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Your impressions on Killer 7?


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The killer inside...

 

Harman Smith has a secret. Seven split personalities live inside his head, each with unique killing skills. He's the ultimate assassin... the Killer 7.

 

Kun Lan is an underworld psychopath. He rules an army of giggling monsters, the 'Heaven's Smile'. They are spreading through the city. Anyone they get too close to dies.

 

Harman only targets those deserving to die. And Kun Lan and his abominations deserve to die... laughing.

 

Action doesn't get darker and bloodier than this.

 

Features:

 

From the twisted imagination of Shinji Mikami, creator of Resident Evil, Devil May Cry and Dino Crisis.

 

 

Seven killers each bring their own bloody retribution. Different skills, weapons and secret abilities.

 

 

Step inside the mind of Killer 7. Hardboiled comic book imagery, red-raw combat, synapse-sizzling puzzles.

 

 

Kill or be killed in tense, quick-draw action. Target weak points and strike before Heaven's Smile reach you.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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Two things: cel-shading and japanese weirdness.

 

Other than that, it looks like a highly original and exciting title. For some reason it reminds me of Ichi the Killer, and that's NOT a good thing (Only movie I ever saw that writes its own title in 'male orgasmic fluid')..

 

http://www.capcom.co.jp/killer7/english.html

Swedes, go to: Spel2, for the latest game reviews in swedish!

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oh dear

 

Anyone here is some more info

 

The world has finally embraced global peace. A network of intercontinental expressways has been established, bridging the continents. Radioactive materials and weapons of mass destruction have been eliminated, removing all threats to peace. Then in a major turn of events, the world stood in silence as a new fear was unleashed and the 'killer7' was commissioned to handle this new threat to mankind.

In killer7, players take on the role of Harman Smith an unlikely assassin who leads a life as the "master" who rules over seven alter egos. Switching between his seven different personalities, Harman employs each personality's unique abilities to complete their mission. Now, a powerful underworld kingpin has unleashed violent creatures onto the world called 'Heaven's Smile.' These crazed soldiers, affixed with horrific smiles, have started to wreak havoc on city streets. It is up to the player to interchange Harman's seven 'partners' and utilize the special powers that dwell within them in order to assassinate Kun Lan, the notorious criminal overlord behind all the madness.

 

Features:

 

Distinctive and visually stunning, post-modern approach to cel-shaded environments

Unique cast of playable characters - Each persona has different strengths, special abilities and weapons that help Harman proceed through the game. The seven personalities that comprise the "Smith Alliance" include:

Garcian Smith - The only member of the killer7 that can communicate with Harman, he is the leader of the 'alliance' who posses the unique ability to retrieve and revive the bodies of the fallen personalities. The master of telegnosis, his weapon of choice is a silenced handgun.

Dan Smith - A marksman with exceptional skills, Dan is a well balanced assassin who has the ability to shoot "Demon Shells" from his revolver that can obliterate enemies with a destructive force.

MASK DE Smith - Toting two powerful grenade launchers, he wields the most firepower of any of the personalities. He also uses deadly wrestling moves to destroy objects and obstacles that get in the way.

Coyote Smith - A thug and petty thief, he is a skilled lock-picker armed with a modified revolver. His greatest power is his jumping prowess, making him the perfect character for hard-to-reach places.

KAEDE Smith - The only female personality of the group, she is a force to be reckoned. Armed with her scope-mounted automatic pistol, she is able to zoom-in and takes out enemies from a distance. She is also able to use her own blood to break through barriers that impede her progress.

Con Smith - The blind and youngest member of the killer7 team is blessed with super speed and exceptional hearing that enables him to 'see'. Armed with double automatics, he can unleash rounds with frightening speed.

Kevin Smith - A recluse personality that can eliminate a target with ease using a number of masterful knife wielding techniques. This killer can become invisible enabling him to slip through sensors and pass enemies undetected.

Change characters any time, any where during gameplay.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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I'm leaning toward an RE4 style action/kindahorror game.

 

I'm really tempted to pick it up but I've got a bit of a backlog. Never ceases to amaze me how you have these long dry periods then 5 or 6 games come out in the space of two weeks.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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I'm leaning toward an RE4 style action/kindahorror game.

It's an "On-Rails" Shooter. You press "A" to run forward and "B" to move backwards. When you get to the shooting parts it switches to first person.

 

There are some reviews out for it already, and they're very mixed. Some positive reviews seem to be really positive and the negative reviews really trash the game. Killer 7 may replace Shenmue as the ultimate love it or hate it game.

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I saw some screenshots a while back when someone posted them on the Superhero Hype games forum, everyone there was going off on how awesome it looked, and I was the lone dissenter ranting about how they've released like maybe two games so far that actually looked good cel-shaded. I was then flamed.

 

Cel-shaded characters do not look good on standard 3d backgrounds. The backgrounds either have to be hand drawn/painted, or cel-shaded themselves, otherwise it looks terrible. But 99% of developers seem to ignore that fact. Also, the blocked out cel-shaded look that most games use isn't very appealing either. IMO the best use of cel-shading is for blending 2d and 3d for animations that would be much easier and faster to do in 3d, and any noticeable visual difference is negligible. Cel-shaded stuff shouldn't look cel-shaded, it should look like hand drawn animation.

 

Good cel-shading: http://cine.elcorreodigital.com/datos/foto...ntis-disney.jpg

 

Bad cel-shading:

http://www.fileshack.com/finclude/images/killer7_pic05.jpg

The area between the balls and the butt is a hotbed of terrorist activity.

Devastatorsig.jpg

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I actually like the visual style it gives the game a very unique apprearence.

 

I'm just a bit concered with how it plays.

 

Does the one on the left remind you of Darth Sion?

post-481-1120718516_thumb.jpg

post-481-1120718523_thumb.jpg

post-481-1120718535_thumb.jpg

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

478327[/snapback]

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I'm leaning toward an RE4 style action/kindahorror game.

It's an "On-Rails" Shooter. You press "A" to run forward and "B" to move backwards. When you get to the shooting parts it switches to first person.

 

There are some reviews out for it already, and they're very mixed. Some positive reviews seem to be really positive and the negative reviews really trash the game. Killer 7 may replace Shenmue as the ultimate love it or hate it game.

 

That seems... not very fun :blink:

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