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Posted

Someone mentioned that consulars get 4 force forms, while the other classes only get 1. Neither the manual nor any hints/FAQ sites I have seen provide information on the force forms that consulars get. Can anyone list the various forms with their bonuses/penalties?

 

I am thinking about playing my next game as a consular but would like to have a better idea of what the force forms do. The force point advantage of consulars is small & largely unnecessary; skill points are few; it is only the +4 to DC of consular powers (at level 12+) that provides them with a meaningful force advantage, and so the force powers would make or break the decision for me.

 

Thanks!

Posted

One of them adds 30% to the damage at a cost of extra FP's its very useful.

 

I got bored of playing a consular because it went something like this.

 

Enter combat mode (with force power boosted) click lightning watch everything die exit combat mode.

 

Walk forward a bit repeat above....

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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Posted

Let's see here...

 

1. Force Control + Force Regeneration + Force Damage

 

2. Force Potency ++ Force Damage + Force Cost

 

3. Force Affinity + Force Regeneration during Combat

 

4. Force Masterery + Force Duration + Cost

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