACK}> *sigh of relief* they can be so frickin irritating! when your mind works against you - fight back with substance abuse!
metadigital Posted August 8, 2005 Author Posted August 8, 2005 ...i hope they get rid of the mass amounts of escorting missions (especially ones when you go halfway across the island and only get something like 100gold for doing it) <{POST_SNAPBACK}> Escorting missions can be fun if they're better developed than in Morrowind. All kinds of oddball travelling companions with weird behaviour and demands could make for some good laughs and tricky quests. It would be nice if you could join a Guild of Escorts (no, not that kind of escort ) and make a profession out of ferrying people around. Well, I'd enjoy it. <{POST_SNAPBACK}> And then, one day, your character provides a very special escort service...*cue intro music* " <{POST_SNAPBACK}> OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
EnderAndrew Posted August 9, 2005 Posted August 9, 2005 I heard the cliffracers were annoying and I installed modules that redid the creatures in Morrowind. I very rarely ran into Cliffracers.
Musopticon? Posted August 9, 2005 Posted August 9, 2005 Most annoying beast since pandabear. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Musopticon? Posted August 9, 2005 Posted August 9, 2005 Totally Random. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
metadigital Posted August 9, 2005 Author Posted August 9, 2005 I heard the cliffracers were annoying and I installed modules that redid the creatures in Morrowind. I very rarely ran into Cliffracers. <{POST_SNAPBACK}> So you never faced the Kobiashi Maru scenario ? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
metadigital Posted August 9, 2005 Author Posted August 9, 2005 meta for Teh WIN! OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Shryke Posted August 9, 2005 Posted August 9, 2005 I heard the cliffracers were annoying and I installed modules that redid the creatures in Morrowind. I very rarely ran into Cliffracers. <{POST_SNAPBACK}> So you never faced the Kobiashi Maru scenario ? <{POST_SNAPBACK}> i know i've heard that somewhere..... what game is that from? EDIT: never mind, i figured it out. i'm pretty sure it was a cheat in some game as well though... when your mind works against you - fight back with substance abuse!
metadigital Posted August 9, 2005 Author Posted August 9, 2005 ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Guest Fishboot Posted August 9, 2005 Posted August 9, 2005 So you never faced the Kobiashi Maru scenario ? <{POST_SNAPBACK}> Was there a mythological reference to a no-win situation that people used before Star Trek II? I find myself wanting to allude to the KM scenario in mixed company (mixed in that it includes non-nerds) yet I realize that the reference will out me as a total dork. But sometimes it really is the most elegant way available to illustrate a point...
metadigital Posted August 9, 2005 Author Posted August 9, 2005 You are indeed ineluctably trapped in geekdom. Do not fret, though, there are worse fates. Like not being a geek. (Apologies to the estate of G. B. Shaw.) OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Guest Fishboot Posted August 9, 2005 Posted August 9, 2005 You are indeed ineluctably trapped in geekdom. Do not fret, though, there are worse fates. Like not being a geek. (Apologies to the estate of G. B. Shaw.) <{POST_SNAPBACK}> I really want to find some mythological antecedent though, to be wheeled out on social occasions. I can picture it... "Well, that situation reminds me of a story from the Bhagavad Gita..." although secretly, subversively, I'll still be thinking of the Kobayashi Maru.
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