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Posted

Hello Developers,

 

I would like to make a request for a patch (assuming it isn't patched in the PC version):

 

In scripts.bif, the file nwscript.nss has a syntax error that prevents modders from being able to compile new scripts without manually fixing it ourselves.

 

The details can be found here:

http://www.lucasforums.com/showthread.php?s=&threadid=142901

 

I was considering creating a patch of my own, but I remembered that the Update feature of KotOR1 checked the validity of chitin.key before allowing the update. Assuming there is a similar Update check for TSL, a homebrewed patch would confound it. Therefore it would be better if this small fix could be rolled up into the one of the first patches. (Of course, maybe you've already fixed this in time for the PC version!)

 

I know this is probably way down on the list but it is very small fix. :-

Posted

I went ahead and fixed that in our copy of nwscript.nss, but I'm not sure if it's too late for it to get included with the distributed build or not.

 

-Akari

Posted
If it was, will we be able to get a copy of the fixed version?

 

Probably included in patch version 1.01 then :rolleyes:"

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

Posted

Akari,

Thank you very much for responding. After experiencing the icy walls of the Bioware forums, it's very refreshing to a modder to get a response from a dev. :)

  • 4 weeks later...
Posted

I understand nwscript.nss *has* been fixed for the PC version.

 

Thank you Akari and Obsidian Entertainment. That is great customer service.

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