EnderAndrew Posted July 17, 2005 Posted July 17, 2005 True TOMBS diehards need to be able to play even when they are away from their PC.
6 Foot Invisible Rabbit Posted July 17, 2005 Posted July 17, 2005 If they do then they do. If they don't, then they don't. Why worry about it? Harvey
GhostofAnakin Posted July 17, 2005 Posted July 17, 2005 If they do then they do. If they don't, then they don't. Why worry about it? <{POST_SNAPBACK}> Like I said before, you might as well go back to using Hades_One. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
J.E. Sawyer Posted July 17, 2005 Posted July 17, 2005 I think handhelds are pretty boss, and are one of the few places where turn-based combat games like Metal Gear Ac!d can do well. Also, games on both the DS and PSP are getting pretty good looking. twitter tyme
EnderAndrew Posted July 17, 2005 Posted July 17, 2005 I'd rather see more titles like Final Fantasy Tactics. The few card-based games I've seen don't seem to be as strategy intensive as I had hoped. Instead, they seem to be able luck and spamming through cards. Though in all fairness, I don't have a PSP and I haven't played Metal Gear Acid yet.
alanschu Posted July 17, 2005 Posted July 17, 2005 I really enjoyed Final Fantasy Tactics. It's like a neat game of chess, vying for position and getting the chokepoints and all that.
EnderAndrew Posted July 18, 2005 Posted July 18, 2005 Final Fantasy Tactics Advance had some really good points, but at the same time, I didn't like the "kiddie" feel.
Darque Posted July 18, 2005 Posted July 18, 2005 What do you think ? <{POST_SNAPBACK}> I truely hope not.
Darque Posted July 18, 2005 Posted July 18, 2005 I really enjoyed Final Fantasy Tactics. It's like a neat game of chess, vying for position and getting the chokepoints and all that. <{POST_SNAPBACK}> That game was horribly broken
EnderAndrew Posted July 18, 2005 Posted July 18, 2005 How was Tactics horribly broken? I think Summoning is the most powerful magic, but other than that, I think it's not bad.
metadigital Posted July 18, 2005 Posted July 18, 2005 I think K2 was horribly broken. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Gabrielle Posted July 18, 2005 Posted July 18, 2005 I think K2 was horribly broken. <{POST_SNAPBACK}> More like lacking, an empty feeling, incomplete.
Darque Posted July 18, 2005 Posted July 18, 2005 How so? It's been a while since I have played it. <{POST_SNAPBACK}> Well you can max 1 "job" per map. It allows powerleveling to the nth power.
metadigital Posted July 18, 2005 Posted July 18, 2005 I think K2 was horribly broken. <{POST_SNAPBACK}> More like lacking, an empty feeling, incomplete. <{POST_SNAPBACK}> Ending = broken. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Gabrielle Posted July 18, 2005 Posted July 18, 2005 K2 ending Broken= Something that is there and not functional. Emptiness= Something that was not there in the beginning. >>K2 ending. "
alanschu Posted July 19, 2005 Posted July 19, 2005 How so? It's been a while since I have played it. <{POST_SNAPBACK}> Well you can max 1 "job" per map. It allows powerleveling to the nth power. <{POST_SNAPBACK}> Well, I suppose that's a good point....but it's only abused if that's what you want to do. And given that it's a single player game, the only person's experience that is ruined is your own. I never did that, and I enjoyed the game I think it's just as broken as the people that cast pointless spells in "learn by doing" games at random intervals, just so that they get more experience doing it.
Darque Posted July 19, 2005 Posted July 19, 2005 Actually I did it by accident when I kept spamming Ramza's "haste power"... I was in a really hard fight and needed the extra speed to beat it. Suddenly he was like 10 levels higher than the rest of my army, and had mastered his job The next random battle slaughtered me I gave up on it after that. FFTA was better.. but drawn out and the whole "rules" thing sucked.
alanschu Posted July 19, 2005 Posted July 19, 2005 No experience with the FFTA. And yeah, you'd probably get wasted because the enemies are based on Ramza's level, and you just left the rest of your group in the dust :D
metadigital Posted July 19, 2005 Posted July 19, 2005 K2 ending Broken= Something that is there and not functional. Emptiness= Something that was not there in the beginning. >>K2 ending. " <{POST_SNAPBACK}> Broken, as in the NPCs (like Mira/Hanharr and G0-T0/Remote/Hk-47) disapearing off the radar, yet we finish the game and they are given a future. Broken, as in stuff that was meant to be there was removed, and the newly bereft game still has the broken vetiges of the savagely removed bits evidenced in the narrative and gameplay. meh Selfcontrol is overrated and outdated. :ph34r: <{POST_SNAPBACK}> Hedonism is so 80s. :Darque: OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Magena Posted July 23, 2005 Posted July 23, 2005 I think if i get handhelds, other than my palm, then I will be more interested in finding out if Obsidian will make handheld games. For me though the screen is usually too small to do any kind of RPG games, so again I'm not that interested yet.
djkillingspree Posted July 25, 2005 Posted July 25, 2005 As a QA Tester, I can say that I would rather Obsidian NOT make a handheld game, heh. Testing on one of those things is a real experience in pain. However, as far as the game itself would be concerned, handhelds I think are a great fit for deep RPGs. Especially both of the newer handhelds. I can imagine doing really cool things interface-wise on the DS, and the screen on the PSP is just fantastic.
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